02.02.2012, 10:36
HI , i'm new in scripting , so i decide to make a Team Deathmatch server , here is my full GMnow empty i started this morning):
and the Warnings (i don't care for them but i post :
My problem is i don't know how to contunue my register/login system by using the only include "utils" , i hope you help me
pawn Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp> /* include samp а ne pas enlever */
#include <core> /* include а ne pas enlever */
#include <float> /* include а ne pas enlever */
#include <time> /* include а ne pas enlever */
#include <file> /* include а ne pas enlever */
#include <utils> /* include а ne pas enlever */
enum pInfo // my enums
{
pKey[128],
pAdmin,
pVip,
pCash,
pKills,
pDeaths,
pJailed,
pJailTime,
pRegistered,
};
new PlayerInfo[MAX_PLAYERS][pInfo];
new plname[64];
///////////////////////The colors://///////////////////////////////////////
#define COLOR_ASKQ 0xFF0000FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_RED 0xBD0000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_GROVE 0x00FF00FF
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_ORANGE 0xF64000F6
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0x458E1DAA
#define COLOR_OOC 0xB1C8FBAA
#define cop_color 0xC2A2DAFF
//////////////////////////////Other defines///////////////////////////////////////
#define Login 1
#define Register 2
////////////////////////////////////////////////////////////////////////
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][pRegistered] = 0; //i use this to check if player registered(1=yes 0=no)
PlayerInfo[playerid][pKey] = 0; // save the password of the player ;)
PlayerInfo[playerid][pAdmin] = 0; // Admin level of the player
PlayerInfo[playerid][pVip] = 0; // VIP level of the player
PlayerInfo[playerid][pCash] = 0; // THe money of the player
PlayerInfo[playerid][pKills] = 0; // Kills of the player
PlayerInfo[playerid][pDeaths] = 0; //how many the player dies
PlayerInfo[playerid][pJailed] = 0; //if player jailed (0=no / 1= yes)
PlayerInfo[playerid][pJailTime] = 0; // time JAil of the player
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Code:
C:\DOCUME~1\ADMINI~1\Bureau\ALAE\LATDM\GAMEMO~1\LATDM.pwn(288) : warning 203: symbol is never used: "IsNumeric" C:\DOCUME~1\ADMINI~1\Bureau\ALAE\LATDM\GAMEMO~1\LATDM.pwn(288) : warning 203: symbol is never used: "ReturnUser" C:\DOCUME~1\ADMINI~1\Bureau\ALAE\LATDM\GAMEMO~1\LATDM.pwn(288) : warning 203: symbol is never used: "plname" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.