20.11.2011, 03:43
Hello,
With this time/weather system, would it be possible to make the Players Class Section (OnPlayerRequestClass) to night? Then when he/she spawns, it sets the back to normal on spawn.
Thanks
With this time/weather system, would it be possible to make the Players Class Section (OnPlayerRequestClass) to night? Then when he/she spawns, it sets the back to normal on spawn.
Код:
//Includes #include <a_samp> //Colors #define BLACK 0x000000FF #define WHITE 0xFFFFFFFF #define YELLOW 0xFFFF00FF //TextDraw new Text:TextdrawHour; new Text:TextdrawMinute; new Text:TextdrawSeconds; new Text:TextdrawDay; new Text:TextdrawMonth; //Weather new SpringWeather[8] = { 1,10,11,14,17,23,29,33 }; new SummerWeather[5] = { 0,1,10,11,19 }; new AutumnWeather[10] = { 7,8,9,12,15,16,17,25,30,32 }; new WinterWeather[13] = { 1,4,5,7,8,9,12,15,17,20,25,27,30 }; ///////////Forwards////////// forward RemiX_Time_Tools(playerid); #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { //News new Year, Month, Day; new Hour, Minute, Second; new summerrand = random(sizeof(SummerWeather)); new winterrand = random(sizeof(WinterWeather)); new springrand = random(sizeof(SpringWeather)); new autumnrand = random(sizeof(AutumnWeather)); //Gets getdate(Year, Month, Day); gettime(Hour, Minute, Second); //Time hours Textdraw TextdrawHour = TextDrawCreate(546.000000,22.000000,"--"); TextDrawAlignment(TextdrawHour,0); TextDrawBackgroundColor(TextdrawHour,BLACK); TextDrawFont(TextdrawHour,3); TextDrawLetterSize(TextdrawHour,0.634,2.4); TextDrawColor(TextdrawHour,WHITE); TextDrawSetOutline(TextdrawHour,1); TextDrawSetProportional(TextdrawHour,1); TextDrawSetShadow(TextdrawHour,1); //Time minutes Textdraw TextdrawMinute = TextDrawCreate(570.200000,22.000000,"--"); TextDrawAlignment(TextdrawMinute,0); TextDrawBackgroundColor(TextdrawMinute,BLACK); TextDrawFont(TextdrawMinute,3); TextDrawLetterSize(TextdrawMinute,0.634,2.4); TextDrawColor(TextdrawMinute,WHITE); TextDrawSetOutline(TextdrawMinute,1); TextDrawSetProportional(TextdrawMinute,1); TextDrawSetShadow(TextdrawMinute,1); //Time Seconds Textdraw TextdrawSeconds = TextDrawCreate(606.500000,33.000000,"--"); TextDrawAlignment(TextdrawSeconds,0); TextDrawBackgroundColor(TextdrawSeconds,BLACK); TextDrawFont(TextdrawSeconds,3); TextDrawLetterSize(TextdrawSeconds,0.3,1.0); TextDrawColor(TextdrawSeconds,WHITE); TextDrawSetOutline(TextdrawSeconds,1); TextDrawSetProportional(TextdrawSeconds,1); TextDrawSetShadow(TextdrawSeconds,1); //Day TextdrawDay = TextDrawCreate(551.000000, 54.000000, "--"); TextDrawAlignment(TextdrawDay, 2); TextDrawBackgroundColor(TextdrawDay, BLACK); TextDrawFont(TextdrawDay, 3); TextDrawLetterSize(TextdrawDay, 0.289999, 1.299999); TextDrawColor(TextdrawDay, -1); TextDrawSetOutline(TextdrawDay, 1); TextDrawSetProportional(TextdrawDay, 1); //Month TextdrawMonth = TextDrawCreate(585.000000, 54.000000, "---------"); TextDrawAlignment(TextdrawMonth, 2); TextDrawBackgroundColor(TextdrawMonth, BLACK); TextDrawFont(TextdrawMonth, 3); TextDrawLetterSize(TextdrawMonth, 0.289999, 1.299999); TextDrawColor(TextdrawMonth, WHITE); TextDrawSetOutline(TextdrawMonth, 1); TextDrawSetProportional(TextdrawMonth, 1); //Random weather //Autumn if(Month == 12) { if(Day <21) { SetWeather(AutumnWeather[autumnrand]); } //Winter else { SetWeather(WinterWeather[winterrand]); } } else if(Month == 1 || Month == 2) { SetWeather(winterrand); } else if(Month == 3) { if(Day <21) { SetWeather(WinterWeather[winterrand]); } //Spring else { SetWeather(SpringWeather[springrand]); } } else if (Month == 4 || Month == 5) { SetWeather(SpringWeather[springrand]); } else if(Month == 6) { if(Day <21) { SetWeather(SpringWeather[springrand]); } //Summer else { SetWeather(SummerWeather[summerrand]); } } else if(Month == 7 || Month == 8) { SetWeather(SummerWeather[summerrand]); } else if(Month == 9) { if(Day <21) { SetWeather(SummerWeather[summerrand]); } //Autumn else { SetWeather(AutumnWeather[autumnrand]); } } else if(Month == 10 || Month == 11) { SetWeather(AutumnWeather[autumnrand]); } if(Hour == 22){SetWorldTime(22);} else{SetWorldTime(Hour);} //Timers SetTimer("RemiX_Time_Tools", 1000, true); return 1; } public OnFilterScriptExit() { TextDrawDestroy(TextdrawHour); TextDrawDestroy(TextdrawMinute); TextDrawDestroy(TextdrawSeconds); TextDrawDestroy(TextdrawDay); TextDrawDestroy(TextdrawMonth); return 1; } #endif public OnPlayerRequestClass(playerid, classid) { TextDrawHideForPlayer(playerid,TextdrawHour); TextDrawHideForPlayer(playerid,TextdrawMinute); TextDrawHideForPlayer(playerid,TextdrawSeconds); TextDrawHideForPlayer(playerid,TextdrawDay); TextDrawHideForPlayer(playerid,TextdrawMonth); return 1; } public OnPlayerConnect(playerid) { TextDrawHideForPlayer(playerid,TextdrawHour); TextDrawHideForPlayer(playerid,TextdrawMinute); TextDrawHideForPlayer(playerid,TextdrawSeconds); TextDrawHideForPlayer(playerid,TextdrawDay); TextDrawHideForPlayer(playerid,TextdrawMonth); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawHideForPlayer(playerid,TextdrawHour); TextDrawHideForPlayer(playerid,TextdrawMinute); TextDrawHideForPlayer(playerid,TextdrawSeconds); TextDrawHideForPlayer(playerid,TextdrawDay); TextDrawHideForPlayer(playerid,TextdrawMonth); return 1; } public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid,TextdrawHour); TextDrawShowForPlayer(playerid,TextdrawMinute); TextDrawShowForPlayer(playerid,TextdrawSeconds); TextDrawShowForPlayer(playerid,TextdrawDay); TextDrawShowForPlayer(playerid,TextdrawMonth); return 1; } public RemiX_Time_Tools(playerid) { //News new string[256]; new Hour, Minute, Second; new Year, Month, Day; new summerrand = random(sizeof(SummerWeather)); new winterrand = random(sizeof(WinterWeather)); new springrand = random(sizeof(SpringWeather)); new autumnrand = random(sizeof(AutumnWeather)); //Gets gettime(Hour,Minute,Second); getdate(Year, Month, Day); //TextDraw Clock format(string, sizeof(string), "%02d", Hour); TextDrawSetString(TextdrawHour, string); format(string, sizeof(string), ":%02d", Minute); TextDrawSetString(TextdrawMinute, string); format(string, sizeof(string), ":%02d", Second); TextDrawSetString(TextdrawSeconds, string); //DayTime set SetPlayerTime(playerid, Hour, Minute); //TextDraw Day format(string, sizeof(string), "%02d", Day); TextDrawSetString(TextdrawDay, string); //TextDraw Month if(Month == 1) { format(string, sizeof(string), " January"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 2) { format(string, sizeof(string), " February"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 3) { format(string, sizeof(string), " March"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 4) { format(string, sizeof(string), " April"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 5) { format(string, sizeof(string), " May"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 6) { format(string, sizeof(string), " June"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 7) { format(string, sizeof(string), " July"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 8) { format(string, sizeof(string), " August"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 9) { format(string, sizeof(string), " September"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 10) { format(string, sizeof(string), " Oktober"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 11) { format(string, sizeof(string), " November"); TextDrawSetString(TextdrawMonth, string); } else if(Month == 12) { format(string, sizeof(string), " December"); TextDrawSetString(TextdrawMonth, string); } //Weather Changer if(Minute == 0 && Second == 0) { format(string, sizeof(string), "It's %02d o' clock. The weather is changed.",Hour); SendClientMessageToAll(YELLOW, string); format(string, sizeof(string), "The weather is changed. [%02d:%02d:%02d]",Hour, Minute, Second); print(string); if(Month == 12) { if(Day <21) { SetWeather(AutumnWeather[autumnrand]); } //Winter else { SetWeather(WinterWeather[winterrand]); } } else if(Month == 1 || Month == 2) { SetWeather(winterrand); } else if(Month == 3) { if(Day <21) { SetWeather(WinterWeather[winterrand]); } //Spring else { SetWeather(SpringWeather[springrand]); } } else if (Month == 4 || Month == 5) { SetWeather(SpringWeather[springrand]); } else if(Month == 6) { if(Day <21) { SetWeather(SpringWeather[springrand]); } //Summer else { SetWeather(SummerWeather[summerrand]); } } else if(Month == 7 || Month == 8) { SetWeather(SummerWeather[summerrand]); } else if(Month == 9) { if(Day <21) { SetWeather(SummerWeather[summerrand]); } //Autumn else { SetWeather(AutumnWeather[autumnrand]); } } else if(Month == 10 || Month == 11) { SetWeather(AutumnWeather[autumnrand]); } if(Hour == 22){SetWorldTime(22);} else{SetWorldTime(Hour);} } return 1; }