[Tool/Web/Other] Map editor: (ALL SA-MP VERSIONS) with removebuilding support.
#61

Let me start this off with that I am paying for a server through a website.

I would just like to know how to put the map on my server, after I have finished editing it. I see a button "Export IPL" after editing something, so I'm guessing that I have to do that, but where do I put this in my server files? and what do I have to edit in my server.cfg in order for the server to start with the edited map, please really would love a detailed answer,

thanks in advance
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#62

Colors look scary lol.
Good work .
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#63

Quote:
Originally Posted by justsomeguy
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Ey when i start the map editor this is all i'm getting:

Anyone knows a solution?
Get closer to the map..
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#64

Sorry, but i found a bug, when i clicked into prev button and i am into 0 object they decrease the value and show me a infine alert range check error:

http://imageshack.us/photo/my-images...mapeditor.png/
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#65

good!
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#66

Just awesome. A great THANKS to you
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#67

Please please is there a way to get the objects you saved on 0.3c version?
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#68

How to use this: Some people dont know how so here it is
Load the MAP! lol so simple!
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#69

NOTE : The bug is:
If your pc has more ehh than 500.000 files this program CANNOT be runned! your pc must be clean to run this i have 5 PC'S XP,VISTA,W7,MAC,LINUX it works in XP,VISTA,W7 not on mac and linux :P
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#70

I got this problem..

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#71

new objects id ? 0.3d official please id :d
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#72

Код:
# ------------------------------------------------------
# stuff made by cessil (Late 2011)
# replacement sfpd interior without cell doors
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
# cell door components that can be used in all PDs
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
# taxi signs which can be attached to vehicles
19308, taxi01, taxi01, 150, 0
19309, taxi02, taxi02, 150, 0
19310, taxi03, taxi03, 150, 0
19311, taxi04, taxi04, 150, 0
# Area 51 fencing as seperate objects
19312, a51fencing, a51fencing, 200, 2097156
19313, a51fensin, a51fencing, 200, 2097156
# Car bullhorns
19314, bullhorns01, bullhorns01, 100, 0
# Deer
19315, deer01, deer01, 100, 0
# Ferris wheel cage with no roof
19316, FerrisCageBit01, FerrisWheel, 200, 0
# Guitars
19317, bassguitar01, bassguitar01, 100, 0
19318, flyingv01, flyingv01, 100, 0
19319, warlock01, warlock01, 100, 0
# Pumpkin
19320, pumpkin01, pumpkin01, 100, 0
19321, cuntainer, continX, 100, 2097152
# LS Mall Replacement
19322, mallb_laW02, mall_law, 200, 0
19323, lsmall_shop01, lsmall_shops, 200, 0
19325, lsmall_window01, lsmall_shops, 200, 2097220
19326, 7_11_sign01, 7_11_posters, 100, 0
19327, 7_11_sign02, 7_11_posters, 100, 0
19328, 7_11_sign03, 7_11_posters, 100, 0
19329, 7_11_sign04, 7_11_posters, 100, 0
# fireman hats
19330, fire_hat01, firehats, 100, 0
19331, fire_hat02, firehats, 100, 0
# hot air balloons
19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
# coffin
19339, coffin01, coffin01, 200, 0
# concrete slab for SF
19340, cslab01, carshow_sfse, 200, 0
# easter eggs
19341, easter_egg01, egg_texts, 100, 0
19342, easter_egg02, egg_texts, 100, 0
19343, easter_egg03, egg_texts, 100, 0
19344, easter_egg04, egg_texts, 100, 0
19345, easter_egg05, egg_texts, 100, 0
# hotdog
19346, hotdog01, hotdog01, 100, 0
Please, can you change the objects float point to %.4f from %.2f in 'Show Code'? ( Because the %.2f isn't enought exact )
Thanks!
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#73

it doesn't use %0.2f, but 0.4f is only used with removebuilding + 0.25 radius.. that's kinda enough imo..
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#74

How I can move my camera to a position without mouse ? I want to say... something like SetPlayerCameraPos... I want to edit a map which is far away in the sea.
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#75

Hold shift and use the WSAD keys
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#76

Quote:
Originally Posted by Manuel_P
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Hold shift and use the WSAD keys
I want to move to that position with coordonates, not with moving camera ... like SetPlayerCameraPos/SetPlayerPos...

The map is too far in the sea.
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#77

Quote:
Originally Posted by costel_nistor96
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I want to move to that position with coordonates, not with moving camera ... like SetPlayerCameraPos/SetPlayerPos...

The map is too far in the sea.
Go to the Views tab, enter the coords you want to set your camera on, and press the "Point Camera At These Coords"-button.
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#78

Quote:
Originally Posted by Manuel_P
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Go to the Views tab, enter the coords you want to set your camera on, and press the "Point Camera At These Coords"-button.
Thanks, I didn't saw this button. xD

*1
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#79

this map editor is bad.
He wrong defines Float:rX, Float:rY, Float:rZ objects
Ex. MartinBridge

MapEditor v0.32 is good.
MartinBridge1 = CreateObjectEx(16358, -168.3203,367.2422,10.6641, 0.0,0.0,284.75, 300.0);//correct coordinates
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#80

Quote:
Originally Posted by DANGER1979
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this map editor is bad.
He wrong defines Float:rX, Float:rY, Float:rZ objects
Ex. MartinBridge

MapEditor v0.32 is good.
MartinBridge1 = CreateObjectEx(16358, -168.3203,367.2422,10.6641, 0.0,0.0,284.75, 300.0);//correct coordinates
lolwut? I've never had issues like this with this (awesome) map editor...
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