Quote:
Originally Posted by [LF]PlaYer
pawn Код:
if (strcmp("/sync", cmdtext, true, 10) == 0) { SpawnPlayer(playerid); return 1; }
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Isso soh spawna o jogador e nao salva as armas e nem volta para a posiзao de antes.
pawn Код:
public Sincronizar(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerPos(playerid,xx[playerid],yy[playerid],zz[playerid]);
SetPlayerFacingAngle(playerid,FaceAngle[playerid]);
SetPlayerHealth(playerid,PlayerHPP[playerid]);
SetPlayerVirtualWorld(playerid,virt[playerid]);
SetPlayerInterior(playerid,interior[playerid]);
SetPlayerSkin(playerid,skinneg[playerid]);
SetPlayerArmour(playerid,APP[playerid]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,gunsinc[1][playerid],ammoo[1][playerid]);
GivePlayerWeapon(playerid,gunsinc[2][playerid],ammoo[2][playerid]);
GivePlayerWeapon(playerid,gunsinc[3][playerid],ammoo[3][playerid]);
GivePlayerWeapon(playerid,gunsinc[4][playerid],ammoo[4][playerid]);
GivePlayerWeapon(playerid,gunsinc[5][playerid],ammoo[5][playerid]);
GivePlayerWeapon(playerid,gunsinc[6][playerid],ammoo[6][playerid]);
GivePlayerWeapon(playerid,gunsinc[7][playerid],ammoo[7][playerid]);
GivePlayerWeapon(playerid,gunsinc[8][playerid],ammoo[8][playerid]);
GivePlayerWeapon(playerid,gunsinc[9][playerid],ammoo[9][playerid]);
GivePlayerWeapon(playerid,gunsinc[10][playerid],ammoo[10][playerid]);
GivePlayerWeapon(playerid,gunsinc[11][playerid],ammoo[11][playerid]);
GivePlayerWeapon(playerid,gunsinc[12][playerid],ammoo[12][playerid]);
if(vehicledd[playerid] == 1) { PutPlayerInVehicle(playerid,VehicleIDD[playerid],1); vehicledd[playerid] = 0; }
sincronizando[playerid] = 0;
KillTimer(TempoSinc);
SendClientMessage(playerid,COLOR_YELLOW," Sincronizado com sucesso!");
return 1;
}
return 1;
}
pawn Код:
if(strcmp(cmdtext, "/sync", true) == 0 || strcmp(cmdtext, "/s", true) == 0)
{
if(GetPlayerState(playerid) == 9|| GetPlayerState(playerid) == 5 || GetPlayerState(playerid) == 6 ||GetPlayerState(playerid) == 4|| GetPlayerState(playerid) == 0 || sincronizando[playerid] == 1)
{
SendClientMessage(playerid,COLOR_YELLOW," Vocк nгo pode sincronizar agora!");
return 1;
}
sincronizando[playerid] = 1;
virt[playerid] = GetPlayerVirtualWorld(playerid);
interior[playerid] = GetPlayerInterior(playerid);
skinneg[playerid] = GetPlayerSkin(playerid);
GetPlayerArmour(playerid,APP[playerid]);
GetPlayerHealth(playerid,PlayerHPP[playerid]);
GetPlayerFacingAngle(playerid,FaceAngle[playerid]);
GetPlayerPos(playerid,xx[playerid],yy[playerid],zz[playerid]);
GetPlayerWeaponData(playerid,1,gunsinc[1][playerid],ammoo[1][playerid]);
GetPlayerWeaponData(playerid,2,gunsinc[2][playerid],ammoo[2][playerid]);
GetPlayerWeaponData(playerid,3,gunsinc[3][playerid],ammoo[3][playerid]);
GetPlayerWeaponData(playerid,4,gunsinc[4][playerid],ammoo[4][playerid]);
GetPlayerWeaponData(playerid,5,gunsinc[5][playerid],ammoo[5][playerid]);
GetPlayerWeaponData(playerid,6,gunsinc[6][playerid],ammoo[6][playerid]);
GetPlayerWeaponData(playerid,7,gunsinc[7][playerid],ammoo[7][playerid]);
GetPlayerWeaponData(playerid,8,gunsinc[8][playerid],ammoo[8][playerid]);
GetPlayerWeaponData(playerid,9,gunsinc[9][playerid],ammoo[9][playerid]);
GetPlayerWeaponData(playerid,10,gunsinc[10][playerid],ammoo[10][playerid]);
GetPlayerWeaponData(playerid,11,gunsinc[11][playerid],ammoo[11][playerid]);
GetPlayerWeaponData(playerid,12,gunsinc[12][playerid],ammoo[12][playerid]);
if(IsPlayerInAnyVehicle(playerid))
{
vehicledd[playerid] = 1;
VehicleIDD[playerid] = GetPlayerVehicleID(playerid);
}
SpawnPlayer(playerid);
TempoSinc = SetTimerEx("Sincronizar", 500, 0, "i", playerid);
return 1;
}
Espero ter ajudado