15.02.2012, 18:23
Well, i have a give stuff command, and when i try to give someone some cocaine (example: /give 3 cocaine 123) it returns me 0.. i never used sscanf this way.
Somebody?
oh yeah and, It is possible to remove vehicle gray dots in the radar? If yes, how?
pawn Код:
CMD:give( playerid, params[] )
{
new szOption[128], szString[128], iVictim;
if( sscanf( params, "us[128]", iVictim, szOption ) )
{
ShowSyntaxMessage( playerid, "/give [playerid][option]" );
SendClientMessage( playerid, COLOR_BEIGE, "{6699cc}OPTIONS:{ffffff} gun armor cash cocaine heroin ecstasy crack ");
SendClientMessage( playerid, COLOR_BEIGE, "{6699cc}OPTIONS:{ffffff} weed meth steroids phone watch materials ciggy ");
SendClientMessage( playerid, COLOR_BEIGE, "{6699cc}OPTIONS:{ffffff} walkie fish seeds chemicals snacks ");
return 1;
}
new Float:x, Float:y, Float:z;
GetPlayerPos( iVictim, x, y, z );
if( !IsPlayerInRangeOfPoint( playerid, 3.0, x, y, z ) ) return ShowBarMessage( playerid, "You're not near that player." );
if( strcmp( szOption, "gun", true ) == 0 )
{
new szWepName[64];
if( GetPlayerWeapon( playerid ) < 1 ) return ShowBarMessage( playerid, "You dont have any gun." );
GetWeaponName( GetPlayerWeapon( playerid ), szWepName, 64 );
GivePlayerWeapon( iVictim, GetPlayerWeapon( playerid ), GetPlayerAmmo( playerid ) );
RemovePlayerWeapon( playerid, GetPlayerWeapon( playerid ) );
format( szString, 128, "** %s extends his hand giving %s a %s.", GetRPName( playerid ), GetRPName( iVictim ), szWepName );
ProxDetector( 20.0, playerid, szString, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION );
format( szString, 128, "INFO: You was given a %s with %d of ammo.", szWepName, GetPlayerAmmo( iVictim ) );
SendClientMessage( playerid, COLOR_SUCCESS, szString );
return 1;
}
if( strcmp( szOption, "armor", true ) == 0 )
{
new Float:fAR, Float:fAR2;
fAR = GetPlayerArmour( playerid, fAR );
fAR2 = GetPlayerArmour( iVictim, fAR2 );
if( floatcmp( fAR, 0 ) ) return ShowBarMessage( playerid, "You dont have a armor." );
SetPlayerArmour( iVictim, fAR2+fAR );
SetPlayerArmour( playerid, -fAR );
format( szString, 128, "** %s extends his hand giving %s an armour.", GetRPName( playerid ), GetRPName( iVictim ) );
ProxDetector( 20.0, playerid, szString, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION );
return 1;
}
if( strcmp( szOption, "cash", true ) == 0 )
{
new iCash;
if( sscanf( params, "ui", iVictim, iCash ) ) return ShowSyntaxMessage( playerid, "/give [playerid] cash [amount]");
if( GetPlayerMoney( playerid ) < iCash ) return ShowBarMessage( playerid, "You dont have enough cash." );
GivePlayerMoney( iVictim, iCash );
GivePlayerMoney( playerid, -iCash );
format( szString, 128, "** %s extends his hand giving %s a stack of money.", GetRPName( playerid ), GetRPName( iVictim ) );
ProxDetector( 20.0, playerid, szString, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION );
format( szString, 128, "INFO: You've received %d of %s", iCash, szOption );
SendClientMessage( playerid, COLOR_SUCCESS, szString );
return 1;
}
if( strcmp( szOption, "cocaine", true ) == 0 )
{
new iDrug;
if( sscanf( params, "ui", iVictim, iDrug ) ) return ShowSyntaxMessage( playerid, "/give [playerid] cocaine [amount]");
if( PlayerInfo[playerid][Cocaine] < iDrug ) return ShowBarMessage( playerid, "You dont have enough cocaine." );
PlayerInfo[iVictim][Cocaine] += iDrug;
PlayerInfo[playerid][Cocaine] -= iDrug;
format( szString, 128, "** %s extends his hand giving %s a stack of drugs.", GetRPName( playerid ), GetRPName( iVictim ) );
ProxDetector( 20.0, playerid, szString, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION );
format( szString, 128, "INFO: You've received %d of %s", iDrug, szOption );
SendClientMessage( playerid, COLOR_SUCCESS, szString );
return 1;
}
if( strcmp( szOption, "heroin", true ) == 0 )
{
new iDrug;
if( sscanf( params, "ui", iVictim, iDrug ) ) return ShowSyntaxMessage( playerid, "/give [playerid] heroin [amount]");
if( PlayerInfo[playerid][Heroin] < iDrug ) return ShowBarMessage( playerid, "You dont have enough heroin." );
PlayerInfo[iVictim][Heroin] += iDrug;
PlayerInfo[playerid][Heroin] -= iDrug;
format( szString, 128, "** %s extends his hand giving %s a stack of drugs.", GetRPName( playerid ), GetRPName( iVictim ) );
ProxDetector( 20.0, playerid, szString, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION );
format( szString, 128, "INFO: You've received %d of %s", iDrug, szOption );
SendClientMessage( playerid, COLOR_SUCCESS, szString );
return 1;
}
if( strcmp( szOption, "ecstasy", true ) == 0 )
{
new iDrug;
if( sscanf( params, "ui", iVictim, iDrug ) ) return ShowSyntaxMessage( playerid, "/give [playerid] ecstasy [amount]");
if( PlayerInfo[playerid][Ecstasy] < iDrug ) return ShowBarMessage( playerid, "You dont have enough ecstasy." );
PlayerInfo[iVictim][Ecstasy] += iDrug;
PlayerInfo[playerid][Ecstasy] -= iDrug;
format( szString, 128, "** %s extends his hand giving %s a stack of drugs.", GetRPName( playerid ), GetRPName( iVictim ) );
ProxDetector( 20.0, playerid, szString, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION );
format( szString, 128, "INFO: You've received %d of %s", iDrug, szOption );
SendClientMessage( playerid, COLOR_SUCCESS, szString );
return 1;
// ...... it keeps going, it's a large code.
oh yeah and, It is possible to remove vehicle gray dots in the radar? If yes, how?