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Quote:
Originally Posted by Norn
I wish when they readd the pause feature (if they do) they add a callback to detect pauses as removing it the first time already broke a lot of scripts and I imagine people will be readding this feature after reading the first page.
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Does this now mean we can track whether players have alt-tabbed through the OnPlayerUpdate method?
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Quote:
Originally Posted by Calgon
Does this now mean we can track whether players have alt-tabbed through the OnPlayerUpdate method?
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Yea, and the drunk-level one
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Lets wait for december for 0.3d:S
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It's sad to see that the game pausing related to menu is reverted, but hopefully it will be re-done in future.
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First time i'm glad when a feature gets reverted.
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Why revert it? Just fix it! If you know you'll be able to fix it in the future, why not fix it now. SA-MP has never been rushed to be released so why rush it now, just take the time and fix it. This is something SA:MP servers really need instead of stuff like licence plates...
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Actually it doesn't very matter to revert it, since the game is still paused when you are alt-tabbed.
I agree what Y_Less say that I don't think Kye knows how to solve the problem atm. If he does it would have been fixed already. I think this is also the reason why it costs a longer time than the others to release RC9-3. He tried to fix it but he failed, and he needs some time to revert it.
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I'm glad it was reverted, making vehicles stop instantly on ESC wasn't really solving the pause problem, it was more like adding even more grief and abuse to it
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It is good that they removed the sound in the game pause.
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Thanks for the new update Kalcor.