[GameMode] [GM]BaseJumps v0.7 !
#1

BaseJumps & SkyDive :
V0.7 :
Код:
16 BaseJump Added.
/armour Added
/wow Added (Gives you $99999999)
/Dildo Added.
/killme Added.
/fuckmeup added
More TextDraws
More Skins
Old Versions :
V0.6 (enter that Version to see others)
Credits :
- Me
- cruteX_modshop

Downloads:
MediaFire Download

if you need to test it and see it all before downloading you can join Here
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#2

https://sampforum.blast.hk/showthread.php?tid=291048
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#3

Huh?
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#4

I can't see something interissing , and very simple to script 2/10 ..Good luck in Next Versions.
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#5

see other versions then come rate
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#6

hmmm idk what to add in v0.8
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#7

v0.8 is coming today with AWESOME things
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#8

Things I hate about this script.
1. No account saving system
2. 4 spaces between each public/command.
3. You spam create topics every day/every other day with a new update and all you added was 8 commands (pretty much)
4.
PHP код:
AddPlayerClass(1,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(10,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(33,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(190,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(55,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(60,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(292,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(296,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(140,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(15,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(18,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(19,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(29,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(111,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(144,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(70,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(71,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(72,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(73,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJump
AddPlayerClass(74,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(75,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(76,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(77,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(78,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(79,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(90,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(199,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(290,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(200,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(201,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(202,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(203,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(204,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(205,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(206,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(207,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(208,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(209,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(210,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(211,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(212,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(213,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(214,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(215,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(216,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(217,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(218,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(219,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(220,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(221,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(222,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(223,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(224,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(225,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(226,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(227,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(228,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(229,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(230,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(231,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(232,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(233,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(234,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(235,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(236,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(237,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(238,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(239,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(240,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(241,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(242,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(243,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(244,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(245,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(246,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(247,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(248,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(249,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(250,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(251,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(252,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(253,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(254,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(256,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(257,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(258,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(259,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn
AddPlayerClass(260,-1638.8668,902.6663,139.9747,0.0000,0,0,0,0,0,0); // BaseJumpSpawn 
You added that for every skin (almost) when you could just do
PHP код:
    for(new 0287i++)
    {
    
AddPlayerClass(ixyzangle000000);
    } 
Dont take none of this to offence, i'm just stating what I hate about your gamemode(pretty much all of it) and please stop spamming topics of new"updates".
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#9

Quite simple though
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