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Kalcor:
StopObject still calls OnObjectMoved. Will this still be fixed?
If KEY_CTRL_BACK (H) has been added then why hasn't KEY_CTRL_FORWARD (G)?
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Is the cross hair texture counted as a sprite (clearly contained in hud.txd)
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@about exit delay thing,
why /q even exists? It's like perfect command for abuse. You can even bind it, so you can quit even faster. The only way to properly quit the game should be through the menu like in other multiplayer games.
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I have ideas:
When somebody is typing something,a notification of some kind should appear above their head.There is a LOT of moments when i don`t know if my friend(or player) is typing something,or pausing.
The 2nd idea is voice chat.I think that i don`t need to explain this.
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It DOES block ESC on class selection,for most servers./q helped me in a LOT of sticky situations with buggy(or laggy) SA installation.
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Is there in SA-MP the "kiss anim" or it isn't added yet?
Posts: 1,767
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Код:
- The game will not pause when you enter the menu.
- The game will not go to the menu when you return from alt-tab.
Amazing.
Код:
- TextDrawSetString() can be used to change the sprite texture of an existing TextDraw.
- Fixed problem where attached objects might keep moving after StopObject is called.
- Fixed problem some players experience trying to enable the vehicle siren.
Fixes and other things. Thank you and i appreciate it.
Код:
- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
The best but now Kalcor.. please tell me. Why you can't give us all Keyboard keys? What's the reason it's.. really makes me not let sleep.
P.S
Thank you by the way.. i think it's the best SA-MP update.
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RC6-2
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