[Include] Controllable NPC
#21

wow really nice.
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#22

What a marvellous release.
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#23

This is awesome.
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#24

Are they gonna take slots !
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#25

Quote:
Originally Posted by SoUrAv
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Are they gonna take slots !
Of course, a NPC has to consume something from the server..
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#26

Yes, but when i go to point of NPC's spawn, it is correctly... (I Use /GoToPoint)
Is a Problem of MapAndreas Plugin? I dont have load it...

My Test Float: 1529.6, -1691.2, 13.3
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#27

Ahn, My Bots Spawn in AddPlayerClass Position! And SetPlayerPos doesn't work, how i can resolve this?
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#28

too awesome script to use ever!!
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#29

Quote:
Originally Posted by usersamp
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Yes, but when i go to point of NPC's spawn, it is correctly... (I Use /GoToPoint)
Is a Problem of MapAndreas Plugin? I dont have load it...

My Test Float: 1529.6, -1691.2, 13.3
Not sure? Maybe tweak the mapandreas option off for now?

pawn Code:
stock SetNpcPos( Npc: id, Float: X, Float: Y, Float: Z )
{
    if( !IsPlayerConnected( g_cnpcData[ _: id ] [ E_ID ] ) )
        return 0;
       
    SetPlayerPos( g_cnpcData[ _: id ] [ E_ID ], X, Y, Z );
    return 1;
}
Will add a bunch of functions soon, releasing a new thing now
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#30

Quote:
Originally Posted by AlExAlExAlEx
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Update would be appreciated, thanks.
Hmm, besides the weapon giving bug, what else before I work on the new version?

I'll recreate the script soon.
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#31

Quote:
Originally Posted by Lorenc_
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Hmm, besides the weapon giving bug, what else before I work on the new version?

I'll recreate the script soon.
I don't if it's your script. I tried to give a NPC a weapon and it wouldn't work neither.

I don't know for sure... tried giving an npc a weapon in 0.3e and 0.3d and it wouldn't work, and is not difficult to do... GivePlayerWeapon( npcid, 22, 100 ) and nothing else...
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#32

yeah... im sure u were thinking same... omg on 3 topics u just wrote same things :S stop with that.
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#33

Any updates?
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#34

Man, you're a fucking genius. You did it good and without the need of hack the SA-MP's internal memory like the old plugin. For sure, I'm gonna use this, thanks.
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#35

Quote:
Originally Posted by [Vector]
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Man, you're a fucking genius. You did it good and without the need of hack the SA-MP's internal memory like the old plugin. For sure, I'm gonna use this, thanks.
remember that the moviments of the NPC lags.
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#36

Good Job
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#37

Quote:
Originally Posted by TheArcher
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remember that the moviments of the NPC lags.
They more than lag, they jump from one position to the next. It is not a workable solution but it is progress.
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#38

Quote:
Originally Posted by mprofitt
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They more than lag, they jump from one position to the next. It is not a workable solution but it is progress.
That's SA:MP fault. After 0.3a version NPC functions are quite difficult to use.
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#39

Hey TheArcher, mind pming me the new version? Sorry that I don't update this, busy nowadays...

PM me all the modified bits as well if possible!!
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#40

Where can I download the version of the plug-in for samp 03e?
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