29.02.2012, 14:56
Hi all,
When the GM was hosted at home PC when a player die, he respawn at the church.
Now when we have hosted when a player die and press "Spawn" comes a blank screen saying stay within the world bordies, or something like that.
The code is this:
What can I do?
When the GM was hosted at home PC when a player die, he respawn at the church.
Now when we have hosted when a player die and press "Spawn" comes a blank screen saying stay within the world bordies, or something like that.
The code is this:
Код:
public OnPlayerSpawn(playerid) { if(PlayerInfo[playerid][pClan] < 255) { /*GangZoneShowForPlayer(playerid,gang1,COLOR_RED); GangZoneShowForPlayer(playerid,gang2,COLOR_LIGHTGREEN); GangZoneShowForPlayer(playerid,gang3,COLOR_DBLUE); GangZoneShowForPlayer(playerid,gang4, 0x00CACA96); GangZoneShowForPlayer(playerid,gang5, 0xFF80FF96); GangZoneShowForPlayer(playerid,gang6, 0xFF800096); GangZoneShowForPlayer(playerid,gang7,0xFFFF0096);*/ /*CreateMapIcon(23,267, -2906.0000,940.0000,6.2221); // GANG 1 CreateMapIcon(23,268, -2673.0000,904.0000,79.6819); // GANG 2 CreateMapIcon(23,269, -2084.1042,387.5462,35.1719); // GANG 3 CreateMapIcon(23,270, -1841.5540,1017.3223,45.7130); // GANG 4 CreateMapIcon(23,271, -1843.0000,-108.0000,5.6484); // GANG 5 CreateMapIcon(23,272, -2209.5266,48.0723,35.3203); // GANG 6 CreateMapIcon(23,273, -2656.7739,-127.6285,4.0041); // GANG 7*/ } TextDrawShowForPlayer(playerid, txt_logo); SetPlayerColor(playerid,COLOR_CIVILIAN); //Aggiungi questo in OnPlayerSpawn SetPlayerHealth(playerid,100); SetPlayerDrunkLevel(playerid,0); if(RespawnOspedale[playerid] == 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerSpawn(playerid); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0); } else if(RespawnOspedale[playerid] == 1) { if(GetPlayerCash(playerid) >= 100) { DisablePlayerCheckpoint(playerid); ImportazioneMafia[playerid] = 0; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerColor(playerid,COLOR_CIVILIAN); SetTimerEx("RespawnDopoMorte",30000,false,"i",playerid); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,playerid); SetPlayerPos(playerid, 367.317779,2318.205322,1891.577880); SetPlayerFacingAngle(playerid, 359.1555); WantedPoints[playerid] = 0; GivePlayerCash(playerid,-100); SetTimerEx("AnimMorte", 2000, false, "i", playerid); SendClientMessage(playerid, COLOR_WHITE, "--------------------=[Sei Stato Ucciso, La Fine?]=--------------------------------------"); SendClientMessage(playerid, 0xd368ffff, "Sei stato ucciso, fra pochi secondi ti ritroverai nel tuo punto di spawn"); SendClientMessage(playerid, 0xd368ffff, "Ricorda di non uccidere colui che ti ha ucciso sennт commetti un Revenge Kill"); SendClientMessage(playerid, 0xd368ffff, "Non hai perso la tua attuale fazione-clan-lavoro, Hai solo perso 100$"); SendClientMessage(playerid, COLOR_WHITE, "--------------------------------------------------------------------------------------------------"); TextDrawHideForPlayer(Rapinatore, Textdraw14); TextDrawHideForPlayer(Rapinatorec, Textdraw14); ResetPlayerWeapons(playerid); RemovePlayerAttachedObject(playerid, 3); SetPlayerArmour(playerid, 0); ResetPlayerWantedLevelEx(playerid); SetGravity(0.008); } else { RemovePlayerAttachedObject(playerid, 3); SetPlayerArmour(playerid, 0); ResetPlayerWantedLevelEx(playerid); ResetPlayerWeapons(playerid); TextDrawHideForPlayer(Rapinatore, Textdraw14); TextDrawHideForPlayer(Rapinatorec, Textdraw14); DisablePlayerCheckpoint(playerid); ImportazioneMafia[playerid] = 0; TogglePlayerControllable(playerid, 0); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerColor(playerid,COLOR_CIVILIAN); SetTimerEx("RespawnDopoMorte",30000,false,"i",playerid); SetTimerEx("AnimMorte", 2000, false, "i", playerid); SetPlayerInterior(playerid,0); WantedPoints[playerid] = 0; SetPlayerVirtualWorld(playerid,playerid); SetPlayerPos(playerid, 367.317779,2318.205322,1891.577880); SetPlayerFacingAngle(playerid, 359.1555); SendClientMessage(playerid, COLOR_WHITE, "--------------------=[Sei Stato Ucciso, La Fine?]=--------------------------------------"); SendClientMessage(playerid, 0xd368ffff, "Sei stato ucciso, fra pochi secondi ti ritroverai nel tuo punto di spawn"); SendClientMessage(playerid, 0xd368ffff, "Ricorda di non uccidere colui che ti ha ucciso sennт commetti un Revenge Kill"); SendClientMessage(playerid, 0xd368ffff, "Non hai perso la tua attuale fazione-clan-lavoro, Non hai speso i 100$ perchи hai pochi soldi in tasca"); SendClientMessage(playerid, COLOR_WHITE, "--------------------------------------------------------------------------------------------------"); SetGravity(0.008); } } return 1; } public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; new string[256]; for(new n = 0; n < sizeof(GangZoneInfo); n++) { if(PlayerToPoint(25, playerid,GangZoneInfo[n][EnterX], GangZoneInfo[n][EnterY], GangZoneInfo[n][EnterZ])) { if(CapoGang[playerid] == GangZoneInfo[n][gzOwned] && InizioGangWar[playerid] == 1) { format(string, sizeof(string), "%s ti ha ucciso, hai perso il tuo territorio",GetPlayerNameEx(killerid)); SendClientMessage(playerid,COLOR_LIGHTBLUE, string); GangZoneInfo[n][gzOwned] = PlayerInfo[killerid][pClan]; strmid(GangZoneInfo[n][gzOwner],Clan[PlayerInfo[killerid][pClan]][cName], 0, strlen(Clan[PlayerInfo[killerid][pClan]][cName]), 999); format(string, sizeof(string), "%s ha ucciso %s il capo clan della gang, Avete vinto la gang war!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid)); SendClanMessage(PlayerInfo[killerid][pClan],COLOR_LIGHTBLUE, string); SaveGangZones(); } else if(CapoGang[playerid] == PlayerInfo[playerid][pClan] && InizioGangWar[playerid] == 1) { format(string, sizeof(string), "%s ti ha ucciso, hai perso l'attacco al territorio",GetPlayerNameEx(killerid)); SendClientMessage(playerid,COLOR_LIGHTBLUE, string); format(string, sizeof(string), "%s ha ucciso %s il capo clan della gang, Avete vinto la gang war!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid)); SendClanMessage(PlayerInfo[killerid][pClan],COLOR_LIGHTBLUE, string); } else if(Difendere[playerid] == playerid || Attaccare[playerid] == playerid && InizioGangWar[playerid] == 1) { format(string, sizeof(string), "%s и stato annientato!",GetPlayerNameEx(playerid)); SendClanMessage(PlayerInfo[playerid][pClan],COLOR_WHITE, string); Difendere[playerid] = 0; Attaccare[playerid] = 0; } CapoGang[playerid] = 255; } } if(IDContratto == playerid) { if(PlayerInfo[killerid][pFaction] == 8) { GivePlayerCash(killerid, SoldiContratto); for(new i=0; i<MAX_PLAYERS; i++) { if(PlayerInfo[i][pFaction] == 8) { SendClientMessage(i,BLUE, "[INFO:] Contratto sciolto motivo: Contrattato morto"); return 1; } } } IDKiller = 999; IDContratto = 999; SoldiContratto = 0; } if(Rapinatorec == playerid) { new f = maxobjm+1; for(new a = 0; a < sizeof(ObjSCoords); a++) { if(ObjSCoords[a][0] == 0.0) f = a; } if(f == maxobjm+1) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERRORE:]Non puoi gettare la tua sacca a terra"); else { if(Bottino[playerid] > 0) { RemovePlayerAttachedObject(playerid, 3); GetPlayerPos(playerid, ObjSCoords[f][0], ObjSCoords[f][1], ObjSCoords[f][2]); objectsacca[f] = CreateDynamicObject(1550,ObjSCoords[f][0],ObjSCoords[f][1],ObjSCoords[f][2]-1,93.7,120.0,120.0); SaccaDropped[f] = Bottino[playerid]; } Rapinatorec = 255; CasJobTime = -1; Bottino[playerid] = 0; TextDrawHideForPlayer(playerid, Textdraw14); } } if(Rapinatore == playerid) { new f = maxobjm+1; for(new a = 0; a < sizeof(ObjSCoords); a++) { if(ObjSCoords[a][0] == 0.0) f = a; } if(f == maxobjm+1) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERRORE:]Non puoi gettare la tua sacca a terra"); else { if(Bottino[playerid] > 0) { SaccaDropped[f] = Bottino[playerid]; RemovePlayerAttachedObject(playerid, 3); GetPlayerPos(playerid, ObjSCoords[f][0], ObjSCoords[f][1], ObjSCoords[f][2]); objectsacca[f] = CreateDynamicObject(1550,ObjSCoords[f][0],ObjSCoords[f][1],ObjSCoords[f][2]-1,93.7,120.0,120.0); } /*format(string, sizeof(string), "[BANCA:]Il rapinatore della banca non ha riuscito a portare il bottino in salvo"); SendClientMessageToAll(COLOR_LIGHTBLUE, string); format(string, sizeof(string), "=> Hai perso $%d della rapina", Bottino[playerid]); SendClientMessage(playerid,COLOR_YELLOW2,string);*/ Rapinatore = 255; BankJobTime = -1; Bottino[playerid] = 0; TextDrawHideForPlayer(playerid, Textdraw14); } } RespawnOspedale[playerid] = 1; //GETTA L'ARMA ALLA MORTE new gunID = GetPlayerWeapon(playerid); new gunAmmo = GetPlayerAmmo(playerid); if(gunID != 0 && gunAmmo != 0) { new f = maxobj+1; for(new a = 0; a < sizeof(ObjCoords); a++) { if(ObjCoords[a][0] == 0.0) f = a; } if(f == maxobj+1) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERRORE:]Non puoi gettare armi a terra, prova piщ tardi!!"); else { RemovePlayerWeapon(playerid, gunID); ObjectID[f][0] = gunID; ObjectID[f][1] = gunAmmo; GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]); object[f] = CreateDynamicObject(GunObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0); } } return 1; }