21.01.2012, 12:17
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][Kills]++;
pInfo[playerid][Deaths]++;
if(pInfo[killerid][VIP] > 0)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
}
return 1;
}
And the playerid his Deaths dont go +1