27.12.2011, 10:55
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Last edited by Notis123; 03/01/2012 at 01:54 PM.
)
In this tutorial i will teach you how to make checkpoints
First of all you need pawno
Second of all you need some basic pawno knowledge
Third of all you got tired of what i said :P
We include
i will use zcmd
we define
White is the color that we will use but you can change it.
Now lets new some things
Now lets start with making the command
as you see we set his checkpoint at LV Airport and we set an id
To take the checkpoint coordinates you do /save [name] in game and you can take first 6 numbers like we did there.
The basic thing is to understand this not copy paste it.
Now lets go on public OnPlayerEnterCheckpoint and there is the most work.(not for everyone)
Now Lets make the Stop work command its the easier thing.
Lemme show you the full code
I hope you understood this tutorial and not just copy paste it.
You will also need ZCMD by Zeex
You can make this with any command processor it doesn't matter the work is the same.
Weesly's Tutorial is also useful: Weesly's CheckPointTutorial
First of all you need pawno
Second of all you need some basic pawno knowledge
Third of all you got tired of what i said :P
We include
pawn Code:
#include <a_samp>
#include <zcmd>
we define
pawn Code:
#define COLOR_WHITE 0xFFFFFFAA
Now lets new some things
pawn Code:
new CP[MAX_PLAYERS];
pawn Code:
COMMAND:work(playerid, params[])
{
CP[playerid] =1; // this sets the checkpoint id
SetPlayerCheckpoint(playerid, 1577.3411,1504.8600,10.5608, 4.0); //LV Airport ||Note: 4.0 is the checkpoint size
SendClientMessage(playerid,COLOR_WHITE,"Deliver the damaged passengers from LVAP to SFAP"); // we send the message to the player which we give him info where to go
return 1;
}
To take the checkpoint coordinates you do /save [name] in game and you can take first 6 numbers like we did there.
The basic thing is to understand this not copy paste it.
Now lets go on public OnPlayerEnterCheckpoint and there is the most work.(not for everyone)
pawn Code:
public OnPlayerEnterCheckpoint(playerid)
{
if (CP[playerid] ==1)
{
DisablePlayerCheckpoint(playerid); // disables his checkpoint since he/she reached it
SendClientMessage(playerid,COLOR_WHITE"You got 15000$ for transferring the damaged passengers from LVAP to SFAP"); // We send the message again
GivePlayerMoney(playerid, +15000); // we give him 15k for his work(i think you dont want to make him rich :P)
}
return 1;
}
pawn Code:
CMD:stopwork(playerid, params[])
{
DisablePlayerCheckpoint(playerid); // This fuction here disables the player checkpoint (ANY CHECKPOINT)
SendClientMessage(playerid, COLOR_WHITE, "You lost 1000$ for aborting a mission");
GivePlayerMoney(playerid, -1000); // We are getting his money
return 1;
}
pawn Code:
#include <a_samp>
#include <zcmd>
#define COLOR_WHITE 0xFFFFFFAA
new CP[MAX_PLAYERS];
COMMAND:work(playerid, params[])
{
CP[playerid] =1;
SetPlayerCheckpoint(playerid, 1577.3411,1504.8600,10.5608, 4.0);
SendClientMessage(playerid,COLOR_WHITE,"Deliver the damaged passengers from LVAP to SFAP");
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if (CP[playerid] ==1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_WHITE"You got 15000$ for transferring the damaged passengers from LVAP to SFAP");
GivePlayerMoney(playerid, +15000);
}
return 1;
CMD:stopwork(playerid, params[])
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_WHITE, "You lost 1000$ for aborting a mission");
GivePlayerMoney(playerid, -1000);
return 1;
}
}
You will also need ZCMD by Zeex
You can make this with any command processor it doesn't matter the work is the same.
Weesly's Tutorial is also useful: Weesly's CheckPointTutorial