Vehicle Owner Name System
#1

Hey guys,

I have a system that shows the owner name on a car:

pawn Код:
vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
    if(_:AVehicleData[vid][ZaText] != 0) Delete3DTextLabel(AVehicleData[vid][ZaText]);
    new string[50];
    format(string, 50, "Owner: {77FF00}%s",AVehicleData[vid][Owner]);
    AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
    Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
In the beginnen (OnPlayerConnect) The HouseFile_Load 's

pawn Код:
HouseFile_Load(HouseID, bool:OnlyLoadVehicles = false)
{
    new file[100], File:HFile, LineFromFile[100], ParameterName[50], ParameterValue[50];
    // Setup local variables
    new cModel, cPaint, components[14], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, vid, bool:VehicleClamped, cFuel = -1;

    format(file, sizeof(file), HouseFile, HouseID); // Construct the complete filename for this house-file

    if (fexist(file))
    {
        HFile = fopen(file, io_read); // Open the housefile for reading

        fread(HFile, LineFromFile); // Read the first line of the file

        // Set the house so it cannot be entered by anyone, except the owner (close the house)
        AHouseData[HouseID][HouseOpened] = false;

        // Keep reading until the end of the file is found (no more data)
        while (strlen(LineFromFile) > 0)
        {
            StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile
            sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue

            // If OnlyLoadVehicles is "false", only load the house-data
            // If OnlyLoadVehicles is "true", only load the vehicle-data
            if (OnlyLoadVehicles == false)
            {
                // Store the proper value in the proper place
                if (strcmp(ParameterName, "HouseName", false) == 0) // If the parametername is correct ("HouseName")
                    format(AHouseData[HouseID][HouseName], 24, ParameterValue); // Store the HouseName
                if (strcmp(ParameterName, "HouseX", false) == 0) // If the parametername is correct ("HouseX")
                    AHouseData[HouseID][HouseX] = floatstr(ParameterValue); // Store the HouseX
                if (strcmp(ParameterName, "HouseY", false) == 0) // If the parametername is correct ("HouseY")
                    AHouseData[HouseID][HouseY] = floatstr(ParameterValue); // Store the HouseY
                if (strcmp(ParameterName, "HouseZ", false) == 0) // If the parametername is correct ("HouseZ")
                    AHouseData[HouseID][HouseZ] = floatstr(ParameterValue); // Store the HouseZ
                if (strcmp(ParameterName, "HouseLevel", false) == 0) // If the parametername is correct ("HouseLevel")
                    AHouseData[HouseID][HouseLevel] = strval(ParameterValue); // Store the HouseLevel
                if (strcmp(ParameterName, "HouseMaxLevel", false) == 0) // If the parametername is correct ("HouseMaxLevel")
                    AHouseData[HouseID][HouseMaxLevel] = strval(ParameterValue); // Store the HouseMaxLevel
                if (strcmp(ParameterName, "HousePrice", false) == 0) // If the parametername is correct ("HousePrice")
                    AHouseData[HouseID][HousePrice] = strval(ParameterValue); // Store the HousePrice
                if (strcmp(ParameterName, "Owned", false) == 0) // If the parametername is correct ("Owned")
                {
                    if (strcmp(ParameterValue, "Yes", false) == 0) // If the value "Yes" was read
                        AHouseData[HouseID][Owned] = true; // House is owned
                    else
                        AHouseData[HouseID][Owned] = false; // House is not owned
                }
                if (strcmp(ParameterName, "Owner", false) == 0) // If the parametername is correct ("Owner")
                    // Store the Owner (Owner will hold "1" if there is no owner (empty string), done by "sscanf" I guess)
                    // But this doesn't matter, as the owner will never be displayed when the house is not owned by someone
                    format(AHouseData[HouseID][Owner], 24, ParameterValue);
                if (strcmp(ParameterName, "Insurance", false) == 0) // If the parametername is correct ("Insurance")
                    AHouseData[HouseID][Insurance] = strval(ParameterValue); // Store the Insurance
            }
            else // OnlyLoadVehicles is "true", so only read the vehicle-data
            {
                if (strcmp(ParameterName, "[Vehicle]", false) == 0) // If the parametername is correct ("[Vehicle]")
                {
                    // Clear all data to start a new vehicle
                    cModel = 0;
                    cPaint = 0;
                    cFuel = -1;
                    for (new i; i < 14; i++)
                        components[i] = 0;
                }
                if (strcmp(ParameterName, "VehicleModel", false) == 0) // If the parametername is correct ("VehicleModel")
                    cModel = strval(ParameterValue); // Store the VehicleModel
                if (strcmp(ParameterName, "Fuel", false) == 0) // If the parametername is correct ("Fuel")
                    cFuel = strval(ParameterValue); // Store the Fuel
                if (strcmp(ParameterName, "VehiclePaintJob", false) == 0) // If the parametername is correct ("VehiclePaintJob")
                    cPaint = strval(ParameterValue); // Store the VehiclePaintJob
                if (strcmp(ParameterName, "VehicleSpoiler", false) == 0) // If the parametername is correct ("VehicleSpoiler")
                    components[0] = strval(ParameterValue); // Store the VehicleSpoiler
                if (strcmp(ParameterName, "VehicleHood", false) == 0) // If the parametername is correct ("VehicleHood")
                    components[1] = strval(ParameterValue); // Store the VehicleHood
                if (strcmp(ParameterName, "VehicleRoof", false) == 0) // If the parametername is correct ("VehicleRoof")
                    components[2] = strval(ParameterValue); // Store the VehicleRoof
                if (strcmp(ParameterName, "VehicleSideSkirt", false) == 0) // If the parametername is correct ("VehicleSideSkirt")
                    components[3] = strval(ParameterValue); // Store the VehicleSideSkirt
                if (strcmp(ParameterName, "VehicleLamps", false) == 0) // If the parametername is correct ("VehicleLamps")
                    components[4] = strval(ParameterValue); // Store the VehicleLamps
                if (strcmp(ParameterName, "VehicleNitro", false) == 0) // If the parametername is correct ("VehicleNitro")
                    components[5] = strval(ParameterValue); // Store the VehicleNitro
                if (strcmp(ParameterName, "VehicleExhaust", false) == 0) // If the parametername is correct ("VehicleExhaust")
                    components[6] = strval(ParameterValue); // Store the VehicleExhaust
                if (strcmp(ParameterName, "VehicleWheels", false) == 0) // If the parametername is correct ("VehicleWheels")
                    components[7] = strval(ParameterValue); // Store the VehicleWheels
                if (strcmp(ParameterName, "VehicleStereo", false) == 0) // If the parametername is correct ("VehicleStereo")
                    components[8] = strval(ParameterValue); // Store the VehicleStereo
                if (strcmp(ParameterName, "VehicleHydraulics", false) == 0) // If the parametername is correct ("VehicleHydraulics")
                    components[9] = strval(ParameterValue); // Store the VehicleHydraulics
                if (strcmp(ParameterName, "VehicleFrontBumper", false) == 0) // If the parametername is correct ("VehicleFrontBumper")
                    components[10] = strval(ParameterValue); // Store the VehicleFrontBumper
                if (strcmp(ParameterName, "VehicleRearBumper", false) == 0) // If the parametername is correct ("VehicleRearBumper")
                    components[11] = strval(ParameterValue); // Store the VehicleRearBumper
                if (strcmp(ParameterName, "VehicleVentRight", false) == 0) // If the parametername is correct ("VehicleVentRight")
                    components[12] = strval(ParameterValue); // Store the VehicleVentRight
                if (strcmp(ParameterName, "VehicleVentLeft", false) == 0) // If the parametername is correct ("VehicleVentLeft")
                    components[13] = strval(ParameterValue); // Store the VehicleVentLeft

                if (strcmp(ParameterName, "Color1", false) == 0) // If the parametername is correct ("Color1")
                    Col1 = strval(ParameterValue); // Store the Color1
                if (strcmp(ParameterName, "Color2", false) == 0) // If the parametername is correct ("Color2")
                    Col2 = strval(ParameterValue); // Store the Color2

                if (strcmp(ParameterName, "VehicleX", false) == 0) // If the parametername is correct ("VehicleX")
                    cx = floatstr(ParameterValue); // Store the VehicleX
                if (strcmp(ParameterName, "VehicleY", false) == 0) // If the parametername is correct ("VehicleY")
                    cy = floatstr(ParameterValue); // Store the VehicleY
                if (strcmp(ParameterName, "VehicleZ", false) == 0) // If the parametername is correct ("VehicleZ")
                    cz = floatstr(ParameterValue); // Store the VehicleZ
                if (strcmp(ParameterName, "VehicleAngle", false) == 0) // If the parametername is correct ("VehicleAngle")
                    crot = floatstr(ParameterValue); // Store the VehicleAngle

                if (strcmp(ParameterName, "Clamped", false) == 0) // If the parametername is correct ("Clamped")
                {
                    if (strcmp(ParameterValue, "Yes", false) == 0) // If the value "Yes" was read
                        VehicleClamped = true; // Vehicle is clamped
                    else
                        VehicleClamped = false; // Vehicle is not clamped
                }

                if (strcmp(ParameterName, "[/Vehicle]", false) == 0) // If the parametername is correct ("[/Vehicle]")
                {
                    // Set both colors to 1 if they are 0 AND if there is a paintjob applied
                    if ((Col1 == 0) && (cPaint != 0))
                        Col1 = 1;
                    if ((Col2 == 0) && (cPaint != 0))
                        Col2 = 1;

                    // The "[/Vehicle]" is found, this means that all data about this vehicle is now stored in the variables
                    // Now add the vehicle to the house and set it's data
                    vid = House_AddVehicle(HouseID, cModel, cPaint, components, cx, cy, cz, crot, Col1, Col2);
                    AVehicleData[vid][Clamped] = VehicleClamped;
                    // Also set the fuel (set it to maximum when the fuel parameter wasn't inside the file)
                    if (cFuel == -1)
                        AVehicleData[vid][Fuel] = MaxFuel;
                    else // If the parameter was there, store it
                        AVehicleData[vid][Fuel] = MaxFuel;
                }
            }

            // Read the next line of the file
            fread(HFile, LineFromFile);
        }

        // Check if the maximum house-level isn't 0 (when updating to the new version)
        if (AHouseData[HouseID][HouseMaxLevel] == 0)
            AHouseData[HouseID][HouseMaxLevel] = 10; // Set the maximum level to 10

        // Close the file
        fclose(HFile);

        // Return if the file was read correctly
        return 1;
    }
    else
        return 0; // Return 0 if the file couldn't be read (doesn't exist)
}
But now at the moment, when I go online, I first must /park it before it shows up. But I want, when a player comes online, it directly shows up the good owner name.

pawn Код:
House_ReplaceVehicle(HouseID, CarSlot)
{
    // Setup local variables
    new vid, cModel, cPaint, cComponents[14], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, Float:Health, cFuel;
    new panels, doors, lights, tires;

    // Get the data from the already existing vehicle that was parked before
    vid = AHouseData[HouseID][VehicleIDs][CarSlot];
    cModel = AVehicleData[vid][Model];
    cPaint = AVehicleData[vid][PaintJob];
    cFuel = AVehicleData[vid][Fuel];
    for (new i; i < 14; i++)
        cComponents[i] = AVehicleData[vid][Components][i];
    Col1 = AVehicleData[vid][Color1];
    Col2 = AVehicleData[vid][Color2];
    cx = AVehicleData[vid][SpawnX];
    cy = AVehicleData[vid][SpawnY];
    cz = AVehicleData[vid][SpawnZ];
    crot = AVehicleData[vid][SpawnRot];
    GetVehicleHealth(vid, Health);
    GetVehicleDamageStatus(vid, panels, doors, lights, tires);

    // Delete the vehicle and clear the data
    Vehicle_Delete(vid);

    // Create a new vehicle in the same carslot
    vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2); // the same as above..
    if(_:AVehicleData[vid][ZaText] != 0) Delete3DTextLabel(AVehicleData[vid][ZaText]);
    new string[50];
    format(string, 50, "Owner: {77FF00}%s",AVehicleData[vid][Owner]);
    AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
    Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4); // till here.

    // Update the fuel of the vehicle to the previous setting
    AVehicleData[vid][Fuel] = cFuel;
    // Update the health to what it was before and update the bodywork
    SetVehicleHealth(vid, Health);
    UpdateVehicleDamageStatus(vid, panels, doors, lights, tires);
    return vid;
}
Someone has an idea on where to put it so it shows up when you connect?


OnPLayerConnect:
pawn Код:
public OnPlayerConnect(playerid)
{
    // Always allow NPC's to login without password or account
    if (IsPlayerNPC(playerid))
        return 1;

    // Setup local variables
    new Name[MAX_PLAYER_NAME], Namev[MAX_PLAYER_NAME], NewPlayerMsg[128], VIPMsg[128], HouseID;

    // Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
    SetPVarInt(playerid, "PVarMoney", 0);
    SetPVarInt(playerid, "PVarScore", 0);

    // Get the playername
    GetPlayerName(playerid, Name, sizeof(Name));
    GetPlayerName(playerid, Namev, sizeof(Namev));
    // Also store this name for the player
    GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
    // Send a message to all players to let them know somebody else joined the server

    // Try to load the player's datafile ("PlayerFile_Load" returns "1" is the file has been read, "0" when the file cannot be read)
    if (PlayerFile_Load(playerid) == 1)
    {
        // Check if the player is still banned
        if (APlayerData[playerid][BanTime] < gettime()) // Player ban-time is passed
            ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT, TXT_DialogLoginTitle, TXT_DialogLoginMsg, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
        else // Player is still banned
        {
            ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
            Kick(playerid); // Kick the player
        }
    }
    else
        ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, TXT_DialogRegisterTitle, TXT_DialogRegisterMsg, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);

    format(VIPMsg, 128, "VIP: {FF6600}%s (%i) {FFFFFF}has joined the server", Namev, playerid);
    format(NewPlayerMsg, 128, TXT_PlayerJoinedServer, Name, playerid);
    if (APlayerData[playerid][PlayerLevel] == 1)
    {
        SendClientMessageToAll(0xFFFFFFFF, VIPMsg);
    }
    else
    {
        SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
    }
    // The houses have been loaded but not the cars, so load all vehicles assigned to the player's houses
    for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
    {
        // Get the HouseID from this slot
        HouseID = APlayerData[playerid][Houses][HouseSlot];
        // Check if there is a house in this slot
        if (HouseID != 0)
            HouseFile_Load(HouseID, true); // Load the cars of the house
    }

    // Speedometer setup
    Speedometer_Setup(playerid);

    // MissionText TextDraw setup
    APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, " "); // Setup the missiontext at the bottom of the screen
    TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
    TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
    TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext
   
   
    // Display a message if the player hasn't accepted the rules yet
    if (APlayerData[playerid][RulesRead] == false)
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You haven't accepted the {FFFF00}/rules{FF0000} yet");

    return 1;
}
Someone Please help me?
Reply
#2

Bump.

Sorry, AND no i'm not a vip.
Reply
#3

Bump 4 days later..
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