[Map] Mafia Base
#1

I was bored and so i decided to map a little bit and decided to make a simple mafia base which i thought could be used for a roleplay server or gang server.

Here are some pics :







Here's the code :

Код:
AddStaticVehicleEx(487,1153.11071777,-2053.81860352,69.26560974,0.00000000,-1,-1,15); //Maverick
AddStaticVehicleEx(487,1152.67993164,-2023.56774902,69.26560974,0.00000000,-1,-1,15); //Maverick
AddStaticVehicleEx(560,1273.57312012,-2012.78967285,58.83700180,0.00000000,-1,-1,15); //Sultan
AddStaticVehicleEx(560,1277.97741699,-2029.35192871,58.77171707,0.00000000,-1,1,15); //Sultan
AddStaticVehicleEx(560,1277.40686035,-2012.35974121,58.72112656,0.00000000,-1,1,15); //Sultan
AddStaticVehicleEx(409,1277.63793945,-2020.91088867,58.86332321,0.00000000,-1,1,15); //Stretch
AddStaticVehicleEx(522,1270.19995117,-2012.59997559,58.79999924,0.00000000,-1,1,15); //NRG-500
AddStaticVehicleEx(522,1268.19995117,-2012.59997559,58.79999924,0.00000000,-1,1,15); //NRG-500
AddStaticVehicleEx(522,1266.19995117,-2012.40002441,58.90000153,0.00000000,-1,1,15); //NRG-500
AddStaticVehicleEx(489,1262.50000000,-2012.80004883,59.70000076,0.00000000,-1,-1,15); //Rancher
AddStaticVehicleEx(400,1258.59997559,-2012.90002441,59.59999847,0.00000000,-1,1,15); //Landstalker
CreateObject(10828,1155.43530273,-2072.05834961,80.54244232,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (1)
CreateObject(10828,1189.69848633,-2072.37988281,80.30906677,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (2)
CreateObject(10828,1119.92626953,-2079.87011719,80.30906677,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (3)
CreateObject(10828,1122.06689453,-1993.41638184,80.30906677,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (4)
CreateObject(10828,1155.49145508,-1993.49694824,80.30906677,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (5)
CreateObject(10828,1189.63586426,-1993.41442871,80.30906677,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (6)
CreateObject(10828,1217.67834473,-1993.66003418,77.43131256,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (7)
CreateObject(10828,1231.53613281,-1994.75683594,72.23693085,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (8)
CreateObject(10828,1252.31518555,-1994.41894531,69.41843414,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (9)
CreateObject(10828,1274.63903809,-1994.75720215,61.80129242,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (10)
CreateObject(10828,1223.16113281,-2072.10205078,78.28051758,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (11)
CreateObject(10828,1238.61718750,-2071.74902344,71.24984741,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (12)
CreateObject(10828,1254.88635254,-2058.56127930,70.88041687,0.00000000,0.00000000,93.00000000); //object(drydock1_sfse) (13)
CreateObject(10828,1285.55163574,-2012.68347168,69.96957397,0.00000000,0.00000000,93.00000000); //object(drydock1_sfse) (14)
CreateObject(10828,1285.99694824,-2031.86022949,70.00601196,0.00000000,0.00000000,93.00000000); //object(drydock1_sfse) (15)
CreateObject(980,1137.81665039,-2075.98730469,70.78120422,0.00000000,0.00000000,93.00000000); //object(airportgate) (1)
CreateObject(987,1105.56909180,-2014.80468750,68.00781250,0.00000000,0.00000000,93.00000000); //object(elecfence_bar) (1)
CreateObject(987,1105.47363281,-2004.02148438,68.00781250,0.00000000,0.00000000,93.00000000); //object(elecfence_bar) (2)
CreateObject(987,1105.95117188,-2025.11779785,68.00781250,0.00000000,0.00000000,93.00000000); //object(elecfence_bar) (3)
CreateObject(987,1103.51513672,-2078.82104492,68.21594238,0.00000000,0.00000000,93.00000000); //object(elecfence_bar) (4)
CreateObject(987,1103.28283691,-2067.34350586,67.72618103,0.00000000,0.00000000,93.00000000); //object(elecfence_bar) (5)
CreateObject(987,1103.08972168,-2056.95214844,67.58035278,0.00000000,0.00000000,93.00000000); //object(elecfence_bar) (6)
CreateObject(987,1095.70764160,-2023.97656250,68.47797394,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)
CreateObject(3934,1153.05883789,-2053.14379883,68.00061035,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(3934,1152.63757324,-2022.36120605,68.00061035,0.00000000,0.00000000,0.00000000); //object(helipad01) (2)
CreateObject(986,1267.14160156,-2047.18640137,58.21965790,0.00000000,0.00000000,0.00000000); //object(gate_autol) (1)
CreateObject(985,1259.17126465,-2047.06274414,58.44620514,0.00000000,0.00000000,0.00000000); //object(gate_autor) (1)
CreateObject(980,1280.27514648,-2047.24658203,60.95397949,0.00000000,0.00000000,0.00000000); //object(airportgate) (2)
CreateObject(980,1276.68969727,-2047.28771973,61.31772995,0.00000000,0.00000000,0.00000000); //object(airportgate) (3)
CreateObject(3279,1279.48425293,-2040.69482422,59.50241089,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(3279,1255.24536133,-2036.44494629,58.55100250,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
CreateObject(3555,1202.31225586,-2053.96362305,70.72856140,0.00000000,0.00000000,0.00000000); //object(compmedhos2_lae) (1)
CreateObject(3555,1192.30102539,-2054.11718750,70.73576355,0.00000000,0.00000000,0.00000000); //object(compmedhos2_lae) (2)
CreateObject(3605,1180.91455078,-2008.05883789,74.11342621,0.00000000,0.00000000,0.00000000); //object(bevman3_law2) (1)
CreateObject(3524,1272.35876465,-2048.73901367,61.18579483,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1256.16040039,-2048.96484375,61.61002350,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2)
CreateObject(1685,1280.49023438,-2042.10229492,58.90480042,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1)
CreateObject(1685,1278.71435547,-2042.24780273,58.75723267,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2)
CreateObject(1685,1280.46069336,-2040.68334961,58.90018845,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3)
CreateObject(1685,1278.69702148,-2040.95422363,58.75241089,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4)
CreateObject(1685,1280.40161133,-2038.96850586,58.89443207,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5)
CreateObject(1685,1278.68127441,-2039.14575195,58.74555588,0.00000000,0.00000000,0.00000000); //object(blockpallet) (6)
CreateObject(8572,1281.32666016,-2044.25512695,60.34300232,0.00000000,0.00000000,163.00000000); //object(vgssstairs02_lvs) (1)
Please rep if you liked
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#2

not bad 8/10
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#3

thanks
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#4

Nothing special 6/10
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#5

yeah i know i was doing this when i was bored but thanks for sharing
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#6

Nice map
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