Posts: 1,097
Threads: 97
Joined: Jul 2010
Reputation:
0
Does the new playerlimit mean that SA:MP is much more stable now?
Posts: 3,138
Threads: 71
Joined: May 2008
Reputation:
0
800 slots - nice update. It was tested?
800 player slots ! Totally awesome, never anticipated that update.
Posts: 1,057
Threads: 90
Joined: May 2009
Reputation:
0
This player slot fix is really important for my server, but do players need to download the R2 client to play on the server if I update the server?
Posts: 281
Threads: 2
Joined: Sep 2011
Quote:
but do players need to download the R2 client to play on the server if I update the server?
|
No, they needn\'t
Posts: 162
Threads: 4
Joined: Aug 2011
Reputation:
0
Nice, 800 players, good job kalcor
Posts: 2,172
Threads: 81
Joined: Jul 2011
Reputation:
0
OMG'
Aswome kye, 800 Solts now hahaha, now we will se the first server whit 800/800 players online xD
Posts: 31
Threads: 0
Joined: Jul 2011
Reputation:
0
Discovered a bug!
If you select a skin to use the function SpawnPlayer(playerid); instead of the "spawn", then the player will be kicked.
This is a serious problem for many RP mods.
Sorry for my bad english.
Posts: 223
Threads: 4
Joined: Nov 2009
Reputation:
0
In some places of map occur lags(by jerks) if the function PlayAudioStreamForPlayer is active...
Posts: 2,268
Threads: 89
Joined: Apr 2009
Reputation:
0
The 800 slots thing was useless.. but still... good job!