[Map] Merry Cristmas! [V1.0]
#1

Merry Christmas!


Location: Las Venturas, Cross roads
Objects: 66 objects
Why Releasing it: I love christmas!
Credits: Me, Brodock

•Pictures:






•Codes/Download:
Pastebin
Download


Code:
CreateObject(731,1798.19995117,843.00000000,6.09999990,0.00000000,0.00000000,0.00000000); //object(tree_hipoly09) (1)
CreateObject(731,1798.19921875,843.00000000,6.09999990,0.00000000,0.00000000,96.00000000); //object(tree_hipoly09) (3)
CreateObject(14870,1798.30004883,844.20001221,23.60000038,0.00000000,0.00000000,0.00000000); //object(pompom01) (1)
CreateObject(14870,1799.00000000,843.50000000,25.39999962,0.00000000,0.00000000,226.00000000); //object(pompom01) (2)
CreateObject(14870,1798.00000000,842.40002441,26.20000076,0.00000000,0.00000000,99.99975586); //object(pompom01) (3)
CreateObject(14870,1798.00000000,842.40002441,30.20000076,0.00000000,0.00000000,183.99755859); //object(pompom01) (4)
CreateObject(14870,1798.00000000,842.40002441,36.70000076,0.00000000,0.00000000,229.99353027); //object(pompom01) (5)
CreateObject(14870,1798.00000000,842.39941406,36.70000076,0.00000000,0.00000000,111.99328613); //object(pompom01) (6)
CreateObject(14870,1798.00000000,842.39941406,36.70000076,0.00000000,0.00000000,337.98913574); //object(pompom01) (7)
CreateObject(14870,1798.00000000,842.40002441,32.20000076,0.00000000,0.00000000,297.98889160); //object(pompom01) (8)
CreateObject(14870,1798.00000000,842.40002441,30.50000000,0.00000000,0.00000000,13.98767090); //object(pompom01) (9)
CreateObject(14870,1798.00000000,842.40002441,28.79999924,0.00000000,0.00000000,265.98559570); //object(pompom01) (10)
CreateObject(7666,1798.30004883,843.50000000,56.40000153,0.00000000,0.00000000,0.00000000); //object(vgswlcmsign2) (1)
CreateObject(7666,1798.29980469,843.50000000,56.40000153,0.00000000,0.00000000,294.00000000); //object(vgswlcmsign2) (2)
CreateObject(3472,1817.59997559,825.40002441,9.80000019,0.00000000,0.00000000,90.00000000); //object(circuslampost03) (1)
CreateObject(3472,1817.19995117,863.00000000,9.80000019,0.00000000,0.00000000,90.00000000); //object(circuslampost03) (2)
CreateObject(3472,1777.59997559,863.20001221,9.80000019,0.00000000,0.00000000,90.00000000); //object(circuslampost03) (3)
CreateObject(3472,1777.19995117,823.50000000,9.69999981,0.00000000,0.00000000,90.00000000); //object(circuslampost03) (4)
CreateObject(3472,1798.19995117,842.40002441,9.60000038,0.00000000,0.00000000,18.00000000); //object(circuslampost03) (5)
CreateObject(3472,1798.19995117,842.40002441,13.39999962,0.00000000,0.00000000,173.99560547); //object(circuslampost03) (6)
CreateObject(3472,1798.19995117,842.40002441,20.89999962,0.00000000,0.00000000,255.99047852); //object(circuslampost03) (7)
CreateObject(3472,1798.19995117,842.40002441,27.39999962,0.00000000,0.00000000,329.98693848); //object(circuslampost03) (8)
CreateObject(3472,1798.50000000,843.20001221,35.20000076,0.00000000,0.00000000,15.98535156); //object(circuslampost03) (9)
CreateObject(3917,1778.00000000,828.79998779,3.70000005,0.00000000,0.00000000,0.00000000); //object(lib_street17) (1)
CreateObject(3917,1773.69995117,841.79998779,3.59999990,0.00000000,0.00000000,328.00000000); //object(lib_street17) (2)
CreateObject(1215,1799.50000000,834.40002441,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1803.69995117,836.29998779,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1806.69995117,846.40002441,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1803.69995117,850.40002441,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,1797.30004883,852.50000000,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1792.19995117,850.50000000,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1789.69995117,840.50000000,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1792.19995117,836.29998779,10.19999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(16442,1761.90002441,806.29998779,12.89999962,0.00000000,0.00000000,56.00000000); //object(desn2_stripsigs1) (2)
CreateObject(3915,1773.90002441,817.29998779,8.19999981,0.00000000,0.00000000,0.00000000); //object(snowover03) (2)
CreateObject(3915,1765.40002441,816.59997559,8.19999981,0.00000000,0.00000000,12.00000000); //object(snowover03) (5)
CreateObject(3915,1759.90002441,815.09997559,8.19999981,0.00000000,0.00000000,37.99707031); //object(snowover03) (6)
CreateObject(3915,1748.90002441,809.90002441,8.19999981,0.00000000,0.00000000,359.99621582); //object(snowover03) (7)
CreateObject(3915,1750.69995117,812.90002441,8.19999981,0.00000000,0.00000000,51.99450684); //object(snowover03) (8)
CreateObject(3915,1745.69995117,806.90002441,8.19999981,0.00000000,0.00000000,41.99279785); //object(snowover03) (9)
CreateObject(3915,1742.69995117,804.20001221,8.19999981,0.00000000,0.00000000,93.98974609); //object(snowover03) (10)
CreateObject(16442,1753.59997559,801.70001221,12.60000038,0.00000000,0.00000000,105.99731445); //object(desn2_stripsigs1) (3)
CreateObject(16442,1745.19995117,817.70001221,10.89999962,0.00000000,0.00000000,37.99609375); //object(desn2_stripsigs1) (4)
CreateObject(16442,1756.30004883,810.29998779,12.39999962,0.00000000,0.00000000,179.99072266); //object(desn2_stripsigs1) (5)
CreateObject(1238,1708.90002441,828.00000000,7.80000019,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
CreateObject(1238,1710.40002441,828.20001221,7.80000019,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
CreateObject(1238,1711.69995117,829.40002441,7.80000019,0.00000000,0.00000000,0.00000000); //object(trafficcone) (3)
CreateObject(1238,1713.19995117,831.09997559,7.90000010,0.00000000,0.00000000,0.00000000); //object(trafficcone) (4)
CreateObject(1238,1707.30004883,827.90002441,7.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (5)
CreateObject(1238,1714.69995117,832.09997559,7.90000010,0.00000000,0.00000000,0.00000000); //object(trafficcone) (6)
CreateObject(1238,1716.40002441,832.70001221,8.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (7)
CreateObject(1238,1718.00000000,832.90002441,8.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (8)
CreateObject(1238,1719.59997559,832.90002441,8.10000038,0.00000000,0.00000000,0.00000000); //object(trafficcone) (9)
CreateObject(1238,1721.30004883,832.70001221,8.19999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (10)
CreateObject(1238,1722.80004883,832.40002441,8.19999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (11)
CreateObject(1238,1724.19995117,832.29998779,8.19999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (12)
CreateObject(1238,1725.69995117,832.20001221,8.30000019,0.00000000,0.00000000,0.00000000); //object(trafficcone) (13)
CreateObject(1238,1728.40002441,831.00000000,8.39999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (14)
CreateObject(1238,1727.19995117,831.90002441,8.30000019,0.00000000,0.00000000,0.00000000); //object(trafficcone) (15)
CreateObject(1238,1729.80004883,830.00000000,8.39999962,0.00000000,0.00000000,0.00000000); //object(trafficcone) (16)
CreateObject(1238,1731.19995117,828.90002441,8.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (17)
CreateObject(1238,1732.69995117,828.29998779,8.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (18)
CreateObject(1232,1775.69995117,843.09997559,12.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (1)
CreateObject(1232,1797.30004883,821.70001221,12.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (2)
CreateObject(1232,1818.80004883,842.90002441,12.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (3)
CreateObject(1232,1797.19995117,864.40002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (4)
Note: If you like this, please give me a reputation point.
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#2

Wrong season. :P

Quote:
Originally Posted by Brodock
View Post
•Note: If you like this, pleas giff me a reputation point.
please*
give*

What is with that cows ? xD, anyway, nice map, but could be done better, 3.5/5.
Reply
#3

Quote:
Originally Posted by costel_nistor96
View Post
Wrong season. :P



please*
give*

What is with that cows ? xD, anyway, nice map, but could be done better, 3.5/5.
xD
Edited,
I like cows in the snow xD
And I know it can better, it is V1.0 ...
There are comming new updates soon.
Reply
#4

Quote:
Originally Posted by costel_nistor96
View Post
Wrong season. :P



please*
give*

What is with that cows ? xD, anyway, nice map, but could be done better, 3.5/5.
OMG! COOOOOOOOOWS! Love cows btw
Great map btw, but could be a bit better :/ 5/6
Reply
#5

Quote:
Originally Posted by justsomeguy
View Post
OMG! COOOOOOOOOWS! Love cows btw
lol xD
I know it would be better...
I will update it soon
Reply
#6

I will start mapping at V2.0 Today! (Now xD)
Reply
#7

Quote:
Originally Posted by Brodock
View Post
lol xD
I know it would be better...
I will update it soon
Dont you remove those cows! Or i will poop in ur nose!
Reply
#8

Quote:
Originally Posted by justsomeguy
View Post
Dont you remove those cows! Or i will poop in ur nose!
lol xD
Reply
#9

It's alright. Cows are the win!
Reply
#10

Already christmas again? Shit... I need to use money now.
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