21.11.2011, 15:31
Hi, how i can modify the car respawn time? because i exited from a car and 50 secs. it disappeared
how i can give like 50 mins respawn?
PS:
How i can make a command for delete all the roadblock with /removeall?
Jus the rb placed by one player (not all rb in server)
![Shocked](images/smilies/surprised.gif)
how i can give like 50 mins respawn?
PS:
How i can make a command for delete all the roadblock with /removeall?
Quote:
/* |.----------------. | .--------------. || | | ____ ____ | || | |_ \ / _| | || | | | \/ | | || | | | |\ /| | | || | | _| |_\/_| |_ | || | ||_____||_____|| || | | | || | '--------------' || '----------------' 's Roadblock Free to use on the following conditions: *Do not re-release edited versions without my permision *Do not and NEVER clame this as your own, not even an edit! *Say thanks on the sa-mp forums if you like ![]() *Give reputation if you love it ![]() ----------------UPDATES:-------------------------------------------------------- - You can edit the EXPIRE_MINUTES now - CMD: /rb /deleteall */ #include <a_samp> #include <zcmd> #include <sscanf2> #define COLOR_INVISIBLE 0xFFFFFF00 #define COLOR_WHITE 0xFFFFFFFF #define COLOR_BLACK 0x000000FF #define COLOR_BLUE 0x0000DDFF #define COLOR_RED 0xAA3333AA #define COLOR_GREEN 0x00FF00FF #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_YELLOWORANGE 0xE8D600FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_ORANGE 0xFF5F11FF #define ORANGE 0xF4B906FF #define COLOR_BROWN 0x804000FF #define COLOR_CYAN 0x00FFFFFF #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_PINK 0xFF80C0FF #define EXPIRE_MINUTES 8 //after x minutes the roadblocks expire #define MAX_ROADBLOCKS 35//maximum roadblocks in server #define SEND false//if someone adds a roadblock ? You want let everyone know ? true = yes, false = no new block[MAX_ROADBLOCKS][MAX_PLAYERS], atblock[MAX_PLAYERS], pName[MAX_PLAYER_NAME],string[128]; #pragma tabsize 0 public OnFilterScriptInit() { print("\n--------------------------------------"); print(" [MV]_Roadblock Loades Succesfully "); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerConnect(playerid) { } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } CMD:removeblock(playerid,params[]) { for(new i=0;i<=sizeof(block);i++) DestroyObject(block[i][playerid]); return 1; } CMD:rb(playerid, params[]) return cmd_roadblock(playerid, params); CMD:roadblock(playerid,params[]) { new number, atrb = atblock[playerid]; if(sscanf(params,"d",number)) { SendClientMessage(playerid,COLOR_LIGHTBLUE,"USAGE: /rb <1/2/3/4>"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 1: Small Roadblock"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 2: Barrier"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 3: Traffic cone"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 4: Detour sign"); SendClientMessage(playerid,COLOR_WHITE,"----------------------"); format(string, sizeof string,"The roadblock will expire after %i minutes, You can use /removeblock for remove the lastest block.",EXPIRE_MINUTES); SendClientMessage(playerid,COLOR_LIGHTBLUE,string) ; return 1; } switch(number) { case 1: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(1459, X, Y+1, Z-0.5,0,0,A); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); #if SEND == true SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 2: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(978, X, Y+1, Z,0,0,A); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); #if SEND == true SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 3: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(1238, X, Y+1, Z-0.5, 0, 0.0,A); GameTextForPlayer(playerid,"~w~Cone ~b~Placed!",3000,1); #if SEND == true SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } case 4: { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); if(atblock[playerid] < MAX_ROADBLOCKS) { block[atrb][playerid] = CreateObject(1425, X, Y+1, Z-0.5, 0, 0.0,A,300); GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1); #if SEND == true SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]); atblock[playerid] += 1; #endif } else { format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS); SendClientMessage(playerid, COLOR_RED, string); } return 1; } } return 1; } forward ExpireRoadblock(blockid); public ExpireRoadblock(blockid) { DestroyObject(blockid); return 1; } |