15.03.2012, 07:00
Im using GetPosInFrontOfPlayer to detect where to set the players pos on leaving the checkpoint. But its spawning me underground because the z is set to 0.
How its saving
stock
saving
How its saving
stock
pawn Код:
stock Float:GetPosInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
switch(IsPlayerInAnyVehicle(playerid))
{
case 0: GetPlayerFacingAngle(playerid, a);
case 1: GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
return a;
}
pawn Код:
dini_FloatSet(file, "SpawnOutX", X);
dini_FloatSet(file, "SpawnOutY", Y);
dini_FloatSet(file, "SpawnOutZ", Z);
Код:
Name=SnG.Scot_MisCuDi Owner=SnG.Scot_MisCuDi Cost=10000 Payout=10000 BusX=-1877.430786 BusY=1305.010742 BusZ=7.179687 SpawnOutX=-1879.213989 SpawnOutY=1306.762817 SpawnOutZ=0.000000 World=0 Interior=0 OwnedBus=1 HasOwner=1