20.03.2012, 18:57
pawn Код:
GetVehicleAngularVelocity(vehicleid, Float:x, Float:y, Float:z);
GetVehicleAngularVelocity(vehicleid, Float:x, Float:y, Float:z);
GetCursorPosition(playerid, Float:x, Float:y, Float:z);
Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/
I have little idea for Spectating. Now admin can watch only one player in the moment, BUT. Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example And we will have another wiew: Im just thinking, if its impossible, please delete this dummy post Sorry for my english |
Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/
I have little idea for Spectating. Now admin can watch only one player in the moment, BUT. Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example And we will have another wiew: Im just thinking, if its impossible, please delete this dummy post Sorry for my english |
CreateScreen(playerid, number); //not more than 4 screens, because there is no much space on a lcd.
OnPlayerSpectate(playerid, screenid, giveplayerid);
// Admins can play on 1 screen and on others they can spectate, and any screen they can use for spectating. And they can spectate more than 1 people. Upto 4 even thhey can use their play screen.
Hey guys, i was thinkin about the dm, box and other events when 2 players are fighting, and one administrator spectating one player, second player can use hacks (INV,HEALHT and other shit) and admin can't see ;/
I have little idea for Spectating. Now admin can watch only one player in the moment, BUT. Here comes new callback, PlayerSpectateToPlayers(playerid, player1,player2); - just example And we will have another wiew: Im just thinking, if its impossible, please delete this dummy post Sorry for my english |
Good idea, could have been explained a bit clearer though in one sentence: "Allow players to spectate two players at once side-by-side.". That's a great idea though I'm not sure if it's possible.
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SetTextDrawInput(textid);
OnTextDrawResponse(textid, inputtext)
{
}
Who the heck keeps deleting my suggestions? That's 3 now...
I suggest the ability to create different byte sized variables and unsigned variables |