27.12.2011, 03:47
Hello all. I just started working on a gamemode and it compiles great, but the server doesn't run. I DID set up server.cfg correctly. Heres the code and the error:
I wish I could figure it out. I probably made a stupid mistake.
pawn Код:
#include <a_samp>
#include <dini>
#pragma unused strtok
#pragma unused ret_memcpy
#define COLOR_ALICEBLUE (0xF0F8FFAA)
#define COLOR_ANTIQUEWHITE (0xFAEBD7AA)
#define COLOR_AQUA (0x00FFFFAA)
#define COLOR_AQUAMARINE (0x7FFFD4AA)
#define COLOR_AZURE (0xF0FFFFAA)
#define COLOR_BEIGE (0xF5F5DCAA)
#define COLOR_BISQUE (0xFFE4C4AA)
#define COLOR_BLACK (0x000000AA)
#define COLOR_BLANCHEDALMOND (0xFFEBCDAA)
#define COLOR_BLUE (0x0000FFAA)
#define COLOR_BLUEVIOLET (0x8A2BE2AA)
#define COLOR_BROWN (0xA52A2AAA)
#define COLOR_BURLYWOOD (0xDEB887AA)
#define COLOR_CADETBLUE (0x5F9EA0AA)
#define COLOR_CHARTREUSE (0x7FFF00AA)
#define COLOR_CHOCOLATE (0xD2691EAA)
#define COLOR_CORAL (0xFF7F50AA)
#define COLOR_CORNFLOWERBLUE (0x6495EDAA)
#define COLOR_CORNSILK (0xFFF8DCAA)
#define COLOR_CRIMSON (0xDC143CAA)
#define COLOR_CYAN (0x00FFFFAA)
#define COLOR_DARKBLUE (0x00008BAA)
#define COLOR_DARKCYAN (0x008B8BAA)
#define COLOR_DARKGOLDENROD (0xB8860BAA)
#define COLOR_DARKGRAY (0xA9A9A9AA)
#define COLOR_DARKGREY (0xA9A9A9AA)
#define COLOR_DARKGREEN (0x006400AA)
#define COLOR_DARKKHAKI (0xBDB76BAA)
#define COLOR_DARKMAGENTA (0x8B008BAA)
#define COLOR_DARKOLIVEGREEN (0x556B2FAA)
#define COLOR_DARKORANGE (0xFF8C00AA)
#define COLOR_DARKORCHID (0x9932CCAA)
#define COLOR_DARKRED (0x8B0000AA)
#define COLOR_DARKSALMON (0xE9967AAA)
#define COLOR_DARKSEAGREEN (0x8FBC8FAA)
#define COLOR_DARKSLATEBLUE (0x483D8BAA)
#define COLOR_DARKSLATEGRAY (0x2F4F4FAA)
#define COLOR_DARKSLATEGREY (0x2F4F4FAA)
#define COLOR_DARKTURQUOISE (0x00CED1AA)
#define COLOR_DARKVIOLET (0x9400D3AA)
#define COLOR_DEEPPINK (0xFF1493AA)
#define COLOR_DEEPSKYBLUE (0x00BFFFAA)
#define COLOR_DIMGRAY (0x696969AA)
#define COLOR_DIMGREY (0x696969AA)
#define COLOR_DODGERBLUE (0x1E90FFAA)
#define COLOR_FIREBRICK (0xB22222AA)
#define COLOR_FLORALWHITE (0xFFFAF0AA)
#define COLOR_FORESTGREEN (0x228B22AA)
#define COLOR_FUCHSIA (0xFF00FFAA)
#define COLOR_GAINSBORO (0xDCDCDCAA)
#define COLOR_GHOSTWHITE (0xF8F8FFAA)
#define COLOR_GOLD (0xFFD700AA)
#define COLOR_GOLDENROD (0xDAA520AA)
#define COLOR_GRAY (0x808080AA)
#define COLOR_GREY (0x808080AA)
#define COLOR_GREEN (0x008000AA)
#define COLOR_GREENYELLOW (0xADFF2FAA)
#define COLOR_HONEYDEW (0xF0FFF0AA)
#define COLOR_HOTPINK (0xFF69B4AA)
#define COLOR_INDIANRED (0xCD5C5CAA)
#define COLOR_INDIGO (0x4B0082AA)
#define COLOR_IVORY (0xFFFFF0AA)
#define COLOR_KHAKI (0xF0E68CAA)
#define COLOR_LAVENDER (0xE6E6FAAA)
#define COLOR_LAVENDERBLUSH (0xFFF0F5AA)
#define COLOR_LAWNGREEN (0x7CFC00AA)
#define COLOR_LEMONCHIFFON (0xFFFACDAA)
#define COLOR_LIGHTBLUE (0xADD8E6AA)
#define COLOR_LIGHTCORAL (0xF08080AA)
#define COLOR_LIGHTCYAN (0xE0FFFFAA)
#define COLOR_LIGHTGOLDENRODYELLOW (0xFAFAD2AA)
#define COLOR_LIGHTGRAY (0xD3D3D3AA)
#define COLOR_LIGHTGREY (0xD3D3D3AA)
#define COLOR_LIGHTGREEN (0x90EE90AA)
#define COLOR_LIGHTPINK (0xFFB6C1AA)
#define COLOR_LIGHTSALMON (0xFFA07AAA)
#define COLOR_LIGHTSEAGREEN (0x20B2AAAA)
#define COLOR_LIGHTSKYBLUE (0x87CEFAAA)
#define COLOR_LIGHTSLATEGRAY (0x778899AA)
#define COLOR_LIGHTSLATEGREY (0x778899AA)
#define COLOR_LIGHTSTEELBLUE (0xB0C4DEAA)
#define COLOR_LIGHTYELLOW (0xFFFFE0AA)
#define COLOR_LIME (0x00FF00AA)
#define COLOR_LIMEGREEN (0x32CD32AA)
#define COLOR_LINEN (0xFAF0E6AA)
#define COLOR_MAGENTA (0xFF00FFAA)
#define COLOR_MAROON (0x800000AA)
#define COLOR_MEDIUMAQUAMARINE (0x66CDAAAA)
#define COLOR_MEDIUMBLUE (0x0000CDAA)
#define COLOR_MEDIUMORCHID (0xBA55D3AA)
#define COLOR_MEDIUMPURPLE (0x9370D8AA)
#define COLOR_MEDIUMSEAGREEN (0x3CB371AA)
#define COLOR_MEDIUMSLATEBLUE (0x7B68EEAA)
#define COLOR_MEDIUMSPRINGGREEN (0x00FA9AAA)
#define COLOR_MEDIUMTURQUOISE (0x48D1CCAA)
#define COLOR_MEDIUMVIOLETRED (0xC71585AA)
#define COLOR_MIDNIGHTBLUE (0x191970AA)
#define COLOR_MINTCREAM (0xF5FFFAAA)
#define COLOR_MISTYROSE (0xFFE4E1AA)
#define COLOR_MOCCASIN (0xFFE4B5AA)
#define COLOR_NAVAJOWHITE (0xFFDEADAA)
#define COLOR_NAVY (0x000080AA)
#define COLOR_OLDLACE (0xFDF5E6AA)
#define COLOR_OLIVE (0x808000AA)
#define COLOR_OLIVEDRAB (0x6B8E23AA)
#define COLOR_ORANGE (0xFFA500AA)
#define COLOR_ORANGERED (0xFF4500AA)
#define COLOR_ORCHID (0xDA70D6AA)
#define COLOR_PALEGOLDENROD (0xEEE8AAAA)
#define COLOR_PALEGREEN (0x98FB98AA)
#define COLOR_PALETURQUOISE (0xAFEEEEAA)
#define COLOR_PALEVIOLETRED (0xD87093AA)
#define COLOR_PAPAYAWHIP (0xFFEFD5AA)
#define COLOR_PEACHPUFF (0xFFDAB9AA)
#define COLOR_PERU (0xCD853FAA)
#define COLOR_PINK (0xFFC0CBAA)
#define COLOR_PLUM (0xDDA0DDAA)
#define COLOR_POWDERBLUE (0xB0E0E6AA)
#define COLOR_PURPLE (0x800080AA)
#define COLOR_RED (0xFF0000AA)
#define COLOR_ROSYBROWN (0xBC8F8FAA)
#define COLOR_ROYALBLUE (0x4169E1AA)
#define COLOR_SADDLEBROWN (0x8B4513AA)
#define COLOR_SALMON (0xFA8072AA)
#define COLOR_SANDYBROWN (0xF4A460AA)
#define COLOR_SEAGREEN (0x2E8B57AA)
#define COLOR_SEASHELL (0xFFF5EEAA)
#define COLOR_SIENNA (0xA0522DAA)
#define COLOR_SILVER (0xC0C0C0AA)
#define COLOR_SKYBLUE (0x87CEEBAA)
#define COLOR_SLATEBLUE (0x6A5ACDAA)
#define COLOR_SLATEGRAY (0x708090AA)
#define COLOR_SLATEGREY (0x708090AA)
#define COLOR_SNOW (0xFFFAFAAA)
#define COLOR_SPRINGGREEN (0x00FF7FAA)
#define COLOR_STEELBLUE (0x4682B4AA)
#define COLOR_TAN (0xD2B48CAA)
#define COLOR_TEAL (0x008080AA)
#define COLOR_THISTLE (0xD8BFD8AA)
#define COLOR_TOMATO (0xFF6347AA)
#define COLOR_TURQUOISE (0x40E0D0AA)
#define COLOR_VIOLET (0xEE82EEAA)
#define COLOR_WHEAT (0xF5DEB3AA)
#define COLOR_WHITE (0xFFFFFFAA)
#define COLOR_WHITESMOKE (0xF5F5F5AA)
#define COLOR_YELLOW (0xFFFF00AA)
#define COLOR_YELLOWGREEN (0x9ACD32AA)
#define DEVELOPER "Matt - fundude.....(sa-mp)"
#define VERSION "v.0.0.1a"
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
new total_vehicles_from_files=0;
new h = 0, m = 0;
forward UpdateTime();
main()
{
print(" ");
print(" ");
print(" [0.3d RC7]Party Time");
printf("Version: %s", VERSION);
printf("Developer: %s", DEVELOPER);
print(" ");
print(" ");
}
public OnGameModeInit()
{
SendRconCommand("mapname PARTY");
SetTimer("UpdateTime()", 60000, true);
SetWeather(17);
AddPlayerClass(299, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(1, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(2, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(22, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(23, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(28, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(29, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(42, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(70, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(71, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(72, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(73, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(86, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(120, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(124, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(163, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(164, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(165, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(166, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(170, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(179, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(253, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(255, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(265, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(266, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(267, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(268, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(274, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(276, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(277, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(278, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(279, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(280, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(281, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(282, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(283, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(284, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(285, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(286, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(287, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(288, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(289, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(290, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(291, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(292, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(294, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
AddPlayerClass(295, 2323.6184,1283.2637,97.5524,90.0000, 0, 0, 0, 0, 0, 0);
if(!fexist("SERVER/STATS/record.ini"))
{
dini_Create("SERVER/STATS/record.ini");
dini_IntSet("SERVER/STATS/record.ini", "record", 0);
}
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
SetPlayerTime(playerid, h, m);
JoinMessage(playerid);
if(rcrd())
{
new str[50];
format(str, strlen(str), "New record of %i players online!", CountPlayersOnline());
SendClientMessageToAll(COLOR_YELLOW, str);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
LeaveMessage(playerid, reason);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2323.6184,1283.2637,97.5524);
SetPlayerFacingAngle(playerid, 90.00);
SetPlayerCameraPos(playerid, 2318.9031,1283.2516,97.5524);
SetPlayerCameraLookAt(playerid, 2323.6184,1283.2637,97.5524);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, 16, 99999);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 26, 99999);
GivePlayerWeapon(playerid, 29, 99999);
GivePlayerWeapon(playerid, 31, 99999);
GivePlayerWeapon(playerid, 34, 99999);
GivePlayerWeapon(playerid, 35, 99999);
GivePlayerWeapon(playerid, 46, 99999);
GivePlayerWeapon(playerid, 4, 99999);
SetPlayerArmedWeapon(playerid, 0);
SetPlayerTime(playerid, h, m);
SetPlayerPos(playerid, 2019.4993,1342.9958,10.8130);
SetPlayerFacingAngle(playerid, -90.00);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
public UpdateTime()
{
if(h == 24)
{
h = 0;
}
else
{
h++;
}
if(m == 60)
{
m = 0;
}
else
{
m++;
}
SetWorldTime(h);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
SetPlayerTime(i, h, m);
}
}
return 1;
}
//stocks
stock CountPlayersOnline()
{
new iCount = 0;
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
iCount++;
}
}
return iCount;
}
stock rcrd()
{
if(CountPlayersOnline() > dini_Int("SERVER/STATS/record.ini", "record"))
{
dini_IntSet("SERVER/STATS/record.ini", "record", CountPlayersOnline());
return true;
}
else
{
return false;
}
}
stock RandomiseNumberPlate(vehicleid,const format[])
{
new numstr[8];
new x = strlen(format);
if(x > 8) x = 8;
for(new i;i<x;i++)
{
switch(format[i])
{
case 'i':numstr[i]=random(10)+48;
case 's':numstr[i]=random(26)+97;
case 'S':numstr[i]=random(26)+65;
case '_',' ':numstr[i]=' ';
}
}
SetVehicleNumberPlate(vehicleid,numstr);
return 1;
}
stock LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
new vid;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read type
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
// Read Color1, Color2
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
//printf("%d,%d,%f,%f,%f,%f,%d,%d",total_vehicles_from_files+vehicles_loaded+1,vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
vid = AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes
RandomiseNumberPlate(vid,"SSS_iii");
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
return vehicles_loaded;
}
stock token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}
stock abs(int)
{
if (int < 0)
{
return -int;
}
else
{
return int;
}
}
stock JoinMessage(playerid)
{
new str[64], name[14];
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "%s has connected to the server!", name);
SendClientMessageToAll(-1, str);
return 1;
}
stock LeaveMessage(playerid, reason)
{
new string[64], name[MAX_PLAYER_NAME]; //defines "name" and "string"
GetPlayerName(playerid,name,MAX_PLAYER_NAME); //gets the players name
switch(reason) //switches according to the reason
{
case 0: format(string,sizeof string,"%s left the server. (Timed out)",name); //formats the message
case 1: format(string,sizeof string,"%s left the server. (Leaving)",name); //formats the message
case 2: format(string,sizeof string,"%s left the server. (Kicked/Banned)",name); //formats the message
}
SendClientMessageToAll(-1,string); //sends the message
return 1;
}
stock rando(minnum = cellmin, maxnum = cellmax)
{
return random(maxnum - minnum + 1) + minnum;
}
Код:
SA-MP Server: 0.3d-R2 Exception At Address: 0x0048E22B Registers: EAX: 0x0012FDA0 EBX: 0x012751EC ECX: 0x00000000 EDX: 0x004056F0 ESI: 0x00000000 EDI: 0x00FFF310 EBP: 0x0012FDB0 ESP: 0x0012FD88 EFLAGS: 0x00010286 Stack: +0000: 0x00FFF310 0x00FFF310 0x012751EC 0xFFFFFFFF +0010: 0x0012FD88 0x0012F9AC 0x0012FE5C 0x004920A8 +0020: 0x004ACCE0 0xFFFFFFFF 0x01275D04 0x004056FD +0030: 0x00000000 0x004010B6 0x00FFF310 0x0127E83C +0040: 0x01279AA8 0x00402B63 0x00FFF310 0x00000005 +0050: 0x0012FDF0 0x0127E83C 0x004E6288 0x00FFF310 +0060: 0x00000001 0x00000000 0x00000000 0x00004D90 +0070: 0x00004D94 0x00004DBC 0x00000DC0 0x00004DA0 +0080: 0x00000DC0 0x012751EC 0x01279AA8 0x00000000 +0090: 0x01274DA0 0x000048BC 0x0046D9A4 0x00FFF310 +00A0: 0x0012FE38 0x00000001 0x00A178D0 0xFFFFFFFF +00B0: 0x00000001 0x00A178D0 0x00483A2B 0x004E6288 +00C0: 0x004ABACD 0x00A12979 0xFFFFFFFF 0x00000000 +00D0: 0x00FFF310 0x0012FEDC 0x0049FEA8 0xFFFFFFFF +00E0: 0x00482E21 0x00000001 0x00000000 0x00000A28 +00F0: 0x0012FFC0 0x7FFD7000 0x00016200 0x00010101 +0100: 0x00000064 0x00001E61 0x00000078 0x00001650 +0110: 0x00A178D0 0x656D6167 0x65646F6D 0x00003531 +0120: 0x004B6014 0x004B6010 0x7FFD7000 0x004A0190 +0130: 0x0012FEA8 0x0012FFB0 0x0012FFB0 0x004920A8