[HELP] Trunk
#1

Hi guys,

i just want to use this command only on Police Cars. Just polices can use this command and only with '' IsACopCar(carid) ''

Because im using another car system so LSPD members need to put their weapons in trunk.

If anyone can do this for me i will be very very happy..

(Also you can delete 'FRISK' section..) Thanks, thanks, thanks..



Код:
	if(strcmp(cmd, "/trunk", true) == 0) //
	{
	    if(IsPlayerConnected(playerid))
	    {
			new x_nr[64];
			x_nr = strtok(cmdtext, idx);
			if(!strlen(x_nr))
			{
			    SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
			    SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
			    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
			    }
			    return 1;
			}
			if(strcmp(x_nr,"info",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			        }

			        case 1:
			        {
			            if(IsAnOwnableCar(result))
               			{
               			    if(PlayerInfo[playerid][pPcarkey] == result) { }
               			    else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			    else if(PlayerInfo[playerid][pPcarkey3] == result) { }
               			    else
               			    {
			                	SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
			            }
			            if(IsPlayerInAnyVehicle(playerid))
      					{
			                SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
			            	return 1;
               			}
    GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string, sizeof(string), "* %s Opens the car trunk and checks whats inside", sendername ,giveplayer);
	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
						for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
						{
						    new gunname[100];
						    if(vehTrunk[result][slot] != 0)
						    {
						        GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
						        format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
						        SendClientMessage(playerid, COLOR_WHITE, string);
						    }
						    else
						    {
						        format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
						        SendClientMessage(playerid, COLOR_WHITE, string);
						    }
						}
						format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
						SendClientMessage(playerid, COLOR_WHITE, string);

               			GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
                  		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						return 1;
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
			    }
			    return 1;
			}
			else if(strcmp(x_nr,"putgun",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			        }

			        case 1:
			        {
			            if(vehTrunkCounter[result] != (MAX_TRUNK_SLOTS-1))
			            {
			                if(IsAnOwnableCar(result))
               				{
               			    	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			    	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               			   		else if(PlayerInfo[playerid][pPcarkey3] == result) { }
               			    	else
               			    	{
			                		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            			return 1;
								}
			            	}
			            	if(ReduceTime[playerid] == 1)
			            	{
			            	    SendClientMessage(playerid, COLOR_GREY, "   You need to wait 3 seconds before using this command !");
			            	    return 1;
			            	}
			                if(IsPlayerInAnyVehicle(playerid))
			                {
			                    SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
			                    return 1;
			                }
			                if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83|| GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               				{
               			    	SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    	return 1;
               				}
                            new buffer[512];
                            new gunname[100];
                            new gunID = GetPlayerWeapon(playerid);
                            new gunAmmo = GetPlayerAmmo(playerid);

                            if(gunID != 0 && gunAmmo != 0)
                            {
                                ReduceTime[playerid] = 1;
                				SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
                                GetWeaponName(gunID, gunname, sizeof(gunname));
                                vehTrunkCounter[result]++;
                                vehTrunk[result][vehTrunkCounter[result]] = gunID;
                                vehTrunkAmmo[result][vehTrunkCounter[result]] = gunAmmo;
                                format(buffer, sizeof(buffer), "You have put your %s (Ammo: %i) in the car's trunk.", gunname, gunAmmo);
                                SendClientMessage(playerid, COLOR_WHITE, buffer);
                                RemovePlayerWeapon(playerid, gunID);
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* %s opens car's trunk and puts a weapon there.", sendername);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                SaveTrunk();
                                return 1;
                            }
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, " Car's trunk is full");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
			    }
			    return 1;
			}
			else if(strcmp(x_nr,"takegun",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }

			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			            return 1;
			        }

			        case 1:
			        {
			            if(IsPlayerInAnyVehicle(playerid))
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
			                return 1;
			            }
			            if(ReduceTime[playerid] == 1)
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You need to wait 3 seconds before using this command !");
			                return 1;
		            	}
			            if(IsAnOwnableCar(result))
               			{
               			   	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			  	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               				else if(PlayerInfo[playerid][pPcarkey3] == result) { }
               			   	else
               			   	{
			               		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
       					}
			            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}
			            if(vehTrunkCounter[result] != 0)
			            {
			                ReduceTime[playerid] = 1;
               				SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
			                new buffer[512];
			                new gunName[100];

			                SafeGivePlayerWeapon(playerid, vehTrunk[result][vehTrunkCounter[result]], vehTrunkAmmo[result][vehTrunkCounter[result]]);
			                GetWeaponName(vehTrunk[result][vehTrunkCounter[result]], gunName, sizeof(gunName));
			                format(buffer, sizeof(buffer), "You've taken a %s (Ammo: %i) from the vehicle.", gunName, vehTrunkAmmo[result][vehTrunkCounter[result]]);
			                SendClientMessage(playerid, COLOR_WHITE, buffer);
			                vehTrunk[result][vehTrunkCounter[result]] = '\0';
			                vehTrunkAmmo[result][vehTrunkCounter[result]] = '\0';
			                vehTrunkCounter[result]--;
			                GetPlayerName(playerid, sendername, sizeof(sendername));
			                format(string, sizeof(string), "* %s opens car's trunk and takes a weapon.", sendername);
			                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			                SaveTrunk();
			                return 1;
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   Trunk is empty ! ");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
			    }
			    return 1;
			}
			else if(strcmp(x_nr,"putarmour",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			            return 1;
			        }

			        case 1:
			        {
			            if(IsPlayerInAnyVehicle(playerid))
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
			                return 1;
			            }
			            if(IsAnOwnableCar(result))
               			{
               			   	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			   	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               				else if(PlayerInfo[playerid][pPcarkey3] == result) { }
               			   	else
               			   	{
			               		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
       					}
			            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}

			            new Float:plyArmour;
			            GetPlayerArmour(playerid, plyArmour);

                        if(plyArmour != 0)
			            {
			                SetPlayerArmour(playerid, 0);
			                vehTrunkArmour[result] = plyArmour;

			                GetPlayerName(playerid, sendername, sizeof(sendername));
			                format(string, sizeof(string), "* %s takes off his/her body armour and puts it into car trunk.", sendername);
			                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			                SaveTrunk();
			                return 1;
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You haven't got any armour ");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
				}
			    return 1;
			}
			else if(strcmp(x_nr,"takearmour",true) == 0)
			{
			    new counter = 0;
			    new result;
			    new plyName[MAX_PLAYER_NAME];

			    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
			    for(new i; i != MAX_VEHICLES; i++)
			    {
			        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			        if(dist)
			        {
			            result = i;
			            counter++;
			        }
			    }
			    switch(counter)
			    {
			        case 0:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			            return 1;
			        }

			        case 1:
			        {
			            if(IsPlayerInAnyVehicle(playerid))
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
			                return 1;
			            }
			            if(IsAnOwnableCar(result))
               			{
               			   	if(PlayerInfo[playerid][pPcarkey] == result) { }
               			   	else if(PlayerInfo[playerid][pPcarkey2] == result) { }
               				else if(PlayerInfo[playerid][pPcarkey3] == result) { }
               			   	else
               			   	{
			               		SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
			            		return 1;
							}
       					}
			            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               			{
               			    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    return 1;
               			}
			            if(vehTrunkArmour[result] != 0)
			            {
			                SetPlayerArmour(playerid, vehTrunkArmour[result]);
			                vehTrunkArmour[result] = 0;

			                GetPlayerName(playerid, sendername, sizeof(sendername));
			                format(string, sizeof(string), "* %s takes out the body armour from the trunk and puts it on.", sendername);
			                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			                SaveTrunk();
			                return 1;
			            }
			            else
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   There are no body armour in the trunk ! ");
			                return 1;
			            }
			        }

			        default:
			        {
			            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
			            return 1;
			        }
				}
				return 1;
			}
			else if(strcmp(x_nr,"frisk",true) == 0)
			{
			    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			    {
			    	new counter = 0;
			    	new result;
			    	new plyName[MAX_PLAYER_NAME];

				    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
				    for(new i; i != MAX_VEHICLES; i++)
				    {
				        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
			    	    if(dist)
			        	{
			           		result = i;
			            	counter++;
			        	}
			    	}
			    	switch(counter)
			    	{
			        	case 0:
			        	{
			            	SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
			        	}

			        	case 1:
			        	{
			            	if(IsPlayerInAnyVehicle(playerid))
      						{
			                	SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
			            		return 1;
               				}
               				if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
               				{
               			    	SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
               			    	return 1;
               				}

							SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
							for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
							{
							    new gunname[100];
							    if(vehTrunk[result][slot] != 0)
							    {
							        GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
						    	    format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
						        	SendClientMessage(playerid, COLOR_WHITE, string);
						    	}
						    	else
						    	{
						        	format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
						        	SendClientMessage(playerid, COLOR_WHITE, string);
						    	}
							}
							format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
							SendClientMessage(playerid, COLOR_WHITE, string);

	               			GetPlayerName(playerid, sendername, sizeof(sendername));
    	                    format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
        	          		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							return 1;
			        	}

				        default:
				        {
				            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
				            return 1;
			    	    }
			    	}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "   You're not the cop ! ");
					return 1;
				}
			    return 1;
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
			    SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
			    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
			    }
			    return 1;
			}
	    }
	    return 1;
	}
Reply
#2

I need help with this too...
Reply
#3

nobody can help us..
Reply
#4

Because you've posted practically hundreds of lines of code and haven't told us what the problem is. We aren't here to do everything for you.
Reply
#5

i did not want to change that hundres of lines ? i just wanted to ask, how can i use this command with only isAcopcar.. its about brain ha ?..
Reply
#6

He asked, how to make the copcars only for pMember = 1 (written correctly?)
Reply
#7

Helloooo?? I need help here too!
Reply
#8

If someone can do this, rep+ will be given!
Reply
#9

pawn Код:
if(strcmp(cmd, "/trunk", true) == 0) //
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsACopCar(GetPlayerVehicleID(playerid))
            {
                new x_nr[64];
                x_nr = strtok(cmdtext, idx);
                if(!strlen(x_nr))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
                    SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
                    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
                    }
                    return 1;
                }
                if(strcmp(x_nr,"info",true) == 0)
                {
                    new counter = 0;
                    new result;
                    new plyName[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
                    for(new i; i != MAX_VEHICLES; i++)
                    {
                        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
                        if(dist)
                        {
                            result = i;
                            counter++;
                        }
                    }
                    switch(counter)
                    {
                        case 0:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
                        }

                        case 1:
                        {
                            if(IsAnOwnableCar(result))
                            {
                                if(PlayerInfo[playerid][pPcarkey] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey2] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey3] == result) { }
                                else
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
                                    return 1;
                                }
                            }
                            if(IsPlayerInAnyVehicle(playerid))
                            {
                                SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
                                return 1;
                            }
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "* %s Opens the car trunk and checks whats inside", sendername ,giveplayer);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
                            for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
                            {
                                new gunname[100];
                                if(vehTrunk[result][slot] != 0)
                                {
                                    GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
                                    format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
                                    SendClientMessage(playerid, COLOR_WHITE, string);
                                }
                                else
                                {
                                    format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
                                    SendClientMessage(playerid, COLOR_WHITE, string);
                                }
                            }
                            format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
                            SendClientMessage(playerid, COLOR_WHITE, string);

                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            return 1;
                        }

                        default:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
                            return 1;
                        }
                    }
                    return 1;
                }
                else if(strcmp(x_nr,"putgun",true) == 0)
                {
                    new counter = 0;
                    new result;
                    new plyName[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
                    for(new i; i != MAX_VEHICLES; i++)
                    {
                        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
                        if(dist)
                        {
                            result = i;
                            counter++;
                        }
                    }
                    switch(counter)
                    {
                        case 0:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
                        }

                        case 1:
                        {
                            if(vehTrunkCounter[result] != (MAX_TRUNK_SLOTS-1))
                            {
                                if(IsAnOwnableCar(result))
                                {
                                    if(PlayerInfo[playerid][pPcarkey] == result) { }
                                    else if(PlayerInfo[playerid][pPcarkey2] == result) { }
                                    else if(PlayerInfo[playerid][pPcarkey3] == result) { }
                                    else
                                    {
                                        SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
                                        return 1;
                                    }
                                }
                                if(ReduceTime[playerid] == 1)
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "   You need to wait 3 seconds before using this command !");
                                    return 1;
                                }
                                if(IsPlayerInAnyVehicle(playerid))
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
                                    return 1;
                                }
                                if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83|| GetVehicleModel(GetPlayerVehicleID(result)) == 523)
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
                                    return 1;
                                }
                                new buffer[512];
                                new gunname[100];
                                new gunID = GetPlayerWeapon(playerid);
                                new gunAmmo = GetPlayerAmmo(playerid);

                                if(gunID != 0 && gunAmmo != 0)
                                {
                                    ReduceTime[playerid] = 1;
                                    SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
                                    GetWeaponName(gunID, gunname, sizeof(gunname));
                                    vehTrunkCounter[result]++;
                                    vehTrunk[result][vehTrunkCounter[result]] = gunID;
                                    vehTrunkAmmo[result][vehTrunkCounter[result]] = gunAmmo;
                                    format(buffer, sizeof(buffer), "You have put your %s (Ammo: %i) in the car's trunk.", gunname, gunAmmo);
                                    SendClientMessage(playerid, COLOR_WHITE, buffer);
                                    RemovePlayerWeapon(playerid, gunID);
                                    GetPlayerName(playerid, sendername, sizeof(sendername));
                                    format(string, sizeof(string), "* %s opens car's trunk and puts a weapon there.", sendername);
                                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                    SaveTrunk();
                                    return 1;
                                }
                            }
                            else
                            {
                                SendClientMessage(playerid, COLOR_GREY, " Car's trunk is full");
                                return 1;
                            }
                        }

                        default:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
                            return 1;
                        }
                    }
                    return 1;
                }
                else if(strcmp(x_nr,"takegun",true) == 0)
                {
                    new counter = 0;
                    new result;
                    new plyName[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
                    for(new i; i != MAX_VEHICLES; i++)
                    {
                        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
                        if(dist)
                        {
                            result = i;
                            counter++;
                        }
                    }

                    switch(counter)
                    {
                        case 0:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
                            return 1;
                        }

                        case 1:
                        {
                            if(IsPlayerInAnyVehicle(playerid))
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
                                return 1;
                            }
                            if(ReduceTime[playerid] == 1)
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   You need to wait 3 seconds before using this command !");
                                return 1;
                            }
                            if(IsAnOwnableCar(result))
                            {
                                if(PlayerInfo[playerid][pPcarkey] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey2] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey3] == result) { }
                                else
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
                                    return 1;
                                }
                            }
                            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
                            {
                                SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
                                return 1;
                            }
                            if(vehTrunkCounter[result] != 0)
                            {
                                ReduceTime[playerid] = 1;
                                SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
                                new buffer[512];
                                new gunName[100];

                                SafeGivePlayerWeapon(playerid, vehTrunk[result][vehTrunkCounter[result]], vehTrunkAmmo[result][vehTrunkCounter[result]]);
                                GetWeaponName(vehTrunk[result][vehTrunkCounter[result]], gunName, sizeof(gunName));
                                format(buffer, sizeof(buffer), "You've taken a %s (Ammo: %i) from the vehicle.", gunName, vehTrunkAmmo[result][vehTrunkCounter[result]]);
                                SendClientMessage(playerid, COLOR_WHITE, buffer);
                                vehTrunk[result][vehTrunkCounter[result]] = '\0';
                                vehTrunkAmmo[result][vehTrunkCounter[result]] = '\0';
                                vehTrunkCounter[result]--;
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* %s opens car's trunk and takes a weapon.", sendername);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                SaveTrunk();
                                return 1;
                            }
                            else
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   Trunk is empty ! ");
                                return 1;
                            }
                        }

                        default:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
                            return 1;
                        }
                    }
                    return 1;
                }
                else if(strcmp(x_nr,"putarmour",true) == 0)
                {
                    new counter = 0;
                    new result;
                    new plyName[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
                    for(new i; i != MAX_VEHICLES; i++)
                    {
                        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
                        if(dist)
                        {
                            result = i;
                            counter++;
                        }
                    }
                    switch(counter)
                    {
                        case 0:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
                            return 1;
                        }

                        case 1:
                        {
                            if(IsPlayerInAnyVehicle(playerid))
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
                                return 1;
                            }
                            if(IsAnOwnableCar(result))
                            {
                                if(PlayerInfo[playerid][pPcarkey] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey2] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey3] == result) { }
                                else
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
                                    return 1;
                                }
                            }
                            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
                            {
                                SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
                                return 1;
                            }

                            new Float:plyArmour;
                            GetPlayerArmour(playerid, plyArmour);

                            if(plyArmour != 0)
                            {
                                SetPlayerArmour(playerid, 0);
                                vehTrunkArmour[result] = plyArmour;

                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* %s takes off his/her body armour and puts it into car trunk.", sendername);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                SaveTrunk();
                                return 1;
                            }
                            else
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   You haven't got any armour ");
                                return 1;
                            }
                        }

                        default:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
                            return 1;
                        }
                    }
                    return 1;
                }
                else if(strcmp(x_nr,"takearmour",true) == 0)
                {
                    new counter = 0;
                    new result;
                    new plyName[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
                    for(new i; i != MAX_VEHICLES; i++)
                    {
                        new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
                        if(dist)
                        {
                            result = i;
                            counter++;
                        }
                    }
                    switch(counter)
                    {
                        case 0:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
                            return 1;
                        }

                        case 1:
                        {
                            if(IsPlayerInAnyVehicle(playerid))
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   You can't open the trunk while you're in the car");
                                return 1;
                            }
                            if(IsAnOwnableCar(result))
                            {
                                if(PlayerInfo[playerid][pPcarkey] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey2] == result) { }
                                else if(PlayerInfo[playerid][pPcarkey3] == result) { }
                                else
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  Trunk is locked !");
                                    return 1;
                                }
                            }
                            if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
                            {
                                SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
                                return 1;
                            }
                            if(vehTrunkArmour[result] != 0)
                            {
                                SetPlayerArmour(playerid, vehTrunkArmour[result]);
                                vehTrunkArmour[result] = 0;

                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* %s takes out the body armour from the trunk and puts it on.", sendername);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                SaveTrunk();
                                return 1;
                            }
                            else
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   There are no body armour in the trunk ! ");
                                return 1;
                            }
                        }

                        default:
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
                            return 1;
                        }
                    }
                    return 1;
                }
                else if(strcmp(x_nr,"frisk",true) == 0)
                {
                    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                    {
                        new counter = 0;
                        new result;
                        new plyName[MAX_PLAYER_NAME];

                        GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
                        for(new i; i != MAX_VEHICLES; i++)
                        {
                            new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
                            if(dist)
                            {
                                result = i;
                                counter++;
                            }
                        }
                        switch(counter)
                        {
                            case 0:
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   No cars with trunk near you");
                            }

                            case 1:
                            {
                                if(IsPlayerInAnyVehicle(playerid))
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  You can't open the trunk while you're in the car");
                                    return 1;
                                }
                                if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
                                {
                                    SendClientMessage(playerid, COLOR_GREY, "  This vehicle doesn't have the trunk !");
                                    return 1;
                                }

                                SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
                                for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
                                {
                                    new gunname[100];
                                    if(vehTrunk[result][slot] != 0)
                                    {
                                        GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
                                        format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
                                        SendClientMessage(playerid, COLOR_WHITE, string);
                                    }
                                    else
                                    {
                                        format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
                                        SendClientMessage(playerid, COLOR_WHITE, string);
                                    }
                                }
                                format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
                                SendClientMessage(playerid, COLOR_WHITE, string);

                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
                                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                                return 1;
                            }

                            default:
                            {
                                SendClientMessage(playerid, COLOR_GREY, "   Found more then one car in range");
                                return 1;
                            }
                        }
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   You're not the cop ! ");
                        return 1;
                    }
                    return 1;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
                    SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
                    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
                    }
                    return 1;
                }
            }
        }
        return 1;
    }
..That?
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#10

Looks just like that, but... Now on i can't access any trunk... O.o With any faction.. Lolwtf.
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