0.3e Suggestions
#81

pawn Код:
GetVehicleAngularVelocity(vehicleid, Float:x, Float:y, Float:z);
There's currently set but no get, would be useful.
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#82

Is possible to make a OnClickTexDraw... to click Open a Extern Browser with XYZ.com/de adress?
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#83

I have the Idea, to:

-have a handlings.cfg in Server Folder, so you can Change speed and data of all vehicles.
-Make Real Vehicle Handling, like gear shift. You have N, so you can press w and there is this noise with engine is turning up, like in real. and than you can shift in 1 or you have automatic. That would be very good.
And if you press w(engine) on Gear Shift N and you are on the loud and high noise and you shift to 1 than.
That the tires burn a lot on the street.
And the real drift handling in citruits.

That would be SO GOOD.

Also to Speak InGame with Microphone in Groups.

MfG
Me
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#84

pawn Код:
GetCursorPosition(playerid, Float:x, Float:y, Float:z);
Like where the cursor is pointing at in the 3D world, like ground, object etc.
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#85

Hud Toggle:



It's a shame it's a bug and not a feature

Haha.
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#86

Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/

I have little idea for Spectating.

Now admin can watch only one player in the moment, BUT.
Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example

And we will have another wiew:



Im just thinking, if its impossible, please delete this dummy post

Sorry for my english
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#87

Quote:
Originally Posted by Guy from Lithuania
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Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/

I have little idea for Spectating.

Now admin can watch only one player in the moment, BUT.
Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example

And we will have another wiew:



Im just thinking, if its impossible, please delete this dummy post

Sorry for my english
It's a good idea, but frankly, I don't think it's as easy as it seems. Not with the methods Kye uses.
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#88

Quote:
Originally Posted by Guy from Lithuania
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Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/

I have little idea for Spectating.

Now admin can watch only one player in the moment, BUT.
Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example

And we will have another wiew:



Im just thinking, if its impossible, please delete this dummy post

Sorry for my english
Its a good idea, And it could be like this.

pawn Код:
CreateScreen(playerid, number); //not more than 4 screens, because there is no much space on a lcd.
OnPlayerSpectate(playerid, screenid, giveplayerid);

// Admins can play on 1 screen and on others they can spectate, and any screen they can use for spectating. And they can spectate more than 1 people. Upto 4 even thhey can use their play screen.
It will be a great features, its difficult to script I think but its only upto u KYEEEEEE!!!!
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#89

Quote:
Originally Posted by clavador
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Hud Toggle:



It's a shame it's a bug and not a feature

Haha.
How did you do that ?


pawn Код:
native TextDrawSetPosition( Text: td, Float: X, Float: Y );
Please.
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#90

Quote:
Originally Posted by Guy from Lithuania
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Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/

I have little idea for Spectating.

Now admin can watch only one player in the moment, BUT.
Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example

And we will have another wiew:



Im just thinking, if its impossible, please delete this dummy post

Sorry for my english
Good idea, could have been explained a bit clearer though in one sentence: "Allow players to spectate two players at once side-by-side.". That's a great idea though I'm not sure if it's possible.
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#91

Quote:
Originally Posted by MP2
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Good idea, could have been explained a bit clearer though in one sentence: "Allow players to spectate two players at once side-by-side.". That's a great idea though I'm not sure if it's possible.
It can be done by server side too with TextDraw UPdate and Textdraw Sprites every second.
It will be laggy but it is difficult and possible.
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#92

Wait, what?
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#93

I mean by the two screens.
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#94

Okay you're not making sense so forget it lol
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#95

Add

pawn Код:
SetTextDrawInput(textid);

OnTextDrawResponse(textid, inputtext)
{

}
Like dialogs so we can make custom panels.
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#96

Great update, I like textdraws functions.
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#97

Quote:
Originally Posted by Harrinston
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Great update, I like textdraws functions.
This is the suggestions topic.



It would be awesome to (also) get the moses position when clicking a textdraw(eg. For clicking on a lacation at a map)
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#98

Who the heck keeps deleting my suggestions? That's 3 now...

I suggest the ability to create different byte sized variables and unsigned variables
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#99

Quote:
Originally Posted by Joe Staff
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Who the heck keeps deleting my suggestions? That's 3 now...

I suggest the ability to create different byte sized variables and unsigned variables
they dont write the PAWN language..
just the natives that work with pawn for SAMP,
what you are asking wont be done by the SAMP Team as its not related to what they are making.



anyways

I suggest bringing back EnableZoneNames, most scripted versions are buggy
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Quote:
Originally Posted by Mandrakke
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include all weapons images to be displayed by an textdraw would be very useful (there are just pistols and the ak47 avaiable)
I agree!!...
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