[FilterScript] [FS] Lords Cars (no scripting needed car system)
#21

I got it work now! Great filterscript!
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#22

hi!, nice FS, i was looking to something like this to my RP server, but isee there is no /carbuy command and the buyable system is not working, how can i fix it?
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#23

Yes car buyable is not working. If u write /editcar setcarbuyable 1 it says: car set to not buyable or something like this. if write setcarbuyable 0 its the same thing. And another thing /editcar carowner is not working too this is most important thing to me how to fix it?
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#24

I have stats to make the car buyable, its up to you to make the command You can do it
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#25

Car buyable for me is not very important. To me very important is car ownership how i can do? I searched the code lines in pwn and i find only this: if(strcmp(tmpcmd, "carowner", true) == 0) So i dont know what i need to do in this? I need this thing.
{
return 1;
}]

what i need to do for make /carowner to work. damn its pissing me off. sorry i am realy noob in script but i trying can someone help me how fix?
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#26

I need this, thx m8. Nice and easy to use
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#27

i got a problem when i do /createcar they teleport me to the housecar when i do /drivecar 1 they teleport me to other car wtf ! and when i do /buycar nothing happen any help ?
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#28

Dont work??
If i /createcar ID i spawn to another car??!
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#29

just get crash when i do /createcar
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#30

Just for future reference, because I run into scripts like this alot, don't add a fuel system. RPG servers ALWAYS will have them, they will rarely use your fuel system.
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#31

Very Nice :O
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#32

It seems to be perfect.

But .. How does someone buy a car?
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#33

just add retrun 0;
}

after the lastest return 1;
}
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