[Ajuda] Esta Correto? e Lugar Certo?
#1

Esta Correto Isso?

pawn Код:
forward Timer_Restart_WarnPlayers();
public Timer_Restart_WarnPlayers()
{
    GameTextForAll("Reiniciando servidor em 1 minuto!", 5000, 3);
    SendClientMessageToAll(0xA0A0A0, "[BVC] GMX em 1 minuto!");
    SetTimer("Timer_Restart_Kick", 1000 * 60, false);
    SendRconCommand("hostname Pending Restart");
    SendRconCommand("password loaf");

    return 1;
}
forward Timer_Restart_Kick();
public Timer_Restart_Kick()
{
    GameTextForAll("Servidor reiniciando: Todos os players kickados!", 5000, 3);
    for(new i; i < MAX_PLAYERS; i++)
        Kick(i);
    SetTimer("Timer_Restart_Reboot", 1000 * 5, false);

    return 1;
}
forward Timer_Restart_Reboot();
public Timer_Restart_Reboot()
{
    new HostCommand[128];
    SendRconCommand("gmx");
    format(HostCommand, 128, "hostname %s", GameModeName);
    SendRconCommand(HostCommand);
    SendRconCommand("password 0");
    return 1;
}
forward Bank_IntrestTimer();
public Bank_IntrestTimer()
{
    new IntrestAmount, Msg[128];
    CurrentIntrestTime++;
    IntrestTimeSave();
    if (IntrestEnabled == true)
    {
        for (new playerid; playerid < MAX_PLAYERS; playerid++)
        {
            if (APlayerData[playerid][LoggedIn] == true)
            {
                if (APlayerData[playerid][BankMoney] > 0)
                {
                    IntrestAmount = floatround(floatmul(APlayerData[playerid][BankMoney], BankIntrest), floatround_floor);
                    APlayerData[playerid][BankMoney] = APlayerData[playerid][BankMoney] + IntrestAmount;
                    APlayerData[playerid][LastIntrestTime] = CurrentIntrestTime;
                    BankFile_Save(playerid);
                    format(Msg, 128, "{00BBFF}Vocк recebeu {FFBB00}R$%i{00BBFF} na Sua Conta Bancaria.[Motivo:Lucro]", IntrestAmount);
                    SendClientMessage(playerid, 0xFFFFFFFF, Msg);
                }
            }
        }
    }
    return 1;
}
forward VehicleToPlayer(playerid,vehicleid);
public VehicleToPlayer(playerid, vehicleid)
{
    new Float:pX, Float:pY, Float:pZ, Float:cX, Float:cY, Float:cZ, Float:distance;
    GetPlayerPos(playerid, pX, pY, pZ);
    GetVehiclePos(vehicleid, cX, cY, cZ);
    distance = floatsqroot(floatpower(floatabs(floatsub(cX, pX)), 2) + floatpower(floatabs(floatsub(cY, pY)), 2) + floatpower(floatabs(floatsub(cZ, pZ)), 2));
    return floatround(distance);
}
forward GetClosestVehicle(playerid);
public GetClosestVehicle(playerid)
{
    new Float:distance = 99999.000+1, Float:distance2, result = -1;
    for(new i = 0; i < MAX_VEHICLES; i++)
    {
        if (GetPlayerVehicleID(playerid) != i)
        {
            distance2 = VehicleToPlayer(playerid, i);
            if(distance2 < distance)
            {
                distance = distance2;
                result = i;
            }
        }
    }
    return result;
}
forward Player_FreezeTimer(playerid);
public Player_FreezeTimer(playerid)
{
    new Msg[128];
    APlayerData[playerid][PlayerFrozen]--;
    if (APlayerData[playerid][PlayerFrozen] > 0)
    {
        if (APlayerData[playerid][PlayerFrozen] >= 60)
            format(Msg, 128, "Congelado por %i minutos", APlayerData[playerid][PlayerFrozen] / 60);
        else
            format(Msg, 128, "Congelado por %i segundos", APlayerData[playerid][PlayerFrozen]);
        GameTextForPlayer(playerid, Msg, 1000, 4);
    }
    else
        TogglePlayerControllable(playerid, 1);
}
forward Business_TransactionTimer();
public Business_TransactionTimer()
{
    BusinessTransactionTime++;
    BusinessTime_Save();

    return 1;
}
forward Timer_TimedMessages();
public Timer_TimedMessages()
{
    SendClientMessageToAll(0xFFFFFFFF, ATimedMessages[LastTimedMessage]);
    LastTimedMessage++;
    if (LastTimedMessage == sizeof(ATimedMessages))
        LastTimedMessage = 0;

    return 1;
}
forward CloseGate(TollGate);
public CloseGate(TollGate)
{
    MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ], 3.0);
    ATollGates[TollGate][GateStatus] = 0;

    return 1;
}
forward House_ExitTimer(playerid, HouseID);
public House_ExitTimer(playerid, HouseID)
{
    TogglePlayerControllable(playerid, 1);
    for (new CarSlot; CarSlot < 10; CarSlot++)
        if (AHouseData[HouseID][VehicleIDs][CarSlot] != 0)
            SetVehicleToRespawn(AHouseData[HouseID][VehicleIDs][CarSlot]);

    return 1;
}
forward GlobalTimer();
public GlobalTimer()
{
    new OldVehicleID, NewVehicleID, OldTrailerID, NewTrailerID;
    for (new playerid; playerid < MAX_PLAYERS; playerid++)
    {
        if (APlayerData[playerid][LoggedIn] == true)
        {
            OldVehicleID = APlayerData[playerid][VehicleID];
            NewVehicleID = GetPlayerVehicleID(playerid);
            OldTrailerID = APlayerData[playerid][TrailerID];
            NewTrailerID = GetVehicleTrailer(GetPlayerVehicleID(playerid));
            switch (APlayerData[playerid][PlayerClass])
            {
                case ClassTruckDriver:
                {
                    if (APlayerData[playerid][JobStarted] == true)
                    {
                        if (APlayerData[playerid][VehicleTimerTime] != 0)
                        {
                            if ((OldVehicleID == NewVehicleID) && (OldTrailerID == NewTrailerID))
                                APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
                            else
                                PlayerLeftVehicle(playerid);
                        }
                        else
                            FailJob(playerid);
                    }
                }
                case ClassBusDriver:
                {
                    if (APlayerData[playerid][JobStarted] == true)
                    {
                        if (APlayerData[playerid][VehicleTimerTime] != 0)
                        {
                            if (OldVehicleID == NewVehicleID)
                                APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
                            else
                                PlayerLeftVehicle(playerid);
                        }
                        else
                            FailJob(playerid);
                    }
                }
                case ClassMafia:
                {
                    if (APlayerData[playerid][JobStarted] == true)
                    {
                        if (APlayerData[playerid][VehicleTimerTime] != 0)
                        {
                            if (OldVehicleID == NewVehicleID)
                                APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
                            else
                                PlayerLeftVehicle(playerid);
                        }
                        else
                            FailJob(playerid);
                    }
                }
                case ClassCourier:
                {
                    if (APlayerData[playerid][JobStarted] == true)
                    {
                        if (APlayerData[playerid][VehicleTimerTime] != 0)
                        {
                            if (OldVehicleID == NewVehicleID)
                                APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
                            else
                                PlayerLeftVehicle(playerid);
                        }
                        else
                            FailJob(playerid);
                    }
                }
                case ClassRoadWorker:
                {
                    if (APlayerData[playerid][JobStarted] == true)
                    {
                        if (APlayerData[playerid][VehicleTimerTime] != 0)
                        {
                            if ((OldVehicleID == NewVehicleID) && (OldTrailerID == NewTrailerID))
                                APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
                            else
                                PlayerLeftVehicle(playerid);
                        }
                        else
                            FailJob(playerid);
                    }
                }
            }
        }
    }
    return 1;
}
forward Assistance_CheckPlayers(playerid);
public Assistance_CheckPlayers(playerid)
{
    for (new PlayerToCheck; PlayerToCheck < MAX_PLAYERS; PlayerToCheck++)
    {
        if (IsPlayerConnected(PlayerToCheck))
        {
            if (APlayerData[PlayerToCheck][AssistanceNeeded] == true)
                SetPlayerMarkerForPlayer(playerid, PlayerToCheck, 0xFF0000FF); // Make that player red to the assistance-player
            else
            {
                switch (APlayerData[PlayerToCheck][PlayerClass])
                {
                    case ClassTruckDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassTruckDriver);
                    case ClassBusDriver: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassBusDriver);
                    case ClassPilot: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPilot);
                    case ClassPolice: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassPolice);
                    case ClassMafia: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassMafia);
                    case ClassCourier: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassCourier);
                    case ClassAssistance: SetPlayerMarkerForPlayer(playerid, PlayerToCheck, ColorClassAssistance);
                }
            }
        }
    return 1;
}
forward Timer_PoliceCanJailPlayer(playerid);
public Timer_PoliceCanJailPlayer(playerid)
{
    new Msg[128];

    format(Msg, 128, "{FF0000}Vocк tem %i segundos para encostar o veнculo e parar.", APlayerData[playerid][Value_PoliceCanJailMe]);
    SendClientMessage(playerid, 0xFFFFFFFF, Msg);

    if (APlayerData[playerid][Value_PoliceCanJailMe] == 0)
    {
        APlayerData[playerid][PoliceCanJailMe] = true;
        KillTimer(APlayerData[playerid][Timer_PoliceCanJailMe]);
        format(Msg, 128, "{FF0000}Se vocк nгo encostar e parar agora, a polнcia pode enviar-lhe imediatamente para a prisгo.");
        SendClientMessage(playerid, 0xFFFFFFFF, Msg);
        format(Msg, 128, "{FF0000}Suas multas serгo dobradas.");
        SendClientMessage(playerid, 0xFFFFFFFF, Msg);
    }

    APlayerData[playerid][Value_PoliceCanJailMe] = APlayerData[playerid][Value_PoliceCanJailMe] - 5;

    return 1;
}
forward CheckSpikeStrip(StripIndex);
public CheckSpikeStrip(StripIndex)
{
    new vid, panels, doors, lights, tires;
    ASpikeStrips[StripIndex][SpikeTime]--;
    if (ASpikeStrips[StripIndex][SpikeTime] > 0)
    {
        for (new playerid; playerid < MAX_PLAYERS; playerid++)
        {
            if (APlayerData[playerid][LoggedIn] == true)
            {
                if (GetPlayerVehicleSeat(playerid) == 0)
                {
                    vid = GetPlayerVehicleID(playerid);
                    if (IsPlayerInRangeOfPoint(playerid, 7.0, ASpikeStrips[StripIndex][SpikeX], ASpikeStrips[StripIndex][SpikeY], ASpikeStrips[StripIndex][SpikeZ]))
                    {
                        GetVehicleDamageStatus(vid, panels, doors, lights, tires);
                        UpdateVehicleDamageStatus(vid, panels, doors, lights, 15);
                    }
                }
            }
        }
    }
    else
    {
        DestroyObject(ASpikeStrips[StripIndex][SpikeObject]);
        KillTimer(ASpikeStrips[StripIndex][SpikeTimer]);
    }

    return 1;
}
forward ShowRandomBonusMission();
public ShowRandomBonusMission()
{
    new bool:MissionSet = false, Msg1[128], Msg2[128], Msg3[128], lName[50], sName[50], eName[50], tName[100];
    if ((RandomBonusMission[RandomLoad] == 0) || (RandomBonusMission[MissionFinished] == true))
    {
        while (MissionSet == false)
        {
            RandomBonusMission[RandomLoad] = random(sizeof(ALoads));

            switch (RandomBonusMission[RandomLoad])
            {
                case 0: MissionSet = false;
                default:
                {
                    switch(ALoads[RandomBonusMission[RandomLoad]][PCV_Required])
                    {
                        case PCV_TruckerOreTrailer, PCV_TruckerFluidsTrailer, PCV_TruckerCargoTrailer, PCV_TruckerCementTruck, PCV_TruckerNoTrailer:
                        {
                            MissionSet = true;
                        }
                        default: MissionSet = false;
                    }
                }
            }
        }
        RandomBonusMission[RandomStartLoc] = Product_GetRandomStartLoc(RandomBonusMission[RandomLoad]);
        RandomBonusMission[RandomEndLoc] = Product_GetRandomEndLoc(RandomBonusMission[RandomLoad]);
        RandomBonusMission[MissionFinished] = false;
    }
    format(lName, 50, ALoads[RandomBonusMission[RandomLoad]][LoadName]);
    format(sName, 50, ALocations[RandomBonusMission[RandomStartLoc]][LocationName]);
    format(eName, 50, ALocations[RandomBonusMission[RandomEndLoc]][LocationName]);
    switch(ALoads[RandomBonusMission[RandomLoad]][PCV_Required])
    {
        case PCV_TruckerOreTrailer: format(tName, 128, "Caminhгo {00BBFF}com {FFBB00}Trailer de Minйrio");
        case PCV_TruckerFluidsTrailer: format(tName, 128, "Caminhгo {00BBFF}com {FFBB00}Trailer de Fluнdos");
        case PCV_TruckerCargoTrailer: format(tName, 128, "Caminhгo {00BBFF}com {FFBB00}Trailer de Cargas Lisas");
        case PCV_TruckerCementTruck: format(tName, 128, "Caminhгo de Cimento");
        case PCV_TruckerNoTrailer: format(tName, 128, "Flatbed {00BBFF}ou {FFBB00}DFT-30");
    }
    format(Msg1, 128, "{00BBFF}Missгo Bonus: Transportar {FFBB00}%s", lName);
    format(Msg2, 128, "{00BBFF}de {FFBB00}%s{00BBFF} para {FFBB00}%s", sName, eName);
    format(Msg3, 128, "{00BBFF}Vocк precisa de um {FFBB00}%s{00BBFF} para completar esta missгo.", tName);
    for (new playerid; playerid < MAX_PLAYERS; playerid++)
    {
        if (APlayerData[playerid][LoggedIn] == true)
        {
            if (APlayerData[playerid][PlayerClass] == ClassTruckDriver)
            {
                SendClientMessage(playerid, 0xFFFFFFFF, Msg1);
                SendClientMessage(playerid, 0xFFFFFFFF, Msg2);
                SendClientMessage(playerid, 0xFFFFFFFF, Msg3);
            }
        }
     }
    return 1;
}
forward Toll();
public Toll()
{
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    {
        if(APlayerData[playerid][LoggedIn] == false) continue;
        if (GetPlayerVehicleSeat(playerid) == 0)
        {
            for (new TollGate; TollGate < MAX_TOLLGATES; TollGate++)
            {
                if (ATollGates[TollGate][GateID] != 0)
                {
                    if(IsPlayerInRangeOfPoint(playerid, 7.5, ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ]))
                    {
                        if(ATollGates[TollGate][GateStatus] == 0)
                        {
                            MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][OpenX], ATollGates[TollGate][OpenY], ATollGates[TollGate][OpenZ], 3.0);
                            ATollGates[TollGate][GateStatus] = 1;
                            RewardPlayer(playerid, -ATollGates[TollGate][TollPrice], 0);
                            new string[50];
                            format(string, sizeof(string), TXT_PlayerPaysToll, ATollGates[TollGate][TollPrice]);
                            GameTextForPlayer(playerid, string, 3000, 4);
                            SetTimerEx("CloseGate", 5000, false, "i", TollGate);
                        }
                    }
                }
            }
        }
   return 1;
}
Onde Seria o Lugar Correto Delas?
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#2

elas sao todas publics entao seriao ao final do gm *-*
Reply
#3

Quote:
Originally Posted by [FFC]Twister
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elas sao todas publics entao seriao ao final do gm *-*
final do gm como ele disse tbm.
Reply
#4

Quote:
Originally Posted by [FFC]Twister
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elas sao todas publics entao seriao ao final do gm *-*
No Final Tem Certeza?
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#5

Quote:
Originally Posted by mau.tito
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No Final Tem Certeza?
Absoluts.
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#6

Gm Ta Assim

Includes
Defines
Enumґs
Variaveis Globais
Forward
Publics
Commandos
Stock

E Por Ultimo umas treta de Dialogs
Ex do que seja :
pawn Код:
}
Roadworker_EndJob(playerid)
{
    if (APlayerData[playerid][JobStarted] == true)
    {
        APlayerData[playerid][JobStarted] = false;
        APlayerData[playerid][JobStep] = 0;
        APlayerData[playerid][JobID] = 0;
        APlayerData[playerid][VehicleTimerTime] = 0;
        APlayerData[playerid][VehicleID] = 0;
        APlayerData[playerid][TrailerID] = 0;
        APlayerData[playerid][JobLoc1] = 0;
        APlayerData[playerid][JobLoc2] = 0;
        if (APlayerData[playerid][LoadID] != 0)
        {
            DestroyVehicle(APlayerData[playerid][LoadID]);
            APlayerData[playerid][LoadID] = 0;
        }

        DisablePlayerCheckpoint(playerid);
        DisablePlayerRaceCheckpoint(playerid);
        TextDrawSetString(APlayerData[playerid][MissionText], RoadWorker_NoJobText);
        KillTimer(APlayerData[playerid][LoadingTimer]);
    }

    return 1;
}
Reply
#7

BLz Mas Em Algum Lugar Ta Faltando {} So Que Eu NAao Consigo Achar tem algum Programa Pra Encontrar?
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#8

eu uso o notepad ++ eu conto todos {} com ele e vejo o q falta dai completo no final soh para ficar marcado de vermelho dai eu procuro no gm o outro pela marca vermelha q o not faz. й bem complicado do meu jeito mas unico q eu sei.
Reply
#9

Quote:
Originally Posted by paulor
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eu uso o notepad ++ eu conto todos {} com ele e vejo o q falta dai completo no final soh para ficar marcado de vermelho dai eu procuro no gm o outro pela marca vermelha q o not faz. й bem complicado do meu jeito mas unico q eu sei.
Vlw Achei o Que tava faltando
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