18.03.2012, 14:47
error:
script:
pls help me asap
pawn Код:
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(25) : warning 235: public function lacks forward declaration (symbol "OnRecordingPlaybackEnd")
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(25) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(28) : warning 235: public function lacks forward declaration (symbol "OnNPCEnterVehicle")
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(28) : error 017: undefined symbol "StartRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(29) : warning 235: public function lacks forward declaration (symbol "OnNPCExitVehicle")
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(29) : error 017: undefined symbol "StopRecordingPlayback"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(42) : error 021: symbol already defined: "main"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(52) : error 017: undefined symbol "ConnectNPC"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(54) : error 017: undefined symbol "ConnectNPC"
C:\Users\Elias\Desktop\ERPS\gamemodes\TDM.pwn(128) : error 017: undefined symbol "IsPlayerNPC"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
7 Errors.
pawn Код:
/*******************************************************************************
* SERVER NAME: Las Venturas FUN DM - WHO CARES?
* SERVER VERSION: v2
* SERVER DEVELOPER: Tony_Stark
*
* INFORMATION: TEST SV TO GAIN SCRIPTING EXP!
*
*******************************************************************************/
#include <a_samp>
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
new Tony_Stark;
new Nathan_Stark;
new ammu1;
new ammu2;
new MyFirstNPCVehicle; //Global variable!
main()
{
print("\n----------------------------------");
print(" Las Venturas FUN DM - who cares?");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// NPC's
ConnectNPC("Dave","mynpc");
print("my gamemode");
ConnectNPC("MyFirstNPC","mynpc");
MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
// Gamemode
SetGameModeText("FUN");
// Pickups
ammu1 = CreatePickup(1318,1,2158.0803,942.8740,10.8203);
ammu2 = CreatePickup(1318,1,285.7993,-84.5452,1001.5156);
// Anims
UsePlayerPedAnims();
//disable auto enter, (to buildings, as in singplayer)
DisableInteriorEnterExits();
// Player Spawns
AddPlayerClass(188, 2025.1615,1346.3495,10.8203, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(217, 2068.3379,1305.8334,11.6515,181.8136, 0, 0, 0, 0, 0, 0);
// Personal Vehicles
Tony_Stark = CreateVehicle(520,2049.2783,1300.2842,10.6719,1,0,1,60);
Nathan_Stark = CreateVehicle(520,2048.1777,1304.9973,11.6263,1,0,1,60);
// Vehicles
AddStaticVehicle(522,2068.3379,1305.8334,11.6515,181.8136,6,25);
AddStaticVehicle(522,2031.9823,1361.4525,10.3772,268.9690,6,25);
AddStaticVehicle(522,2031.8800,1363.1105,10.3942,268.6747,6,25);
//objects
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,2009.9299,1355.8009,10.8184);
SetPlayerCameraPos(playerid,2002.9272,1355.7941,10.0156);
SetPlayerCameraLookAt(playerid,2002.9272,1355.7941,10.0156);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_YELLOW,"Welcome to Project LV FUN! ;)");
new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s has joined the server.", name);
SendClientMessageToAll(COLOR_GREEN, string);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,2000);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,2000);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/jetpack", cmdtext, true, 10) == 0)
{
SetPlayerSpecialAction(playerid, 2);
return 1;
}
if (strcmp(cmdtext, "/ammu", true) == 0) {
if(IsPlayerInRangeOfPoint(playerid,10,2158.0803,942.8740,10.8203)) {
SetPlayerPos(playerid,285.7993,-84.5452,1001.5156);
SetPlayerInterior(playerid, 10);
SetCameraBehindPlayer(playerid);
return 1;
}
}
if (strcmp(cmdtext, "/ammu", true) == 0) {
if(IsPlayerInRangeOfPoint(playerid,10,285.7993,-84.5452,1001.5156)) {
SetPlayerPos(playerid,2158.0803,942.8740,10.8203);
SetPlayerInterior(playerid, 0);
SetCameraBehindPlayer(playerid);
return 1;
}
}
if(strcmp(cmdtext, "/spawn", true) == 0) {
SetPlayerPos(playerid, 2025.1615,1346.3495,10.8203);
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0) {
if(IsPlayerInAnyVehicle(playerid)) {
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER) {
SendClientMessage(playerid,0xFFFF00AA,"You must be the driver to lock your vechicle!");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++) {
if(i != playerid) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
}
else {
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0) {
if(IsPlayerInAnyVehicle(playerid)) {
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER) {
SendClientMessage(playerid,0xFFFF00AA,"You must be the driver of the vechicle to unlock!");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
else {
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == Tony_Stark) {
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
if(strcmp(pName,"Tony_Stark") == 0) {
SendClientMessage(playerid,-1,"Welcome to your vehicle Tony_Stark!");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,-1,"Get the fuzz out of Tony_Stark's vehicle!!!");
return 1;
}
}
if(vehicleid == Nathan_Stark) {
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
if(strcmp(pName,"Nathan_Stark") == 0) {
SendClientMessage(playerid,-1,"Welcome to your vehicle Nathan_Stark!");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,-1,"Get the fuzz out of Nathan_Stark's vehicle!!!");
}
return 1;
}
return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == ammu1) {
GameTextForPlayer(playerid,"~r~ /ammu ~y~ to enter gun store!",3000,1);
return 1;
}
if(pickupid == ammu2) {
GameTextForPlayer(playerid,"~r~ /ammu ~y~ to exit gun store!",3000,1);
}
return 1;
}