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		19.03.2012, 19:02 
(
 Последний раз редактировалось ryansheilds; 19.03.2012 в 20:02.
					
					
						Причина: Fxied
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		FIXED! - I rewrote the code.
	
	
	
	
		
	
 
 
	
	
	
		
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		Important Note: The function that should be called, must be public, meaning it has to be forwarded.
	
	
	
	
		
	
 
 
	
	
	
		
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		Changed it to a public but still doesn't save them.
	
	
	
	
		
	
 
 
	
	
		You really don't need to save it frequently. Only save data when player disconnects which occurs on OnPlayerDisconnect callback.
	
	
	
	
		
	
 
 
	
	
	
		
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		It saves OnPlayerDisconnect, but if the server crashes or some kind of problem occurs that causes OnPlayerDisconnect not to be called all the player stats will be lost - although the timer doesn't necessarily need to be every 13 seconds.