Some bugs
#1

2. From time to time disappearing players on a radar for some seconds.
[ame]http://www.youtube.com/watch?v=ErMVwmh4eoQ[/ame]
3. The menu does not closing after reconnect on the server (without restarting game and not dialogue windows, for example being in ammo at weapon purchase to make server restart).
[ame]http://www.youtube.com/watch?v=lL3xd0jaV6E[/ame]
4. Shooting from sawn-off shotguns without a recharge: a punch, simultaneously to press run and to sit down, movement will be blocked and that you are shooting will be visible only to other players. Shoots without a recharge provided that you move a sight, differently the recharge is.
Possible to fix via script
[ame]http://www.youtube.com/watch?v=mNwG2Gbqn7c[/ame]
5. Having jumped off from a car roof on the move you will be draged by the ground standing.
[ame]http://www.youtube.com/watch?v=tDfM6BN3jzw[/ame]
6. [ame]http://www.youtube.com/watch?v=_wG-u2tK77U[/ame]
7. [ame]http://www.youtube.com/watch?v=RVYbMhIjM80[/ame]
8. [ame]http://www.youtube.com/watch?v=heu5CInthAg[/ame]
[ame]http://www.youtube.com/watch?v=3K1LvRh5wkQ[/ame]
9. In the dialogue menu the quantity of symbols is limited up to 4096, not documented
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#2

Explain them better.. Add screenshots and such.It will help the SA-MP Team so much than making them try to figure it out themselves.
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#3

Take it
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#4

Perfect.Thanks,Most of them are well known but the videos can help alot
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#5

For number 8 just get/set the player's position a little above.

For number 7 DestroyVehicle under callback OnVehicleDeath.

Number 5 shows how car surfing causes big desync.

Some of these bugs I'm hoping for them to get fixed in 0.3d/0.4a.
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#6

yep this are known bugs for sa:mp... hope in a year or two they will fix it, nothing to do for now...

also when u stand on a car and the car goes into the transfenders u will get teleported into red county the sky and keep falling until u die....
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#7

11. Pickups can't be created further 4100 on X and Y. Causes huge problems.
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#8

Quote:
Originally Posted by SPAWN_METAL
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Pickups can't be created further 4100 on X and Y. Causes huge problems.
From what i remember, it was around 5000 (Not confirmed by me, just a post i read on another thread)
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#9

Most of theses things are fixable by script...
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#10

Updated 9 & 10.
How to avoid the bug number 9?
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#11

Don't know it's samp or gta problem.

12:
AttachTrailerToVehicle does not work on created objects.

[ame]http://www.youtube.com/watch?v=cg0yKsAu1bI[/ame]

13:

Desync problem: AttachTrailerToVehicle work for you fine if you are driver, but for other players trailer flies.
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#12

14.after repeated restarts with the removal of objects is the following:



Login to the server becomes impossible, unless rejoin the game.

code:
OnPlayerConnect:
for(new i=0;i<sizeof(RemoveBuilding);i++) RemoveBuildingForPlayer(playerid,RemoveBuilding[i],0,0,0,10000);
RemoveBuilding an array of 348 objects of unique
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#13

Quote:
Originally Posted by SPAWN_METAL
Посмотреть сообщение
code:
OnPlayerConnect:
for(new i=0;i<sizeof(RemoveBuilding);i++) RemoveBuildingForPlayer(playerid,RemoveBuilding[i],0,0,0,10000);
RemoveBuilding an array of 348 objects of unique
My RemoveBuilding include uses the same technique and I'm yet to experience these problems, nor have I had any reports of the problems you're reporting. Could you please explain what's happening a little more?
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#14

Confirmed for 3-5, 8 and 9.
However there are some things I want to mention for some of your problems:
4: I guess this is rather an SA bug.
7: I guess it acts like this because the vehicle is not removed when you enter to the shop, but only the vehicle's health is stored, but not whether it is exploded. Thus you will see it explode again after leaving the shop.
8: It can be due to the sticky vehicle surfing when the vehicle flip upside down. There is no collision on the vehicle surfer, causing it being able to be trapped into land.
9: I'm not very sure about what you mean, but dialogs only supports 4096 characters, no matter if you use packed string or not. If you mean that, you'd better split the dialog into pages.
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#15

Bugs 9,10 12 has been updated.

15.

SA-MP 0.3d-R2
Exception At Address: 0x004F02D3

Facts:
a) When 20-30 players in one place
b) gta is clear without mods
c) no any CreateObject in that place and pickups
d) up to 5 SetPlayerAttachedObject for each player
e) all type weapons
f) coordinated in world didn't matter
h) I do not remember this problem on 0.3c
g) On connect 348 objects removes with RemoveBuildingForPlayer(playerid,objectid,0.0,0.0, 0.0,10000.0)
i) also if you spectator you will crash too!!! and you will see this crash:
k) some players crashes at this moment, some not

random crash!

I didn't know how to resolve this crash. Many players crashes with this crash

this thread didn't helped

16. some times sound of children begin play, and play every second, need to close and start game


Upd: bug 1. deleted
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#16

17.EditObject
http://www.youtube.com/watch?feature...&v=nHpaLXU2W24
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#17

That has nothing to do with EditObject actually, the same results will occur with any in game mapping tool unless the tool moves the object destroys then re-creates with the co-ords you moved it to. Re-logging will show the object in the correct place.
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#18

man many of these bugs are not fixable.(at least not easily..) i'm sure they will stay until samp 0.9999z or something like that and dont bother posting many of those cause it's not even their fault its GTA bugs just like c-bug and stuff liek that k?
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