15.11.2011, 19:37
Fixed it myself.
new Float:X[MAX_PLAYERS],Float:Y[MAX_PLAYERS],Float:Z[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
X[playerid] = 0.0;
Y[playerid] = 0.0;
Z[playerid] = 0.0;//replace these 3 with your FIRST spawn positions
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid,X[playerid],Y[playerid],Z[playerid]);
return 1;
}
public OnPlayerDeath(playerid,killerid,reason)
{
GetPlayerPos(playerid,X[playerid],Y[playerid],Z[playerid]);
return 1;
}