07.11.2011, 14:15
SA-MP 0.3d RC client/server (now released)
07.11.2011, 14:20
Thanks for releasing RC8, but why don't you fix this: https://sampforum.blast.hk/showthread.php?tid=293861 ?
07.11.2011, 14:28
07.11.2011, 14:40
Nice Update.
To bad that we don't have AttachAudioStreamToVehicle/Player/Object. : /
And Kye : Could you please give a statement to the bushes and grass suggestion ?
To bad that we don't have AttachAudioStreamToVehicle/Player/Object. : /
And Kye : Could you please give a statement to the bushes and grass suggestion ?
07.11.2011, 14:54
Quote:
Nice Update.
To bad that we don't have AttachAudioStreamToVehicle/Player/Object. : / And Kye : Could you please give a statement to the bushes and grass suggestion ? |
Some of the trees and rocks have collisions, and they are randomly placed, which causes desync.
There was a crash in the country that was much more likely to occur if you had the proc plants enabled.
This feature has been disabled since SA-MP 0.2.0.
07.11.2011, 14:56
Quote:
Nice Update.
To bad that we don't have AttachAudioStreamToVehicle/Player/Object. : / And Kye : Could you please give a statement to the bushes and grass suggestion ? |
But he will just fix buggs now I think.
Kalcor: Thanks so much for RC8 Now and other rcs
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07.11.2011, 15:03
Quote:
Yes pls I made a suggestion about that: https://sampforum.blast.hk/showthread.php?tid=295264
But he will just fix buggs now I think. Kalcor: Thanks so much for RC8 Now and other rcs ![]() |
07.11.2011, 15:06
Thanks for your reply kye.
I think the bushes are an San Andreas "feature" so if you can't run San Andreas why should you run SAMP?
If I can't run Battlefield 3 SingePlayer why should the programmers code the MP so that I can run it ?
And with the crashes and desync: Maybe you could look up the code. : / I think you could fix that. Event if it is in 0.4 or so. : / I would appreciate it if you could do it.
San Andreas is still a good game but after all these years the map gets booring and even some "useless" bushes could make the map a bit more interesting. (:
I think the bushes are an San Andreas "feature" so if you can't run San Andreas why should you run SAMP?
If I can't run Battlefield 3 SingePlayer why should the programmers code the MP so that I can run it ?
And with the crashes and desync: Maybe you could look up the code. : / I think you could fix that. Event if it is in 0.4 or so. : / I would appreciate it if you could do it.
San Andreas is still a good game but after all these years the map gets booring and even some "useless" bushes could make the map a bit more interesting. (:
07.11.2011, 15:09
Lol I have been here for enough years to know what i'm talking about thanks. This is a big update that most of us appreciate.
Also bare in mind that there will most likely be revisions for this update in the future.
Also bare in mind that there will most likely be revisions for this update in the future.
07.11.2011, 15:12
Quote:
It would have to be enabled for everyone, otherwise players with it enabled have a disadvantage (can't see as far through long grass). It can't really be enabled for everyone because some people are using netbooks and already have problems getting a high enough FPS.
Some of the trees and rocks have collisions, and they are randomly placed, which causes desync. There was a crash in the country that was much more likely to occur if you had the proc plants enabled. This feature has been disabled since SA-MP 0.2.0. |
07.11.2011, 15:12
Quote:
Thanks for your reply kye.
I think the bushes are an San Andreas "feature" so if you can't run San Andreas why should you run SAMP? .. [] |
You can always place those plants around as objects if you want to make an interesting area.
07.11.2011, 15:15
Ok, I didn't know that the bushes are only there if you have the VisFX Graph on higher than low. Never played at low settings.
Then I think I have to map all those plants ^^
Keep up the good work and I hope you will work on the Audio things for next version
Then I think I have to map all those plants ^^
Keep up the good work and I hope you will work on the Audio things for next version
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07.11.2011, 15:21
Sorry, but the objects crashes are not fixed.
Crashes like in 0.3c and older.
Drawdistance is 150, but same as with 50.
pawn Код:
SA-MP 0.3d-RC8
Exception At Address: 0x006FF35B
Registers:
EAX: 0x197E959C EBX: 0x00000000 ECX: 0x00B6F9CC EDX: 0x197E9598
ESI: 0x00000000 EDI: 0x0416EE18 EBP: 0x00000003 ESP: 0x0028FD48
EFLAGS: 0x00210206
Stack:
+0000: 0x00000000 0x005342FE 0x00000000 0x00B6F9CC
+0010: 0x0000004D 0x0C2E1E98 0x76926C30 0x005343B7
+0020: 0x0C2E1E98 0x00000000 0x00553308 0x0C2E1E98
+0030: 0x00553C57 0x0C2E1E00 0x0000001A 0x00000001
+0040: 0x04F1080C 0x0053DFE2 0x00000000 0x0053EAA6
+0050: 0x0168ECA4 0x0053EAC4 0x44520000 0x44034000
+0060: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A
+0070: 0x00000001 0x00000001 0x0000000A 0x00748DA0
+0080: 0x0000001A 0x00000001 0x75F51245 0x00000000
+0090: 0x0028FF88 0x7EFDE000 0x01680000 0x4F27968B
+00A0: 0x01681130 0x00000008 0x00000100 0x00000008
+00B0: 0x00000102 0x44520000 0x44034000 0x00000000
+00C0: 0x00000000 0x00000690 0x0000041A 0x00000000
+00D0: 0x00000001 0x002303EA 0x00000113 0x00000001
+00E0: 0x00000000 0x002FE4F2 0x0000034E 0x00000204
+00F0: 0x0000002C 0x0028FE2C 0x00825EA4 0x75F51245
+0100: 0x00000000 0x7EFDE000 0xFFFFFFFF 0x00821D17
+0110: 0x00000065 0x00000065 0x0028FF88 0x008246F1
+0120: 0x00400000 0x00000000 0x01B533E3 0x0000000A
+0130: 0x00000094 0x00000006 0x00000001 0x00001DB1
+0140: 0x00000002 0x76726553 0x20656369 0x6B636150
+0150: 0x00003120 0x00000000 0x00000000 0x00000000
+0160: 0x00000000 0x00000000 0x00000000 0x00000000
+0170: 0x00000000 0x00000000 0x00000000 0x00000000
+0180: 0x00000000 0x00000000 0x00000000 0x00000000
+0190: 0x00000000 0x00000000 0x00000000 0x00000000
+01A0: 0x00000000 0x00000000 0x00000000 0x00000000
+01B0: 0x00000000 0x00000000 0x00000000 0x00000000
+01C0: 0x00824588 0x00000000 0x00000000 0x7EFDE000
+01D0: 0xC0000005 0x00000000 0x01B533E3 0x00000044
+01E0: 0x01B90EC0 0x01B93778 0x01B94890 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0x00000000 0x00000000
+0210: 0x00000000 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF
+0220: 0x00000000 0x00000000 0x0028FE78 0x0028F91C
+0230: 0x0028FFC4 0x00825EA4 0x00888078 0x00000000
+0240: 0x0028FF94 0x75F5339A 0x7EFDE000 0x0028FFD4
+0250: 0x77569ED2 0x7EFDE000 0x77676229 0x00000000
+0260: 0x00000000 0x7EFDE000 0x00000000 0x00000000
+0270: 0x00000000 0x0028FFA0 0x00000000 0xFFFFFFFF
SCM Op: 0x77E, lDbg: 0
Game Version: US 1.0
State Information: Ped Context: 0
Drawdistance is 150, but same as with 50.
07.11.2011, 15:52
My native language is not English,I'm Romanian
.
SA:MP is not for childrens under 12.
Sry for spam.

SA:MP is not for childrens under 12.
Sry for spam.
07.11.2011, 15:54
Quote:
My native language is not English,I'm Romanian
![]() SA:MP is not for childrens under 12. Sry for spam. |
Код:
SA:MP Team can you fix the Knife desync bug?
07.11.2011, 15:55
We welcome all these incredibly good features, which makes our life easier (TD sprites, OnPlayer{Give/Take}Damage, GetPlayerTargetPlayer, Object attach/move functions, building remover, HTTP stream player, the lots of new objects, the new skins, the new inbuilt sounds, and last but not least, the bunch of bug fixes).
Don't complain, everybody should have a break, especially Kalcor who works a lot on these releases.
Thank you for 0.3d, Kalcor!
Don't complain, everybody should have a break, especially Kalcor who works a lot on these releases.
Thank you for 0.3d, Kalcor!
07.11.2011, 15:56
wow RC8 thanks!
07.11.2011, 16:00
Quote:
We welcome all these incredibly good features, which makes our life easier (TD sprites, OnPlayer{Give/Take}Damage, GetPlayerTargetPlayer, Object attach/move functions, building remover, HTTP stream player, the lots of new objects, the new skins, the new inbuilt sounds, and last but not least, the bunch of bug fixes).
Don't complain, everybody should have a break, especially Kalcor who works a lot on these releases. Thank you for 0.3d, Kalcor! |
07.11.2011, 16:03
Nice fixes. Can't wait for the final release.
07.11.2011, 16:06
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