[AJUDA] Erros na funзao equipar
#1

Alguem poderia me ajudar nesse erros '-'

pawn Код:
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21810) : error 049: invalid line continuation
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Errors.
pawn Код:
//--------------------------------------------------------------------------\\
    //                              EQUIPAR                                     \\
    //--------------------------------------------------------------------------\\

    if(strcmp(cmd, "/equipar", true) == 0)   // <--------- LINHA DO ERRO :S
    {
        if(PlayerToPoint(2, playerid,239.9818,71.8889,1005.0391) || PlayerToPoint(2,playerid,229.7755,164.8277,1003.0234) || PlayerToPoint(2,playerid,323.7494,308.8984,999.1484) || PlayerToPoint(2,playerid,240.4622,112.8527,1003.2188) || PlayerToPoint(2,playerid,1710.2169,-1643.2469,20.2188) || PlayerToPoint(2,playerid,2749.6199,-2453.7031,13.8623))
        {
            ResetPlayerWeaponsEx(playerid);
            SetPlayerArmour(playerid, 100.0);
            SetPlayerHealth(playerid, 100.0);
            if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pMembro] == 6)
            {
                if(PlayerInfo[playerid][pCargo] == 6)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 35, 5);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo й Policial! ");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo esta no local para equipar! ");
            return 1;
        }
    }

Se Alguem puder ajudar, agradeзo... '-'



@Edit

Ta ali em cima, mas se pediu ta ai
pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)   // <--------- LINHA DO ERRO :S
Reply
#2

@EDIT
Й , Fail meu ..
Entendi erro errado ¬¬
Reply
#3

ta ali ja '-'
Reply
#4

pawn Код:
if (strcmp("/equipar", cmdtext, true, 10) == 0)
    {
        if(PlayerToPoint(2, playerid,239.9818,71.8889,1005.0391) || PlayerToPoint(2,playerid,229.7755,164.8277,1003.0234) || PlayerToPoint(2,playerid,323.7494,308.8984,999.1484) || PlayerToPoint(2,playerid,240.4622,112.8527,1003.2188) || PlayerToPoint(2,playerid,1710.2169,-1643.2469,20.2188) || PlayerToPoint(2,playerid,2749.6199,-2453.7031,13.8623))
        {
            ResetPlayerWeaponsEx(playerid);
            SetPlayerArmour(playerid, 100.0);
            SetPlayerHealth(playerid, 100.0);
            if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pMembro] == 6)
            {
                if(PlayerInfo[playerid][pCargo] == 6)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 35, 5);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo й Policial! ");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo esta no local para equipar! ");
            return 1;
        }
    }
Da uma identada aк .-.
Reply
#5

pawn Код:
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21810) : error 049: invalid line continuation
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21822) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21822) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21822) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21822) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21836) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21836) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21836) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21836) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21850) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21850) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21850) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21850) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21864) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21864) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21864) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21864) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21878) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21878) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21878) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21878) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21891) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21891) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21891) : warning 202: number of arguments does not match definition
C:\Users\Alex Sander\Downloads\GM Brasil Street Games\gamemodes\BLG.pwn(21891) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.


--'




@EDIT


Quote:
Originally Posted by Sampizito
Посмотреть сообщение
pawn Код:
if (strcmp("/equipar", cmdtext, true, 10) == 0)
    {
        if(PlayerToPoint(2, playerid,239.9818,71.8889,1005.0391) || PlayerToPoint(2,playerid,229.7755,164.8277,1003.0234) || PlayerToPoint(2,playerid,323.7494,308.8984,999.1484) || PlayerToPoint(2,playerid,240.4622,112.8527,1003.2188) || PlayerToPoint(2,playerid,1710.2169,-1643.2469,20.2188) || PlayerToPoint(2,playerid,2749.6199,-2453.7031,13.8623))
        {
            ResetPlayerWeaponsEx(playerid);
            SetPlayerArmour(playerid, 100.0);
            SetPlayerHealth(playerid, 100.0);
            if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pLider] == 4 || PlayerInfo[playerid][pLider] == 5 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pMembro] == 6)
            {
                if(PlayerInfo[playerid][pCargo] == 6)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 35, 5);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo й Policial! ");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo esta no local para equipar! ");
            return 1;
        }
    }

Da uma identada aк .-.
nao vi teu post, mas continua o mesmo erro :/
Reply
#6

O meu deu isso? O.o
Reply
#7

Quote:
Originally Posted by Sampizito
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O meu deu isso? O.o
lol mals, nao vi teu post mas da o mesmo erro :/
Reply
#8

pawn Код:
if(strcmp(cmdtext,"/equipar", true) == 0)
Tenta'
Reply
#9

Quote:
Originally Posted by OwnPlaay
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pawn Код:
if(strcmp(cmdtext,"/equipar", true) == 0)
Tenta'
testei, da o mesmo erro :@

vo posta aki as funзoes que estou usando para esse comando, pra ver se esta certo.



pawn Код:
if(newkeys == 16 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
        OnPlayerCommandText(playerid,"/equipar");
    }
Quote:
Originally Posted by Sampizito
Посмотреть сообщение
Toni , jб mandei ele fazer isso, ele disse que da 25 warns.. Estranhasso ._.
nao da warning, eu postei errado :S
da o mesmo erro que o meu comando original --'
Reply
#10

Quote:
Originally Posted by OwnPlaay
Посмотреть сообщение
pawn Код:
if(strcmp(cmdtext,"/equipar", true) == 0)
Tenta'
Tentaa''
Reply


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