[Map] Club Changes
#1

Hey all my name is Blacklisted_Bboy in-game or vassilis in sa-mp forums.
This is my first release map(well i am not mapping a lot just for some useful fuctions,i am mostly scripting)
Well it is a bathroom at Gaydar Station Club Here are the pics:
Here are the pics into a slideshow
SlideShow Images
Warning on the photo which it is taken into the bathroom it has a white object..it is deleted because i added it by mistake and i cant delete it but i deleted now.
I Hope you like it:

For Newbies!!

Place the objects under the OnGameModeInit fuction
so it will look like that:
pawn Код:
OnGameModeInit()
CreateDynamicObject(1783,476.65127563,-14.56927109,1003.55981445,0.00000000,0.00000000,0.00000000); //object(swank_video_2) (1)
CreateDynamicObject(1828,487.04876709,-13.61347294,999.67968750,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (1)
CreateDynamicObject(1841,500.22961426,-18.63653183,1003.57391357,0.00000000,0.00000000,0.00000000); //object(speaker_1) (1)
CreateDynamicObject(1841,499.87503052,-21.12310791,1003.57391357,0.00000000,0.00000000,0.00000000); //object(speaker_1) (2)
CreateDynamicObject(2002,490.59835815,-7.00913239,999.67187500,0.00000000,0.00000000,0.00000000); //object(water_coolnu) (1)
CreateDynamicObject(2028,476.45285034,-15.20201397,1003.57244873,0.00000000,0.00000000,0.00000000); //object(swank_console) (1)
CreateDynamicObject(1840,493.53125000,-13.57800484,1002.29949951,0.00000000,0.00000000,0.00000000); //object(speaker_2) (1)
CreateDynamicObject(2232,491.39541626,-6.04787350,1001.67602539,0.00000000,0.00000000,0.00000000); //object(med_speaker_4) (1)
CreateDynamicObject(2521,506.14724731,-3.46798539,999.67968750,0.00000000,0.00000000,0.00000000); //object(cj_toilet2) (1)
CreateDynamicObject(2521,504.68353271,-3.56693769,999.67968750,0.00000000,0.00000000,0.00000000); //object(cj_toilet2) (2)
CreateDynamicObject(2631,505.52603149,-1.78302193,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (1)
CreateDynamicObject(2631,505.58554077,-3.79689431,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (2)
CreateDynamicObject(2631,505.64620972,-5.79247141,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (3)
CreateDynamicObject(2631,505.27755737,-7.03153038,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (4)
CreateDynamicObject(2632,501.38470459,-1.60542536,999.82598877,0.00000000,0.00000000,0.00000000); //object(gym_mat02) (1)
CreateDynamicObject(2741,506.17501831,-7.60937977,1001.09185791,0.00000000,0.00000000,191.27624512); //object(cj_soap_disp) (1)
CreateDynamicObject(2739,506.42929077,-6.87518787,999.77966309,0.00000000,0.00000000,284.57055664); //object(cj_b_sink1) (1)
CreateDynamicObject(2817,505.84509277,-7.69158840,999.77966309,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (1)
CreateDynamicObject(2869,493.91751099,-11.51394653,1000.15185547,0.00000000,0.00000000,0.00000000); //object(gb_ornament04) (1)
CreateDynamicObject(14527,484.26431274,-9.60230160,1001.95428467,0.00000000,0.00000000,0.00000000); //object(fannyfan) (1)
CreateDynamicObject(1736,506.70672607,-3.23914051,1002.13403320,0.00000000,0.00000000,0.00000000); //object(cj_stags_head) (1)
CreateDynamicObject(2773,491.58572388,-22.41547203,1000.19689941,0.00000000,0.00000000,0.00000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,495.08496094,-22.45362473,1000.19689941,0.00000000,0.00000000,0.00000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2572,484.50665283,-3.30743122,1001.38281250,0.00000000,0.00000000,0.00000000); //object(hotel_single_2) (1)
CreateDynamicObject(1892,492.69763184,-21.30468750,999.67968750,0.00000000,0.00000000,0.00000000); //object(security_gatsh) (1)
CreateDynamicObject(14820,502.59906006,-16.08222198,1000.82849121,0.00000000,0.00000000,0.00000000); //object(dj_stuff) (1)
CreateDynamicObject(2187,505.99011230,-3.66184688,999.77966309,0.00000000,0.00000000,0.00000000); //object(partition2) (1)
CreateDynamicObject(2187,504.77325439,-3.66570830,999.77966309,0.00000000,0.00000000,0.00000000); //object(partition2) (2)
CreateDynamicObject(2168,505.76327515,-7.32433748,999.77966309,0.00000000,0.00000000,0.00000000); //object(partition) (1)
CreateDynamicObject(2591,499.38281250,-3.36988544,1002.38159180,0.00000000,0.00000000,0.00000000); //object(ab_partition1) (1)
CreateDynamicObject(3051,500.73800659,-7.71428394,1001.04187012,0.00000000,0.00000000,41.68478394); //object(lift_dr) (1)
CreateDynamicObject(3051,500.68014526,-7.49304152,1003.54187012,0.00000000,0.00000000,41.68212891); //object(lift_dr) (2)
CreateDynamicObject(3051,500.64709473,-6.71794510,1003.54187012,0.00000000,0.00000000,41.68212891); //object(lift_dr) (3)
CreateDynamicObject(3051,500.73437500,-5.72164345,1003.54187012,0.00000000,0.00000000,41.68212891); //object(lift_dr) (4)
CreateDynamicObject(3051,500.06005859,-4.18983555,1001.04187012,0.00000000,0.00000000,312.35778809); //object(lift_dr) (5)
CreateDynamicObject(3051,500.05957031,-4.18945312,1003.54187012,0.00000000,0.00000000,312.35778809); //object(lift_dr) (6)
CreateDynamicObject(3051,500.64086914,-4.82932711,1003.54187012,0.00000000,0.00000000,266.70312500); //object(lift_dr) (7)
CreateDynamicObject(3051,500.64062500,-4.82910156,1001.04187012,0.00000000,0.00000000,225.01367188); //object(lift_dr) (8)
CreateDynamicObject(3051,500.75686646,-7.46463442,1001.04187012,0.00000000,0.00000000,41.68212891); //object(lift_dr) (9)
CreateDynamicObject(2631,502.54550171,-3.14530897,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (5)
CreateDynamicObject(2631,502.82247925,-5.05412483,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (6)
CreateDynamicObject(2631,502.62069702,-5.89832449,999.72601318,0.00000000,0.00000000,0.00000000); //object(gym_mat1) (7)
CreateDynamicObject(1523,500.55380249,-5.41134453,999.67968750,0.00000000,0.00000000,268.69067383); //object(gen_doorext10) (1)
CreateDynamicObject(3533,490.45455933,-24.40904999,1003.67523193,0.00000000,0.00000000,0.00000000); //object(trdpillar01) (1)
CreateDynamicObject(18102,502.95306396,-11.40700912,1016.86608887,0.00000000,0.00000000,0.00000000); //object(light_box1) (1)
CreateDynamicObject(1514,500.88381958,-18.21126556,1000.99157715,0.00000000,0.00000000,272.66064453); //object(dyn_ff_till) (1)
CreateDynamicObject(14651,475.26596069,-25.86511803,1004.35083008,0.00000000,0.00000000,0.00000000); //object(trukstp05) (1)
CreateDynamicObject(3461,503.67468262,-12.80066109,1001.25469971,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateDynamicObject(3461,500.44995117,-7.02431679,1001.25469971,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateDynamicObject(3461,500.17376709,-4.98843002,1001.25469971,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3)
CreateDynamicObject(14744,501.73638916,-5.13666677,1001.31152344,0.00000000,0.00000000,270.67565918); //object(rybathroom) (1)
CreateDynamicObject(3280,499.42919922,-8.84428978,999.67968750,0.00000000,0.00000000,0.00000000); //object(a51_panel) (1)
CreateDynamicObject(2521,503.93270874,-3.55757213,999.67968750,0.00000000,0.00000000,0.00000000); //object(cj_toilet2) (3)
CreateDynamicObject(2521,502.93395996,-3.60853004,999.67968750,0.00000000,0.00000000,0.00000000); //object(cj_toilet2) (4)
CreateDynamicObject(2521,501.93493652,-3.66028786,999.67968750,0.00000000,0.00000000,0.00000000); //object(cj_toilet2) (5)
CreateDynamicObject(2187,503.77282715,-3.69147205,999.77966309,0.00000000,0.00000000,0.00000000); //object(partition2) (3)
CreateDynamicObject(2187,502.77282715,-3.71783924,999.77966309,0.00000000,0.00000000,0.00000000); //object(partition2) (4)
CreateDynamicObject(3051,501.50155640,-5.41142702,1001.04187012,0.00000000,0.00000000,322.28271484); //object(lift_dr) (10)
CreateDynamicObject(1523,502.07098389,-5.30885887,999.67968750,0.00000000,0.00000000,356.02648926); //object(gen_doorext10) (2)
CreateDynamicObject(3051,503.99884033,-5.30546093,1001.04187012,0.00000000,0.00000000,322.27844238); //object(lift_dr) (12)
CreateDynamicObject(3051,504.99755859,-5.27515030,1001.04187012,0.00000000,0.00000000,322.27844238); //object(lift_dr) (13)
CreateDynamicObject(3051,505.99658203,-5.24487686,1001.04187012,0.00000000,0.00000000,322.27844238); //object(lift_dr) (14)
CreateDynamicObject(3051,506.49584961,-5.22937202,1001.04187012,0.00000000,0.00000000,322.27844238); //object(lift_dr) (15)
CreateDynamicObject(1649,482.70101929,-21.13893700,1004.50750732,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (1)
CreateDynamicObject(1649,482.70019531,-21.13867188,1004.50750732,0.00000000,0.00000000,179.36633301); //object(wglasssmash) (2)
CreateDynamicObject(1649,487.18496704,-21.49230003,1004.50750732,0.00000000,0.00000000,179.36279297); //object(wglasssmash) (3)
CreateDynamicObject(1649,487.28079224,-21.00347900,1004.50750732,0.00000000,0.00000000,358.72857666); //object(wglasssmash)
Regards,
vassilis
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#2

Please Comment i didnt make it for myself only D ( please rate too
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#3

looks nice at the small pictures^^ 8/10 =D
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#4

rofl thx viper but it was just a map i made on midnights in my country and i was kinda bored this is why i made it :P thx however : DDDD
Please guys rate and comment D
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#5

Dont like it peace
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