Nesesito Ayuda
#1

Bueno mi problema es el siguiente cuando yo compilo un GM(no es mio lo descarge) me salta un error

pawn Код:
C:\Documents and Settings\Dreyfus\Escritorio\RP\pawno\include\audio.inc(132) : error 017: undefined symbol "pNameEx"
el tema es que cuando pongo Ctrl+f para buscar y borrar o arreglar no lo encuentra sale el sonido ese y nada mas busque en los includes que son solo tres nomas y tampoco y tambien puse

pawn Код:
#pragma unused pNameEx
y nada sigue el error osea no tiene sentido tira un error que supuestamente no esiste

Porfavor si saben de este problema si saben la solucion ayudenme porfavor
Reply
#2

El error no es en el GM, es en el include, pawno\include\audio.inc. Y significa que no tenes definido pNameEx, puede ser una variable o una funciуn ( no se xq no tengo ese include ).
Reply
#3

Quote:
Originally Posted by [J]ulian
Посмотреть сообщение
El error no es en el GM, es en el include, pawno\include\audio.inc. Y significa que no tenes definido pNameEx, puede ser una variable o una funciуn ( no se xq no tengo ese include ).
Mira yo me fije ese include i no aparese nada en mas la linea 132 abia algo que lo puse entre /**/ para aver si compilava pero el error sigue:

pawn Код:
C:\Documents and Settings\Dreyfus\Escritorio\RP\pawno\include\audio.inc(132) : error 017: undefined symbol "pNameEx"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
y el include es este:

pawn Код:
/*
    SA-MP Audio Plugin v0.4
    Copyright © 2010 Incognito

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/


#if defined _audio_included
    #endinput
#endif
#define _audio_included
#pragma library audio

// Natives

native Audio_CreateTCPServer(port);
native Audio_DestroyTCPServer();
native Audio_SetPack(const audiopack[], bool:transferable = true);
native Audio_CreateSequence();
native Audio_DestroySequence(sequenceid);
native Audio_AddToSequence(sequenceid, audioid);
native Audio_RemoveFromSequence(sequenceid, audioid);
native Audio_Play(playerid, audioid, bool:pause = false, bool:loop = false, bool:downmix = false);
native Audio_PlaySequence(playerid, sequenceid, bool:pause = false, bool:loop = false, bool:downmix = false);
native Audio_PlayStreamed(playerid, const url[], bool:pause = false, bool:loop = false, bool:downmix = false);
native Audio_Pause(playerid, handleid);
native Audio_Resume(playerid, handleid);
native Audio_Stop(playerid, handleid);
native Audio_Restart(playerid, handleid);
native Audio_Seek(playerid, handleid, seconds);
native Audio_SetVolume(playerid, handleid, volume);
native Audio_Set3DPosition(playerid, handleid, Float:x, Float:y, Float:z, Float:distance);
native Audio_Set3DOffsets(playerid, handleid, Float:x, Float:y, Float:z);
native Audio_SetFX(playerid, handleid, type);
native Audio_RemoveFX(playerid, handleid, type);
native Audio_SetEAX(playerid, environment);
native Audio_RemoveEAX(playerid);
native Audio_IsClientConnected(playerid);
native Audio_TransferPack(playerid);
native Audio_AddPlayer(playerid, const ip[], const name[]);
native Audio_RemovePlayer(playerid);

// Callbacks

forward Audio_OnClientConnect(playerid);
forward Audio_OnClientDisconnect(playerid);
forward Audio_OnSetPack(audiopack[]);
forward Audio_OnTransferFile(playerid, file[], current, total, result);
forward Audio_OnPlay(playerid, handleid);
forward Audio_OnStop(playerid, handleid);
forward Audio_OnTrackChange(playerid, handleid, track[]);

// Automatic Setup System

static
    bool:Audio_g_CTS = false,
    bool:Audio_g_OPC = false,
    bool:Audio_g_OPDC = false;

public
    OnFilterScriptInit()
{
    if (!Audio_g_CTS)
    {
        Audio_g_CTS = true;
        Audio_g_OPC = (funcidx("Audio_OnPlayerConnect") != -1);
        Audio_g_OPDC = (funcidx("Audio_OnPlayerDisconnect") != -1);
        Audio_CreateTCPServer(GetServerVarAsInt("port"));
    }
    if (funcidx("Audio_OnFilterScriptInit") != -1)
    {
        return CallLocalFunction("Audio_OnFilterScriptInit", "");
    }
    return 1;
}

#if defined _ALS_OnFilterScriptInit
    #undef OnFilterScriptInit
#else
    #define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Audio_OnFilterScriptInit

forward
    Audio_OnFilterScriptInit();

public
    OnGameModeInit()
{
    if (!Audio_g_CTS)
    {
        Audio_g_CTS = true;
        Audio_g_OPC = (funcidx("Audio_OnPlayerConnect") != -1);
        Audio_g_OPDC = (funcidx("Audio_OnPlayerDisconnect") != -1);
        Audio_CreateTCPServer(GetServerVarAsInt("port"));
    }
    if (funcidx("Audio_OnGameModeInit") != -1)
    {
        return CallLocalFunction("Audio_OnGameModeInit", "");
    }
    return 1;
}

#if defined _ALS_OnGameModeInit
    #undef OnGameModeInit
#else
    #define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Audio_OnGameModeInit

forward
    Audio_OnGameModeInit();

public
    OnPlayerConnect(playerid)
{
    /*if (!IsPlayerNPC(playerid))
    {
        new
            ip[16],
            planame[MAX_PLAYER_NAME];
        GetPlayerIp(playerid, ip, sizeof(ip));
        GetPlayerName(playerid, planame, sizeof(planame));
        Audio_AddPlayer(playerid, ip, planame);
    }*/

    if (Audio_g_OPC)
    {
        return CallLocalFunction("Audio_OnPlayerConnect", "d", playerid);
    }
    return 1;
}

#if defined _ALS_OnPlayerConnect
    #undef OnPlayerConnect
#else
    #define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Audio_OnPlayerConnect

forward
    Audio_OnPlayerConnect(playerid);

public
    OnPlayerDisconnect(playerid, reason)
{
    if (!IsPlayerNPC(playerid))
    {
        Audio_RemovePlayer(playerid);
    }
    if (Audio_g_OPDC)
    {
        return CallLocalFunction("Audio_OnPlayerDisconnect", "dd", playerid, reason);
    }
    return 1;
}

#if defined _ALS_OnPlayerDisconnect
    #undef OnPlayerDisconnect
#else
    #define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Audio_OnPlayerDisconnect

forward
    Audio_OnPlayerDisconnect(playerid, reason);
si el tema es el include me podrian pasar el suyo capa que este sea una version vieja o que se yo nose porfavor ayudenme
Reply
#4

Acaso editaste el include del audio ?
Capas lo editaste o algo, descargate el original y fijate.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)