Код:
if(strcmp(cmd, "/prison", true) ==0)
{
if(IsPlayerAdmin(playerid)>1)
{
new suspect = GetClosestPlayer(playerid);
if(GetPlayerWantedLevel(suspect)>1)
{
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were prisoned by %s.", sendername);
SendClientMessage(suspect, COLOR_BLUE, string);
format(string, sizeof(string), "* You prisoned %s.", giveplayer);
SendClientMessage(playerid, COLOR_BLUE, string);
SetPlayerInterior(suspect,JAILINTERIOR);
SetPlayerPos(suspect,JAILX,JAILY,JAILZ);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "None near you!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You can only prison wanted persons!");
}
}
return 1;
}
forward GetClosestPlayer(p1);
public GetClosestPlayer(p1)
{
new x,Float:dis,Float:dis2,player;
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++)
{
if(IsPlayerConnected(x))
{
if(x != p1)
{
dis2 = GetDistanceBetweenPlayers(x,p1);
if(dis2 < dis && dis2 != -1.00)
{
dis = dis2;
player = x;
}
}
}
}
return player;
}
forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
if u write /prison, and if u are admin or correct for any given preferencies u will set the position of the closest guy to prison, but only if he s wanted
dont forget to set the coords and interior or virtualworld aswell