23.11.2011, 19:03
(
Последний раз редактировалось Mauzen; 24.11.2011 в 00:00.
)
Hi guys,
again it has been quite a while since I posted something regarding SutD here. I was missing the time to continue it, but some weeks ago I restarted developing it. As the project is progressing well, i reached a point, where a group of testers gets more and more imoprtant, so I already planned to post this for a while.
SutD
First of all Ill give a short summary what my project called "SutD: The early chapters" is:
Today, the concept of SutD is almost 1,5 years old. Originally it was planned to be a Co-op zombie survival mode (this concept is explained in the link in my signature). Developement started in last year's august and is still running (however I took several short or long breaks during that time).
The concept required a quite complex set of features, so I quickly came to the decision that a modular, scripting-engine-like projectdesign would be most efficient: the idea of the "SutD-engine" was born, an independent set of modules that could be used for any kind of gamemode without the need to change everything. Actually that engine contains 16 different, mostly independent includes with total more than 10,000 lines and provides a big set of functions and features (that I am quite proud of to be honest ).
Some time ago SutD developement made a turn, as I decided to suspend the original zombie survival project to create a TDM instead. The main reasons were that the SutD system had become quite complex and certainly needs some time to get used to it, and the upcoming sa-mp 0.3d version which doesnt support the CNPC plugin, and this is essential for NPC zombies. So this way interested people could get used to the SutD system, and I got something to play until I can continue working with bots. The result is SutD: Tec.
As I always paid attention to a nice and authentic story behind the gamemode, Tec covers the happenings some time before, that led to the zombie outbreak. In short, political decisions caused the cold war not to end. Conflicts between east and west got worse and led to a real WW3 in mid 2000's years. This is where Tec takes place. (A greatly more detailed storyline will follow some time later)
So in Tec there will be 2 opponent forces fighting against each other in different scenarios that all are a part in the SutD story. Objectives will vary, it is not just a TDM server, but will contain sub-gamemodes like attack and defend, static warfare (domination), guerilla scenarios, or even complex, singleplayer-like missions.
The gaming experience is supported by the set of advanced features provided by my SutD engine, like e.g. these:
For actual infos check the feature presentation section in the new forum, forum.mauzen.net that I update frequently.
So Tec is not ab usual TDM, but is gonna be a complex tactical shooter, and I am quite sure that there will be a lot of people who dislike that complexity. However Im also sure that there will be people like me who love it.
Betatesters
So what do I need betatesters for? Firstly a TDM needs a team to test it of course, unlike most of the other features I cant test that alone. Also a big part of the betatester's job will be balancing. The big amount of dynamic things requires a complete balancing overhaul, values are mostly random yet, as I just cant balance it alone of course. Finding bugs will be another omnipresent job, as well as performance tests. Betatesters will also be some kind of guinea pigs: for me as the developer it is no problem to understand and use the sutd features, but I also need to know how others, new to the system, get along with it, so I can reduce problems.
I will probably need 5-7 betatesters, that I will choose from all of you who might apply.
My minimum requirements to any betatester are these:
Thats all I got in mind so far. If you read the giant text (every time I start to write, I cant stop ) you were probably interested and serious about it. If you still are now, and match the requirements, feel free to send me a PM here or on forum.mauzen.net.
Be sure to say something about all requirements, and introduce yourself a bit, so I got an idea of who you are. Please also include these infos:
So far. Im not sure when I will decide who gets the job. Please excuse if I respond to your application late, or not at all, but be sure that I read all applications carefully.
Thanks for your attention and interest.
again it has been quite a while since I posted something regarding SutD here. I was missing the time to continue it, but some weeks ago I restarted developing it. As the project is progressing well, i reached a point, where a group of testers gets more and more imoprtant, so I already planned to post this for a while.
SutD
First of all Ill give a short summary what my project called "SutD: The early chapters" is:
Today, the concept of SutD is almost 1,5 years old. Originally it was planned to be a Co-op zombie survival mode (this concept is explained in the link in my signature). Developement started in last year's august and is still running (however I took several short or long breaks during that time).
The concept required a quite complex set of features, so I quickly came to the decision that a modular, scripting-engine-like projectdesign would be most efficient: the idea of the "SutD-engine" was born, an independent set of modules that could be used for any kind of gamemode without the need to change everything. Actually that engine contains 16 different, mostly independent includes with total more than 10,000 lines and provides a big set of functions and features (that I am quite proud of to be honest ).
Some time ago SutD developement made a turn, as I decided to suspend the original zombie survival project to create a TDM instead. The main reasons were that the SutD system had become quite complex and certainly needs some time to get used to it, and the upcoming sa-mp 0.3d version which doesnt support the CNPC plugin, and this is essential for NPC zombies. So this way interested people could get used to the SutD system, and I got something to play until I can continue working with bots. The result is SutD: Tec.
As I always paid attention to a nice and authentic story behind the gamemode, Tec covers the happenings some time before, that led to the zombie outbreak. In short, political decisions caused the cold war not to end. Conflicts between east and west got worse and led to a real WW3 in mid 2000's years. This is where Tec takes place. (A greatly more detailed storyline will follow some time later)
So in Tec there will be 2 opponent forces fighting against each other in different scenarios that all are a part in the SutD story. Objectives will vary, it is not just a TDM server, but will contain sub-gamemodes like attack and defend, static warfare (domination), guerilla scenarios, or even complex, singleplayer-like missions.
The gaming experience is supported by the set of advanced features provided by my SutD engine, like e.g. these:
- Completely serversided weapons: very accurate hitdetection for currently 4 different hitzones, an almost unlimited set of different unique weapons (not just the GTA ones), weapon upgrades, different ammo types, ...
- Advanced but intuitiv inventory system: not just weapons and ammo is managed this way, but there is also a large set of items available.
- Complex perk system: Exp and level system, different character classes with unique skills, passive and active perks.
- Tons of skill statistics: Shots, hits (accuracy), favourite weapons, commando skills (a feature in dev big enough for an own thread), ...
For actual infos check the feature presentation section in the new forum, forum.mauzen.net that I update frequently.
So Tec is not ab usual TDM, but is gonna be a complex tactical shooter, and I am quite sure that there will be a lot of people who dislike that complexity. However Im also sure that there will be people like me who love it.
Betatesters
So what do I need betatesters for? Firstly a TDM needs a team to test it of course, unlike most of the other features I cant test that alone. Also a big part of the betatester's job will be balancing. The big amount of dynamic things requires a complete balancing overhaul, values are mostly random yet, as I just cant balance it alone of course. Finding bugs will be another omnipresent job, as well as performance tests. Betatesters will also be some kind of guinea pigs: for me as the developer it is no problem to understand and use the sutd features, but I also need to know how others, new to the system, get along with it, so I can reduce problems.
I will probably need 5-7 betatesters, that I will choose from all of you who might apply.
My minimum requirements to any betatester are these:
- Registered in the forum for at least 6 months, the longer the better. (Send me at least one PM here to proof this)
- Basic scripting skills (you wont have to write or read a single line, but often it is a great help for spotting bugs if you know how things work)
- Speak advanced english: You dont have to speak perfect english, as I also dont, but I expect that I can chat with you without any problems, decrypting what you said makes things complicated.
- Age 16+ would be nice, but I cant check this anyways, so Im just asking you to behave mature enough.
- Be reliable! Probably most important. I also got a life, you dont need to be reachable 24/7, but you should really appear to tests if you appealed previously. Being online at "european times" would be the best.
Thats all I got in mind so far. If you read the giant text (every time I start to write, I cant stop ) you were probably interested and serious about it. If you still are now, and match the requirements, feel free to send me a PM here or on forum.mauzen.net.
Be sure to say something about all requirements, and introduce yourself a bit, so I got an idea of who you are. Please also include these infos:
- SA-MP experience and prefered gametypes.
- Testing experience (any previous betatester jobs?)
- Usual online times
- Why do you want to be a betatester for SutD?
So far. Im not sure when I will decide who gets the job. Please excuse if I respond to your application late, or not at all, but be sure that I read all applications carefully.
Thanks for your attention and interest.