29.12.2011, 01:54
Can someone spot the issue? It should work, but the SetPlayerPos line is not functioning?
i.e. The player does not get moved on spawn, and instead goes to the AddPlayerClass coordinates.
If anyone knows the solution, I'd love to hear it!
Regards,
Cozza
i.e. The player does not get moved on spawn, and instead goes to the AddPlayerClass coordinates.
Код:
new Float:Spawns[][] = { {4171.79980469,-2095.80004883,68.59999847,182.00000000}, {4179.79980469,-2096.10009766,68.59999847,169.99945068}, {4188.70019531,-2099.60009766,68.59999847,149.99682617}, {4196.00000000,-2104.69995117,68.59999847,139.99633789}, {4201.89990234,-2110.80004883,68.59999847,117.99316406}, {4206.50000000,-2117.69995117,68.59999847,109.99316406}, {4208.29980469,-2125.00000000,68.59999847,95.98950195}, {4207.89990234,-2133.10009766,68.59999847,83.98754883}, {4205.50000000,-2142.39990234,68.59999847,69.98498535}, {4201.60009766,-2151.19995117,68.59999847,47.98291016}, {4195.70019531,-2157.60009766,68.59999847,35.98278809}, {4187.60009766,-2162.60009766,68.59999847,15.98022461}, {4180.00000000,-2164.39990234,68.59999847,3.97961426}, {4171.89990234,-2164.89990234,68.59999847,349.97961426}, {4164.00000000,-2163.60009766,68.59999847,339.97497559}, {4157.00000000,-2160.60009766,68.59999847,327.97192383}, {4151.10009766,-2156.39990234,68.59999847,315.96936035}, {4146.29980469,-2151.60009766,68.59999847,303.96679688}, {4142.39990234,-2145.00000000,68.59999847,291.96423340}, {4140.39990234,-2137.60009766,68.59999847,277.96166992}, {4139.60009766,-2130.39990234,68.59999847,267.95959473}, {4140.79980469,-2122.19995117,68.59999847,249.95654297}, {4144.00000000,-2114.10009766,68.59999847,235.95544434}, {4148.20019531,-2108.00000000,68.59999847,221.95336914}, {4153.70019531,-2102.80004883,68.59999847,211.95129395}, {4159.10009766,-2099.19995117,68.59999847,199.94824219}, {4165.29980469,-2096.89990234,68.59999847,193.94567871} };
Код:
public OnPlayerSpawn(playerid) { new Random = 0; Random = random(sizeof(Spawns)); SetPlayerPos(playerid, Spawns[Random][0], Spawns[Random][1], Spawns[Random][2]); SetPlayerFacingAngle(playerid, Spawns[Random][3]); return 1; }
Regards,
Cozza