13.10.2011, 14:53
Код:
public OnPlayerExitVehicle(playerid, vehicleid)
{
TogglePlayerControllable(playerid, 1);
if (GetPlayerState(playerid) == 1)
{
return 1;
}
if(PlayerInfo[playerid][pSeatBelt] == 1)
{
PlayerInfo[playerid][pSeatBelt] = 0;
new stringtosee[255];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
new ftext[255];
if(PlayerInfo[playerid][pSex] == 1)
{
ftext = "his";
}
else if(PlayerInfo[playerid][pSex] == 1)
{
ftext = "her";
}
format(stringtosee, sizeof(stringtosee), "* %s unbuckles %s seat belt", sendername , ftext);
ProxDetector(30.0, playerid, stringtosee, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
return 1;
}
/*if(gGas[playerid] == 1)
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Left car", 500, 3);
}*/
return 1;
}
The problem is that the player doesn't exit if the car's engine isn't started by /start :/
How can I fix that?

