[FilterScript] [FS]16+ Drifting Points With There Mapping for 0.3c / 0.3d!!!! :)
#1

Credits:-
this FS is scripted & Mapped By : $$Killer$$
About This FS
this is a drifting Points FS it's about more than 16 drifting points
Commands :-
/tokyo
/drift1
/drift2
/drift3
/drift4
/drift5
/drift6
/drift7
/drift8
/drift9
/drift10
/drift11
/drift12
/drift13
/drift14
/drift15
/drift16
Download:-
here u can download the FS : $$Killer$$.pwn when u download it Compile It To Any Way U Whant
Note:-
If U Loved This FS Plz Give Me Some Repuration Points
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#2

what do you mean 16 drifting points? you mean teles?
and it seems more like a map and not FS.
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#3

Quote:
Originally Posted by xkirill
View Post
what do you mean 16 drifting points? you mean teles?
and it seems more like a map and not FS.
I think it means 16 drift places. xD
_______________
Amm... Good job.
Best regards!
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#4

Yea it's 16 + drifting teleports with their mapping in a FS
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#5

is it in your TDC server? cool cmds
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#6

good thx, i try this !!
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#7

u are welcome all @NeonMan TDC server is turned off [ Server isn't working!!! ] we need donations there
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#8

Thank you! it so nice!!!
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#9

This is not a proper filterscript.
First of all it does just include alot of objects and some commands with simple teleportation and chat message.
And why the heck do you use OnGameModeInit() for a filterscript?
I would rather use OnFilterscriptInit(), removing the "#if defined" and "#endif" part and making the map atleast unloadable in OnFilterScriptExit()
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#10

Quote:
Originally Posted by BigETI
View Post
This is not a proper filterscript.

First of all it does just include alot of objects and some commands with simple teleportation and chat message.

And why the heck do you use OnGameModeInit() for a filterscript?

I would rather use OnFilterscriptInit(), removing the "#if defined" and "#endif" part and making the map atleast unloadable in OnFilterScriptExit()
Why get soooooo picky over a good release?
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#11

Quote:
Originally Posted by sciman001
View Post
Why get soooooo picky over a good release?
No I just browsed through the forum and saw this thread which is not even a proper filterscript (it\'s more like a gamemode)


By the way writing inside OnGameModeInit() is kinda useless because it gets only called if a gamemode has started!

(Means you can\'t load this FS properly after the gamemode has started and unloading will cause that the objects will be still there unless after gamemode restart/exit)
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#12

Cool thnx
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#13

thnkx all but plz if u really like it REP+ Me Plz
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#14

GooD One : THnx For It
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#15

np man
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#16

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(36) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(441) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(741) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(742) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(885) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1415) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1505) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1511) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1677) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1679) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1685) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1690) : warning 217: loose indentation

C:\Documents and Settings\Adb05nd5\Desktop\D.pwn(1694) : warning 217: loose indentation

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase



13 Warnings.
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#17

Ok NeonMan but warning ,ake the script works too
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#18

screen shits?
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#19

Okay Nice
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#20

Nice yoyo :d ill gonna use this in the new gamemode :d but as he said, you should use onfiltersctiptinit for tjat, anyways nice done
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