0.3e Suggestions
#61

Quote:
Originally Posted by lolumadd_
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OnVehicleDamageStatusUpdate(vehicleid, playerid)
OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
...

OnVehicleTakeDamage(vehicleid, type, issuerid, Float:amount);

Try detecting that with OnVehicleDamageStatusUpdate even if you use OnPlayerUpdate, you still will have problems with what EXACTLY DAMAGED the vehicle.

You should check the functions before you comment.

OnVehicleDamageStatusUpdate is a basically OnVehicleBodyPartUpdate

OnUnoccupiedVehicleUpdate, this returns the closest player to the vehicle that is updated, since 0.3d vehicles can't be moved so easily anymore, etc
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#62

Allow custom Vehicle.TXD's!!! RGHH
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#63

Image Streamer !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#64

Please, Detecte Collision of any object (like new object added), would be very very very usefull for every server !
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#65

Any one of them atleast?

pawn Code:
Callback: OnMouseKeyStateChange(buttons, Float:ScreenX, Float:ScreenY)
//Only works when the cursor is visible to the player.
//For example, when a player presses T for chatbox..

Callback: OnMouseHoverTextdraw(Text:textid)
//returns textid = 0 if player stopped hovering.

Function: GetCursorPosition(playerid, &Float:X, &Float:Y);
* Screen positions within the range of 640*480 canvas, like the textdraws.
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#66

A feature that allows you to stream youtue videos in-game and actually see the video on a screen in-game..
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#67

Quote:
Originally Posted by iPLEOMAX
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Any one of them atleast?

pawn Code:
Callback: OnMouseKeyStateChange(buttons, Float:ScreenX, Float:ScreenY)
//Only works when the cursor is visible to the player.
//For example, when a player presses T for chatbox..

Callback: OnMouseHoverTextdraw(Text:textid)
//returns textid = 0 if player stopped hovering.

Function: GetCursorPosition(playerid, &Float:X, &Float:Y);
* Screen positions within the range of 640*480 canvas, like the textdraws.
But the problem is that it will eat a lot of bandwidth serversidely.
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#68

Auto-update version of SAMP..

You are doing new versions of small corrections, it will be useful.
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#69

PHP Code:
native ShowPlayAudioStreamToAllMessage(bool:show); 
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#70

native GetTargetObject(playerid);

Return the target objectid.
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#71

pawn Code:
RemovePlayerWeapon(playerid, weapon);
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#72

Quote:
Originally Posted by Dokins
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pawn Code:
RemovePlayerWeapon(playerid, weapon);
You can use macros:
pawn Code:
#define RemovePlayerWeapon(%0,%1) SetPlayerAmmo(%0, %1, 0)
Use:

pawn Code:
RemovePlayerWeapon(playerid, weapon);
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#73

make it so you can do attachvehicialtoobject so i can do somthing like this

http://www.youtube.com/watch?v=Z_PFz...ature=*********
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#74

Quote:
Originally Posted by thefatshizms
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make it so you can do attachvehicialtoobject so i can do somthing like this

http://www.youtube.com/watch?v=Z_PFz...ature=*********
/SUPPORT
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#75

Quote:
Originally Posted by thefatshizms
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make it so you can do attachvehicialtoobject so i can do somthing like this

http://www.youtube.com/watch?v=Z_PFz...ature=*********
Yes I agree 10/10 would be awsome to have that!...


Suggestion/s by me:

Upgrade NPC functions!!!! so we can do like those zombies: [ame]http://www.youtube.com/watch?v=VXQU9UBFgnY&feature=related[/ame]

New things for dm aslo!!...
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#76

Quote:
Originally Posted by dugi
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Yes it can be used on normal objects also.
So my SA-MP map editor dreams lives on.
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#77

Why have the new object functions not been added to the RC list?
https://sampwiki.blast.hk/wiki/EditObject
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#78

I think its about time you add a callback called "OnPlayerPause", dont you think?
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#79

Quote:
Originally Posted by FireCat
Посмотреть сообщение
I think its about time you add a callback called "OnPlayerPause", dont you think?
He did add it, but it was removed because of problems caused by it (however, I do think he mentioned to re-add it at a later stage, when these problems were fixed).
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#80

Really good issue is add to possibility show images(png, gif) from http ulrs as textdraws.
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