18.01.2012, 16:21
Basically, when a new player joins the server they get the stats of a previous registered player - so if a registered player has admin level 4, when a new player registers they end up getting admin level 4 too (it happens for nearly everything in stats except for age + skin and maybe a few other things but things like - Position, job, level, admin, are from a previous user)
Here is my OnPlayerDisconnect:
"SaveAccountStats" function:
OnPlayerConnect:
Dialog - Register:
And the final thing I think you would need( LoadUser function):
If you require any more information just reply, please help me!
Here is my OnPlayerDisconnect:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
if(GetPVarInt(playerid, "gpsonoff") == 1) TextDrawDestroy(GPS[playerid]);
if(HaveGPS[playerid])
{
KillTimer(GPSTimer[playerid]);
HaveGPS[playerid] = false;
GPSTimer[playerid] = 0;
}
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
GetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SaveAccountStats(playerid);
switch(reason) {
case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname);
case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname);
case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname);
}
ProxDetector(30.0, playerid, string, COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
return 1;
}
pawn Код:
function SaveAccountStats(playerid)
{
if(Logged[playerid] == 1){
new
INI:File = INI_Open(UserPath(playerid))
;
INI_SetTag(File,"data");
PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
PlayerInfo[playerid][pVW] = GetPlayerVirtualWorld(playerid);
new Float:health;
PlayerInfo[playerid][pHealth] = GetPlayerHealth(playerid,health);
new Float:armour;
PlayerInfo[playerid][pArmor] = GetPlayerArmour(playerid,armour);
new
Float:x,
Float:y,
Float:z
;
GetPlayerPos(playerid,x,y,z);
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
GetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
INI_WriteInt(File,"Cash",PlayerInfo[playerid][pCash]);
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]);
INI_WriteInt(File, "Experience",PlayerInfo[playerid][pExp]);
INI_WriteInt(File,"Sex",PlayerInfo[playerid][pSex]);
INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge]);
INI_WriteFloat(File,"Pos_x",PlayerInfo[playerid][pPos_x]);
INI_WriteFloat(File,"Pos_y",PlayerInfo[playerid][pPos_y]);
INI_WriteFloat(File,"Pos_z",PlayerInfo[playerid][pPos_z]);
INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin]);
INI_WriteInt(File,"Team",PlayerInfo[playerid][pTeam]);
INI_WriteInt(File,"Accent",PlayerInfo[playerid][pAccent]);
INI_WriteInt(File,"Job",PlayerInfo[playerid][pJobID]);
INI_WriteInt(File,"Weapon",PlayerInfo[playerid][pWeapon]);
INI_WriteInt(File,"Weapon2",PlayerInfo[playerid][pWeapon2]);
INI_WriteInt(File,"Weapon3",PlayerInfo[playerid][pWeapon3]);
INI_WriteInt(File,"Weapon4",PlayerInfo[playerid][pWeapon4]);
INI_WriteInt(File,"Weapon5",PlayerInfo[playerid][pWeapon5]);
INI_WriteInt(File,"Weapon6",PlayerInfo[playerid][pWeapon6]);
INI_WriteInt(File,"Weapon7",PlayerInfo[playerid][pWeapon7]);
INI_WriteInt(File,"Weapon8",PlayerInfo[playerid][pWeapon8]);
INI_WriteInt(File,"Weapon9",PlayerInfo[playerid][pWeapon9]);
INI_WriteInt(File,"Weapon10",PlayerInfo[playerid][pWeapon10]);
INI_WriteInt(File,"Weapon11",PlayerInfo[playerid][pWeapon11]);
INI_WriteInt(File,"Weapon12",PlayerInfo[playerid][pWeapon12]);
INI_WriteInt(File,"GPS",PlayerInfo[playerid][pGPS]);
INI_WriteInt(File,"Deposit",PlayerInfo[playerid][pDeposit]);
INI_WriteInt(File,"Materials",PlayerInfo[playerid][pMaterials]);
INI_WriteInt(File,"Packages",PlayerInfo[playerid][pPackages]);
INI_WriteInt(File,"Cocaine",PlayerInfo[playerid][pCocaine]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFaction]);
INI_WriteInt(File,"Rank",PlayerInfo[playerid][pRank]);
INI_WriteInt(File,"Leader",PlayerInfo[playerid][pLeader]);
INI_WriteInt(File,"Duty",PlayerInfo[playerid][pDuty]);
INI_WriteInt(File,"VW",PlayerInfo[playerid][pVW]);
INI_WriteInt(File,"INT",PlayerInfo[playerid][pINT]);
INI_WriteInt(File,"Health",PlayerInfo[playerid][pHealth]);
INI_WriteInt(File,"Armor",PlayerInfo[playerid][pArmor]);
INI_Close(File);
}
return 1;
}
pawn Код:
public OnPlayerConnect(playerid)
{
SPEEDOS[playerid] = TextDrawCreate(10.0,200.0," ");
TextDrawShowForPlayer(playerid,SPEEDOS[playerid]);
gOoc[playerid] = 0;
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Legendary Generation Roleplay","Type your password below to login:","Login","Quit");
SpawnPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Legendary Generation","Type your password below to register a new account:","Register","Quit");
GPSTimer[playerid] = 0;
PlayerInfo[playerid][pDeaths] = 0;
HaveGPS[playerid] = true;
SpawnPlayer(playerid);
}
Logged[playerid] = 0;
return 1;
}
pawn Код:
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You have entered an invalid password.\nType your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Level",0);
INI_WriteInt(File,"Experience",0);
INI_WriteInt(File,"Sex",0);
INI_WriteInt(File,"Age",0);
INI_WriteInt(File,"Job",0);
INI_WriteFloat(File,"Pos_x",0);
INI_WriteFloat(File,"Pos_y",0);
INI_WriteFloat(File,"Pos_z",0);
INI_WriteInt(File,"Skin",0);
INI_WriteInt(File,"Team",0);
INI_WriteInt(File,"Accent",0);
INI_WriteInt(File,"pWeapon",0);
INI_WriteInt(File,"pWeapon2",0);
INI_WriteInt(File,"pWeapon3",0);
INI_WriteInt(File,"pWeapon4",0);
INI_WriteInt(File,"pWeapon5",0);
INI_WriteInt(File,"pWeapon6",0);
INI_WriteInt(File,"pWeapon7",0);
INI_WriteInt(File,"pWeapon8",0);
INI_WriteInt(File,"pWeapon9",0);
INI_WriteInt(File,"pWeapon10",0);
INI_WriteInt(File,"pWeapon11",0);
INI_WriteInt(File,"pWeapon12",0);
INI_WriteInt(File,"pGPS",0);
INI_WriteInt(File,"pDeposit",0);
INI_WriteInt(File,"pMaterials",0);
INI_WriteInt(File,"pPackages",0);
INI_WriteInt(File,"pCocaine",0);
INI_WriteInt(File,"pDeaths",0);
INI_WriteInt(File,"pFaction",0);
INI_WriteInt(File,"pRank",0);
INI_WriteInt(File,"pLeader",0);
INI_WriteInt(File,"pDuty",0);
INI_WriteInt(File,"pVW",0);
INI_WriteInt(File,"pINT",0);
INI_WriteInt(File,"pHealth",0);
INI_WriteInt(File,"pArmor",0);
INI_Close(File);
ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_MSGBOX, "-: Sex :-","What gender are you?","Male","Female");
}
}
pawn Код:
function LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Experience",PlayerInfo[playerid][pExp]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Sex",PlayerInfo[playerid][pSex]);
INI_Int("Age",PlayerInfo[playerid][pAge]);
INI_Float("Pos_x",PlayerInfo[playerid][pPos_x]);
INI_Float("Pos_y",PlayerInfo[playerid][pPos_y]);
INI_Float("Pos_z",PlayerInfo[playerid][pPos_z]);
INI_Int("Skin",PlayerInfo[playerid][pSkin]);
INI_Int("Team",PlayerInfo[playerid][pTeam]);
INI_Int("Accent",PlayerInfo[playerid][pAccent]);
INI_Int("Job",PlayerInfo[playerid][pJobID]);
INI_Int("Weapon",PlayerInfo[playerid][pWeapon]);
INI_Int("Weapon2",PlayerInfo[playerid][pWeapon2]);
INI_Int("Weapon3",PlayerInfo[playerid][pWeapon3]);
INI_Int("Weapon4",PlayerInfo[playerid][pWeapon4]);
INI_Int("Weapon5",PlayerInfo[playerid][pWeapon5]);
INI_Int("Weapon6",PlayerInfo[playerid][pWeapon6]);
INI_Int("Weapon7",PlayerInfo[playerid][pWeapon7]);
INI_Int("Weapon8",PlayerInfo[playerid][pWeapon8]);
INI_Int("Weapon9",PlayerInfo[playerid][pWeapon9]);
INI_Int("Weapon10",PlayerInfo[playerid][pWeapon10]);
INI_Int("Weapon11",PlayerInfo[playerid][pWeapon11]);
INI_Int("Weapon12",PlayerInfo[playerid][pWeapon12]);
INI_Int("GPS",PlayerInfo[playerid][pGPS]);
INI_Int("Deposit",PlayerInfo[playerid][pDeposit]);
INI_Int("Materials",PlayerInfo[playerid][pMaterials]);
INI_Int("Packages",PlayerInfo[playerid][pPackages]);
INI_Int("Cocaine",PlayerInfo[playerid][pCocaine]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Faction",PlayerInfo[playerid][pFaction]);
INI_Int("Rank",PlayerInfo[playerid][pRank]);
INI_Int("Leader",PlayerInfo[playerid][pLeader]);
INI_Int("Duty",PlayerInfo[playerid][pDuty]);
INI_Int("VW",PlayerInfo[playerid][pVW]);
INI_Int("INT",PlayerInfo[playerid][pINT]);
INI_Int("Health",PlayerInfo[playerid][pHealth]);
INI_Int("Armor",PlayerInfo[playerid][pArmor]);
print("Loaded Player Information (Name, Age, Job...)");
return 1;
}