10.12.2011, 17:59
Quote:
NG-RP relies heavily upon Timers to do many different things, but at this moment I haven't had any records of failure.
We're hosting upon a x64 Windows. |
if 64x means 64 bit i'm guessing.
NG-RP relies heavily upon Timers to do many different things, but at this moment I haven't had any records of failure.
We're hosting upon a x64 Windows. |
64 bit on a 32 bit sa-mp software? so wouldnt 64x mean nothing in what you posted?
if 64x means 64 bit i'm guessing. |
... This leads me to the question of; Why haven't bigger servers got this issue? Why wasn't it picked up in the RC stages, and why haven't BETA testers raised this issue a while ago (as most of the BETA testers have some relevance to massive servers).
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new Float:x,Float:y,Float:z; GetVehiclePos(carid, x, y, z); ObjectReparation[carid]=CreateDynamicObject(18671, x , y , z , 0.000000, 0.000000, 0.000000,-1,-1,-1,100.0); SetTimerEx("ReparerVehicule", 10000, false, "ii", playerid, carid);
public ReparerVehicule(playerid, carid, prix) { SetVehicleHealth(carid, 1000.0); RepairVehicle(carid); DestroyDynamicObject(ObjectReparation[carid]); return 1; }
Код:
new Float:x,Float:y,Float:z; GetVehiclePos(carid, x, y, z); ObjectReparation[carid]=CreateDynamicObject(18671, x , y , z , 0.000000, 0.000000, 0.000000,-1,-1,-1,100.0); SetTimerEx("ReparerVehicule", 10000, false, "ii", playerid, carid); Код:
public ReparerVehicule(playerid, carid, prix) { SetVehicleHealth(carid, 1000.0); RepairVehicle(carid); DestroyDynamicObject(ObjectReparation[carid]); return 1; } |
SetTimerEx("ReparerVehicule", 10000, false, "ii", playerid, carid);//2
public ReparerVehicule(playerid, carid, prix)//3
give u guys my test result, i have this porblem when i move to 0.3d, and i found a include called timer fix(search this forum), and I run it with my gm, i found it said timer slot is not enough after several hours, it explained everthing, so re check all my gm timers and fs timers, and give all timers with respective killtimer(), and it goes 24 hours no problem. Now i move it to 0.3d-r2, keep testing more time. so if you want to use timer fix, dont forget to change timer slot in that inc file(128 by default), so after you run a while with that inc, you will see what happened to your timers, that is what i do, hope it will help
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The reason why we have problem with it and why there just a small group to have this issue is that people don't reply they question,it's not useful to reply for this bug because people have made it.
We just need an help from someone here,samp creator maybe. So,why you don't send the right timer setting? or a good configuration of timer |
Guys, this is NOT a sa-mp bug, but it's related to script or plugins.
Can one of you which has timer issue PLEASE do the following: - Run all scripts and filterscripts in full debug symbols? (pawn compile option) - Put on crashdetect - Report full list of plugins you use and their versions This is the ONLY way that will help us figure it out, this is 100% NOT a sa-mp problem as servers far larger than yours with maginutes more complex script run fine. |