01.02.2012, 17:48 
	
	
	
		so if i buy a car the car spawns at that place..well i dont want that i dont want the car to spawn i want the car in where im doing /v buy to be the owners car...i hope u understand im romanian please help.
	
	
	
	
Код:
  else if(strcmp(x_nr,"buy",true) == 0)
				        {
		                    if( !IsPlayerInAnyVehicle( playerid ) ) return SendClientMessage( playerid, -1, "Nu esti in masina de Dealership! " );
							new car = 1;
				            new model = GetVehicleModel(idcar);
							if(IsASalesVehicle(idcar))
				            {
								if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2]) { }
								else return SendClientMessage(playerid, COLOR_GREY,"* Deja ai 3 masini!");
		                        if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
								{
			                    if(PlayerInfo[playerid][pCarLic] == 1)
			                        {
			      	                    for(new h = 1; h < sizeof(CarInfo); h++)
										{
											if(CarInfo[h][cOwned] == 0)
											{
												car = h;
												h = 9999;
											}
										}
										format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
										dini_Create(string);
										if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
										else { PlayerInfo[playerid][pPcarkey] = car; }
		                                CarInfo[car][cOwned] = 1;
										strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
										SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
										if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
										{
											CarInfo[car][cLocationx] = 1432.6451;
											CarInfo[car][cLocationy] = 1378.7216;
											CarInfo[car][cLocationz] = 11.5507;
											CarInfo[car][cAngle] = 359.2072;
											SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
											SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
											SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
											GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
										}
										else if(IsModelABoat(idcar))
										{
										    CarInfo[car][cLocationx] = -1568.9614;
											CarInfo[car][cLocationy] = 169.0118;
											CarInfo[car][cLocationz] = -0.6016;
											CarInfo[car][cAngle] = 208.7506;
											SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
											SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
											SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
											GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
										}
										else
										{
			                                CarInfo[car][cLocationx] = 563.0703;
											CarInfo[car][cLocationy] = -1262.5576;
											CarInfo[car][cLocationz] = 17.1727;
											CarInfo[car][cAngle] = 11.4227;
											SendClientMessage(playerid, COLOR_LIGHTBLUE, "Bravo Tiai luat masina!.Masina ta este la Dealership LS Infata.");
											SendClientMessage(playerid, COLOR_LIGHTRED, "Daca tio lasi unde nu trebuie vine un TCC si ea masina.");
											GameTextForPlayer(playerid, "~p~BRAVo~n~~w~Masina ta este mai infata la Dealership LS.", 5000, 3);
										}
										CarInfo[car][cModel] = model;
										CarInfo[car][cVirWorld] = 0;
										CarInfo[car][cPaintjob] = 999;
										CarInfo[car][cColorOne] = 3;
										CarInfo[car][cColorTwo] = 0;
										CarInfo[car][cComponent0] = 0;
										CarInfo[car][cComponent1] = 0;
										CarInfo[car][cComponent2] = 0;
										CarInfo[car][cComponent3] = 0;
										CarInfo[car][cComponent4] = 0;
										CarInfo[car][cComponent5] = 0;
										CarInfo[car][cComponent6] = 0;
										CarInfo[car][cComponent7] = 0;
										CarInfo[car][cComponent8] = 0;
										CarInfo[car][cComponent9] = 0;
										CarInfo[car][cComponent10] = 0;
										CarInfo[car][cComponent11] = 0;
										CarInfo[car][cComponent12] = 0;
										CarInfo[car][cComponent13] = 0;
										DestroyVehicle(car);
										ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
										PlayerPlayMusic(playerid);
										SendClientMessage(playerid, COLOR_GROVE, "Congratulations on your new purchase!");
										SendClientMessage(playerid, COLOR_LIGHTRED, "Type /vehiclehelp to view the vehicle manual!");
										gEngine[playerid] = 0;
										engineOn[GetPlayerVehicleID(playerid)] = false;
										SendClientMessage(playerid, COLOR_BLUE, "Remember to set the new Security Code of the Car!");
										new pass[24];
										format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
										CarInfo[car][cCode] = strval(pass);
										OnPropUpdate(4,car);
										OnPlayerUpdateEx(playerid);
									}
									else
									{
										SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
										return 1;
									}
								}
								else
								{
								    SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
								    return 1;
								}
				            }
				        }






