04.12.2011, 23:20
WTH
I have a kill death percentage thing, and look at this code:
I have 25 kills and 1 death. And it says %1. If I make %%%d into %d it says 11. Any ideas? This is scary... and I tested it with 25/1*100 and it still says 11...

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SendDeathMessage(killerid, playerid, reason);
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, killerid);
SetTimerEx("spec", 5000, false, "i", playerid);
HandleKS(playerid, killerid);
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
if(pInfo[playerid][team] == 0)
{
gt--;
}
else if(pInfo[playerid][team] == 1)
{
bt--;
}
TextDrawHideForPlayer(playerid, rTD[playerid]);
TextDrawHideForPlayer(playerid, kdTD[playerid]);
TextDrawHideForPlayer(killerid, rTD[killerid]);
TextDrawHideForPlayer(killerid, kdTD[killerid]);
pInfo[playerid][deaths]++;
pInfo[killerid][kills]++;
kdP[killerid] = pInfo[killerid][kills]/pInfo[killerid][deaths]*100;
if(pInfo[killerid][kills] >= 25)
{
pInfo[killerid][rank] = 2;
}
else if(pInfo[killerid][kills] >= 50)
{
pInfo[killerid][rank] = 3;
}
else if(pInfo[killerid][kills] >= 75)
{
pInfo[killerid][rank] = 4;
}
else if(pInfo[killerid][kills] >= 100)
{
pInfo[killerid][rank] = 5;
}
else if(pInfo[killerid][kills] >= 125)
{
pInfo[killerid][rank] = 6;
}
else if(pInfo[killerid][kills] >= 150)
{
pInfo[killerid][rank] = 7;
}
else
{
pInfo[killerid][rank] = 1;
}
new tdS2[10];
format(tdS2, sizeof(tdS2), "RANK: %i", pInfo[killerid][rank]);
TextDrawSetString(rTD[killerid], tdS2);
new tdsS2[10];
format(tdsS2, sizeof(tdsS2), "%i:%i - %%%d", pInfo[playerid][kills], pInfo[playerid][deaths], kdP[playerid]);
TextDrawSetString(kdTD[killerid], tdsS2);
TextDrawShowForPlayer(killerid, kdTD[killerid]);
TextDrawShowForPlayer(killerid, rTD[killerid]);
}
else
{
SendDeathMessage(killerid, playerid, reason);
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, killerid);
SetTimerEx("spec", 5000, false, "i", playerid);
HandleKS(playerid, killerid);
if(pInfo[playerid][team] == 0)
{
gt--;
}
else if(pInfo[playerid][team] == 1)
{
bt--;
}
TextDrawHideForPlayer(playerid, rTD[playerid]);
TextDrawHideForPlayer(playerid, kdTD[playerid]);
pInfo[playerid][deaths]++;
}
return 1;
}