[Map] MAP/FS Arena Da Morte 2 [Versгo 1.0]
#1

Introduзгo:
Bom, agora estou definitivamente entrando para o grupo dos mappers aqui do forum. No meu tempo livre fico criando mapas de teleportes para TDM e de vez em quando faзo alguns para RPGs. Quem se lembra do meu primeiro mapa Arena da morte postado aqui no forum, provavelmente vai preferir o outro, pois eu tambйm achei que o outro ficou mais bem feito. Mas chega de papo, vamos ao que interessa!

Map/Fs Arena da morte 2:
Este mapa/fs, й de minha total autoria, vocк pode usб-lo a vontade desde que permaneзa os devidos crйditos. Ele conta com mais um incrнvel teleporte feito por mim, poderar haver algumas falhas na hora em que eu estava mapeando, portanto й de total importвncia que comentem, dкm sugestхes, elogiem, faзam crнticas construtivas e reportem todos os bugs para que eu nгo desista de estar perdendo vбrios minutos aqui postando pra nada.

Imagens:
















Encerrando:
Lembrando que fiz esse MAP com a melhor das intenзхes. Nгo foi por reputaзгo, nem pra me exibir, simplesmente postei porque gosto de mostrar meus trabalhos, e porque a opiniгo a respeito dele й o que me importa, pois eu poderia simplesmente nгo ter postado.

Objetos:
PHP код:
    CreateObject(6300,525.97167969,-1958.85839844,13.43039322,0.00000000,0.00000000,0.00000000); //object(pier04_law2) (3)
    
CreateObject(3406,552.47979736,-1996.40649414,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (1)
    
CreateObject(3406,543.72949219,-1996.39343262,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (2)
    
CreateObject(3406,534.97949219,-1996.37976074,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3)
    
CreateObject(3406,526.22949219,-1996.36608887,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (4)
    
CreateObject(3406,517.47949219,-1996.35241699,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (5)
    
CreateObject(3406,508.72949219,-1996.33874512,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (7)
    
CreateObject(3406,500.46075439,-1996.33801270,27.55580521,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (12)
    
CreateObject(11495,555.33905029,-1986.49133301,23.37891388,326.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (1)
    
CreateObject(11495,496.77636719,-1986.35449219,23.12891388,323.99230957,0.00000000,0.00000000); //object(des_ranchjetty) (2)
    
CreateObject(2933,516.29473877,-1992.55285645,29.70069504,90.00000000,180.00000000,270.00109863); //object(pol_comp_gate) (1)
    
CreateObject(2933,516.25292969,-1984.29980469,29.70069504,90.00000000,180.00549316,269.98901367); //object(pol_comp_gate) (13)
    
CreateObject(2933,516.25292969,-1975.54980469,29.70069504,90.00000000,179.99450684,270.00000000); //object(pol_comp_gate) (14)
    
CreateObject(2933,516.23925781,-1967.04882812,29.70069504,90.00000000,179.99450684,270.00000000); //object(pol_comp_gate) (15)
    
CreateObject(2933,516.24340820,-1961.28454590,30.45069504,70.00000000,270.00000000,179.99456787); //object(pol_comp_gate) (17)
    
CreateObject(2933,516.28173828,-1955.45507812,35.45069504,24.00000000,269.99996948,179.98870850); //object(pol_comp_gate) (18)
    
CreateObject(8659,556.48590088,-1982.40991211,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (1)
    
CreateObject(8659,556.52838135,-1969.93432617,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (2)
    
CreateObject(8659,545.91180420,-1940.26635742,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (3)
    
CreateObject(8659,545.83227539,-1935.51562500,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (4)
    
CreateObject(8659,495.55566406,-1969.97070312,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (7)
    
CreateObject(8659,495.66552734,-1982.47070312,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (8)
    
CreateObject(8659,541.44134521,-1997.32006836,22.48508072,0.00000000,0.00000000,179.99450684); //object(shbbyhswall11_lvs) (13)
    
CreateObject(8659,511.91525269,-1997.25439453,22.48508072,0.00000000,0.00000000,179.99450684); //object(shbbyhswall11_lvs) (15)
    
CreateObject(8659,510.16973877,-1997.38208008,22.48508072,0.00000000,0.00000000,179.99450684); //object(shbbyhswall11_lvs) (16)
    
CreateObject(8659,506.45214844,-1935.16796875,22.48508072,0.00000000,0.00000000,90.00000000); //object(shbbyhswall11_lvs) (17)
    
CreateObject(17031,517.25579834,-1938.15380859,20.13956833,0.00000000,0.00000000,270.00000000); //object(cunt_rockgp2_13) (3)
    
CreateObject(17031,542.90161133,-1941.65722656,20.13956833,0.00000000,0.00000000,270.00000000); //object(cunt_rockgp2_13) (4)
    
CreateObject(1225,553.53143311,-1964.14831543,21.89083481,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
    
CreateObject(1225,553.63812256,-1975.17419434,21.89083481,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
    
CreateObject(1225,553.63769531,-1975.17382812,21.89083481,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
    
CreateObject(1225,548.66491699,-1987.40795898,21.89083481,0.00000000,0.00000000,358.00000000); //object(barrel4) (7)
    
CreateObject(1225,533.33325195,-1991.34472656,21.89083481,0.00000000,0.00000000,357.99499512); //object(barrel4) (10)
    
CreateObject(1225,520.52416992,-1992.60046387,21.89083481,0.00000000,1.99951172,357.98950195); //object(barrel4) (12)
    
CreateObject(1225,503.49328613,-1994.11193848,21.89083481,0.00000000,1.99951172,357.98950195); //object(barrel4) (14)
    
CreateObject(1225,498.70959473,-1973.47302246,21.89083481,0.00000000,3.99353027,1.98901367); //object(barrel4) (20)
    
CreateObject(1225,497.45227051,-1958.47680664,21.89083481,0.00000000,3.98803711,1.98852539); //object(barrel4) (21)
    
CreateObject(1225,514.26013184,-1962.67224121,21.89083481,0.00000000,355.98046875,337.97753906); //object(barrel4) (24)
    
CreateObject(1225,524.15173340,-1957.19958496,21.89083481,0.00000000,333.97741699,1.97204590); //object(barrel4) (25)
    
CreateObject(1225,529.94659424,-1953.92126465,21.89083481,0.00000000,359.97338867,1.96655273); //object(barrel4) (26)
    
CreateObject(1225,535.42749023,-1954.38012695,21.89083481,0.00000000,359.96936035,1.96105957); //object(barrel4) (27)
    
CreateObject(1225,542.04901123,-1956.18920898,21.89083481,0.00000000,359.96582031,355.95556641); //object(barrel4) (28)
    
CreateObject(1225,535.38806152,-1978.68701172,21.89083481,0.00000000,355.95275879,355.94604492); //object(barrel4) (31)
    
CreateObject(1225,512.00744629,-1979.26110840,21.89083481,0.00000000,357.95178223,355.93603516); //object(barrel4) (33)
    
CreateObject(1225,497.02270508,-1996.86791992,29.89083481,0.00000000,359.99951172,359.98950195); //object(barrel4) (37)
    
CreateObject(1225,515.99749756,-1996.36706543,30.14083481,0.00000000,359.99951172,359.98950195); //object(barrel4) (38)
    
CreateObject(1225,554.97558594,-1996.65551758,29.89083481,0.00000000,359.99951172,359.98950195); //object(barrel4) (40)
    
CreateObject(1225,515.66601562,-1978.29345703,30.14083481,0.00000000,1.99951172,357.98950195); //object(barrel4) (41)
    
CreateObject(1225,516.25848389,-1961.51379395,30.89083481,17.98864746,2.10232544,355.33993530); //object(barrel4) (43)
    
CreateObject(1225,516.54046631,-1953.77050781,39.89083481,3.99621582,2.00231934,357.84353638); //object(barrel4) (44)
    
CreateObject(1225,534.98992920,-1965.48242188,21.89083481,0.00000000,355.95703125,1.95007324); //object(barrel4) (45)
/* Usei 51 Objetos ao todo!
E apenas 7 tipos de objeto! */ 
Nгo esqueзam de colocar isso no seu teleporte e leia o arquivo leia-me

pawn Код:
SendClientMessage(playerid, 0xF8FFFCAA, "<!>Esse [MAP/FS] foi criado por Gabriel TinEs ou Jason_King do forum oficial do samp <!>");


Vнdeo:
[ame="http://www.youtube.com/watch?v=BixGl4P3Xj4"]http://www.youtube.com/watch?v=BixGl4P3Xj4[/ame]


Fiquem livre para elogiarem, fazerem crнticas construtivas, sugerirem, reportarem bugs, pois uma nova versгo vem pela frente!

Pastebin: http://pastebin.com/yg1F8uLZ

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#2

Muito bom map, obrigado por compartilhar.
Reply
#3

gostei do mapa,
vou esperar o vнdeo para avaliar melhor. .
Reply
#4

Quote:
Originally Posted by DreeH
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Muito bom map, obrigado por compartilhar.
Valeu!

Quote:
Originally Posted by [O.z]Caroline
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gostei do mapa,
vou esperar o vнdeo para avaliar melhor. .
Beleza, depois coloco ele. Tenho que fazer, colocar no *******(que vai demorar) e tenho que ter tempo tambйm.
Reply
#5

Massa cara quantos objetos vc usou ao total ?
Reply
#6

quero ver chamar o BrunoBSF de bot agora ele quase mandou o cara tomar no c% D: eu nгo vou chamar, sу se eu for louco.
gostei do mapa parabens !
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#7

Quote:
Originally Posted by BrunoBSF
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Massa cara quantos objetos vc usou ao total ?
Boa cara, mandou bem, merece atй reputation kkk.

Quote:
Originally Posted by Slim.-
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quero ver chamar o BrunoBSF de bot agora ele quase mandou o cara tomar no c% D: eu nгo vou chamar, sу se eu for louco.
gostei do mapa parabens !
kkkk, apesar de eu ter achado engraзado, ele botou moral.

Tуpico:
Ficou bem legal o mapa, sobre o vнdeo, to no aguarde, й massa criar vнdeos usando enb sйrie -q.
Reply
#8

Legal, se quiser enb eu te passo oque eu criei :B
Reply
#9

Quote:
Originally Posted by BrunoBSF
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Massa cara quantos objetos vc usou ao total ?
Concordo com o josma, merecia atй um reput aehuaheuah

@Topic

Gostei mais da primeira, mas esta tb ta mt legal
Reply
#10

Quote:
Originally Posted by Y_Baby
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Legal, se quiser enb eu te passo oque eu criei :B
Meu pc mesmo que eu coloque 500 enb sйries diferentes os grбficos da enb ficam sempre os mesmos, desisti de tentar mudar pois algumas vezes bugava e nem a enb antiga funcionava mais.
Minha enb fica mais louca colocando o brilho da tela no mнnimo, os reflexos e as sombras ficam muito loucas.
Deve ser algum problema do meu GTA.
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