14.03.2012, 10:19
(
Последний раз редактировалось Chris_Morrison; 14.03.2012 в 10:56.
)
fixed
if(strcmp(cmd, "/makeadmin", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /makeadmin [id/name] [level(1-3)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 5)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pAdmin] = level;
printf("INFO: %s hat %s zum Admin gemacht [Level %d].", sendername, giveplayer, level);
format(string, sizeof(string), " Stavljeni ste za level %d admina od %s", level, sendername);
SendClientMessage(para1, COLOR_PLAVA, string);
format(string, sizeof(string), " Stavili ste %s za Level %d admina.", giveplayer,level);
SendClientMessage(playerid, COLOR_PLAVA, string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_CRVENA, "[ERROR] Du bist kein Admin oder dein AdminLevel ist zu niedrig [5]");
}
}
return 1;
}
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
Hello
My helper system doesn't save when the player is disconnected pawn Код:
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