23.01.2012, 07:14
This filterscript fixes an issue in 0.3d where clients become stuck in death when they die with an animation applied to them.
Code:
#include <a_samp>
new pLastAnimIndex[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
new animlib[32], animname[32];
GetAnimationName(pLastAnimIndex[playerid],animlib,32,animname,32);
if(strcmp(animlib, "PED", true) != 0) ClearAnimations(playerid);
return 1;
}
public OnPlayerUpdate(playerid)
{
pLastAnimIndex[playerid] = GetPlayerAnimationIndex(playerid);
return 1;
}


