Hey Will This Work???
#1

I'm trying to do my own car System First time... Will this work compile fine But will it write the car id and owner and position

Here the code..

pawn Код:
if(response)// They pressed the first button.
    {
        new
        Vehicle,
        Float:x = 553.1023,//553.1023,-1280.1471,16.8322,358.5390 Spawn Bought car here
        Float:y = -1280.1471,
        Float:z = 16.8322,
        Float:a = 358.5390;
        SetPlayerPos(playerid,x,y,z);
        GetPlayerFacingAngle(playerid,a);
        x += (5 * floatsin(-a, degrees));
        y += (5 * floatcos(-a, degrees));
        switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
        {
            case 123:// Our dialog!
            {
                switch(listitem)// Checking which listitem was selected
                {
                    case 0:// The first item listed
                    {
                        if(GetPlayerMoney(playerid) < 80000) return SendClientMessage(playerid, 0xFFFFFF, "You Cant Afford This Buffalo.");
                        GivePlayerMoney(playerid, -80000);
                        Vehicle = CreateVehicle(402,x,y,z + 1.0,a, -1, -1, 50000);
                        PutPlayerInVehicle(playerid, Vehicle, 0);
                        CVPlayerFile(playerid);
                        SendClientMessage(playerid, 0xFFFFFF, "Here Your Keys to Your Ride... Drive Safely");
                    }
                    case 1: // The second item listed
                    {
                        if(GetPlayerMoney(playerid) < 85000) return SendClientMessage(playerid, 0xFFFFFF, "You Cant Afford This Bullet.");
                        GivePlayerMoney(playerid, -85000);
                        Vehicle = CreateVehicle(541,x,y,z + 1.0,a, -1, -1, 50000);
                        PutPlayerInVehicle(playerid, Vehicle, 0);
                        CVPlayerFile(playerid);
                        SendClientMessage(playerid, 0xFFFFFF, "Here Your Keys to Your Ride... Drive Safely");
                   
                    }
                    case 2: // The third item listed
                    {
                        if(GetPlayerMoney(playerid) < 90000) return SendClientMessage(playerid, 0xFFFFFF, "You Cant Afford This Banshee.");
                        GivePlayerMoney(playerid, -90000);
                        Vehicle = CreateVehicle(429,x,y,z + 1.0,a, -1, -1, 50000);
                        PutPlayerInVehicle(playerid, Vehicle, 0);
                        CVPlayerFile(playerid);
                        SendClientMessage(playerid, 0xFFFFFF, "Here Your Keys to Your Ride... Drive Safely");
                    }
                }
            }
        }//Buffalo ($80,000)\nBullet ($85,000)\nBanshee ($90,000)
    }
    return 1;
}

forward CVPlayerFile(playerid);
public CVPlayerFile(playerid)
{
    new vfile[256];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(vfile, sizeof(vfile), ARS_VEH, name);
    dini_Create(vfile);
    dini_IntSet(vfile, "vOwner",VehicleInfo[playerid][vOwner]);
    dini_IntSet(vfile, "vModel",VehicleInfo[playerid][vModel] = 0);
    dini_IntSet(vfile, "vLocX",VehicleInfo[playerid][vLocX] = 0);
    dini_IntSet(vfile, "vLocY",VehicleInfo[playerid][vLocY] = 0);
    dini_IntSet(vfile, "vLocZ",VehicleInfo[playerid][vLocZ] = 0);
    dini_IntSet(vfile, "vLocA",VehicleInfo[playerid][vLocA] = 0);
    dini_IntSet(vfile, "vColor1",VehicleInfo[playerid][vColor1] = 0);
    dini_IntSet(vfile, "vColor2",VehicleInfo[playerid][vColor2] = 0);
    dini_IntSet(vfile, "vMod1",VehicleInfo[playerid][vMod1] = 0);
    dini_IntSet(vfile, "vMod2",VehicleInfo[playerid][vMod2] = 0);
    dini_IntSet(vfile, "vMod3",VehicleInfo[playerid][vMod3] = 0);
    dini_IntSet(vfile, "vMod4",VehicleInfo[playerid][vMod4] = 0);
    dini_IntSet(vfile, "vMod5",VehicleInfo[playerid][vMod5] = 0);
    SaveCarInfo(playerid);
    return 1;
}
forward SaveCarInfo(playerid);
public SaveCarInfo(playerid)
{
    new vfile[256];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(vfile, sizeof(vfile), ARS_VEH, name);
    new Float:X, Float:Y, Float:Z, Float:A;
    GetVehiclePos(playerid, X,Y,Z);
    GetVehicleZAngle(playerid, A);
    dini_IntSet(vfile, "vModel", GetPlayerVehicleID(playerid));
    dini_FloatSet(vfile, "vLocX", X);
    dini_FloatSet(vfile, "vLocY", Y);
    dini_FloatSet(vfile, "vLocZ", Z);
    dini_FloatSet(vfile, "vLocA", A);
    return 1;
}

forward SavePlayerVehicles(playerid);
public SavePlayerVehicles(playerid)
{
    new vfile[256];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(vfile, sizeof(vfile), ARS_VEH, name);
    dini_IntSet(vfile, "vOwner",VehicleInfo[playerid][vOwner]);
    dini_IntSet(vfile, "vModel",VehicleInfo[playerid][vModel]);
    dini_IntSet(vfile, "vLocX",VehicleInfo[playerid][vLocX]);
    dini_IntSet(vfile, "vLocY",VehicleInfo[playerid][vLocY]);
    dini_IntSet(vfile, "vLocZ",VehicleInfo[playerid][vLocZ]);
    dini_IntSet(vfile, "vLocA",VehicleInfo[playerid][vLocA]);
    dini_IntSet(vfile, "vColor1",VehicleInfo[playerid][vColor1]);
    dini_IntSet(vfile, "vColor2",VehicleInfo[playerid][vColor2]);
    dini_IntSet(vfile, "vMod1",VehicleInfo[playerid][vMod1]);
    dini_IntSet(vfile, "vMod2",VehicleInfo[playerid][vMod2]);
    dini_IntSet(vfile, "vMod3",VehicleInfo[playerid][vMod3]);
    dini_IntSet(vfile, "vMod4",VehicleInfo[playerid][vMod4]);
    dini_IntSet(vfile, "vMod5",VehicleInfo[playerid][vMod5]);
    return 1;
}

Here A Different Code i tried and It saved My Character ID and Not the Vehicle ID And I had to use GetPlayerPos Cause GetVehiclePos Wasnt Working it kept Writing 0.0000 For X Y Z AND A

pawn Код:
if(response)// They pressed the first button.
    {
        new
        Vehicle,
        Float:x = 553.1023,//553.1023,-1280.1471,16.8322,358.5390 Spawn Bought car here
        Float:y = -1280.1471,
        Float:z = 16.8322,
        Float:a = 358.5390;
        SetPlayerPos(playerid,x,y,z);
        GetPlayerFacingAngle(playerid,a);
        x += (5 * floatsin(-a, degrees));
        y += (5 * floatcos(-a, degrees));
        switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
        {
            case 123:// Our dialog!
            {
                switch(listitem)// Checking which listitem was selected
                {
                    case 0:// The first item listed
                    {
                        if(GetPlayerMoney(playerid) < 80000) return SendClientMessage(playerid, 0xFFFFFF, "You Cant Afford This Buffalo.");
                        GivePlayerMoney(playerid, -80000);
                        Vehicle = CreateVehicle(402,x,y,z + 1.0,a, -1, -1, 50000);
                        PutPlayerInVehicle(playerid, Vehicle, 0);
                        CVPlayerFile(playerid);
                        SendClientMessage(playerid, 0xFFFFFF, "Here Your Keys to Your Ride... Drive Safely");
                    }
                    case 1: // The second item listed
                    {
                        if(GetPlayerMoney(playerid) < 85000) return SendClientMessage(playerid, 0xFFFFFF, "You Cant Afford This Bullet.");
                        GivePlayerMoney(playerid, -85000);
                        Vehicle = CreateVehicle(541,x,y,z + 1.0,a, -1, -1, 50000);
                        PutPlayerInVehicle(playerid, Vehicle, 0);
                        CVPlayerFile(playerid);
                        SendClientMessage(playerid, 0xFFFFFF, "Here Your Keys to Your Ride... Drive Safely");
                   
                    }
                    case 2: // The third item listed
                    {
                        if(GetPlayerMoney(playerid) < 90000) return SendClientMessage(playerid, 0xFFFFFF, "You Cant Afford This Banshee.");
                        GivePlayerMoney(playerid, -90000);
                        Vehicle = CreateVehicle(429,x,y,z + 1.0,a, -1, -1, 50000);
                        PutPlayerInVehicle(playerid, Vehicle, 0);
                        CVPlayerFile(playerid);
                        SendClientMessage(playerid, 0xFFFFFF, "Here Your Keys to Your Ride... Drive Safely");
                    }
                }
            }
        }//Buffalo ($80,000)\nBullet ($85,000)\nBanshee ($90,000)
    }
    return 1;
}

forward CVPlayerFile(playerid);
public CVPlayerFile(playerid)
{
    new vfile[256];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(vfile, sizeof(vfile), ARS_VEH, name);
    dini_Create(vfile);
    dini_IntSet(vfile, "Owner",VehicleInfo[playerid][vOwner]);
    dini_IntSet(vfile, "Model",VehicleInfo[playerid][vModel] = 0);
    dini_IntSet(vfile, "Plate",VehicleInfo[playerid][vPlate] = 0);
    dini_IntSet(vfile, "LocX",VehicleInfo[playerid][vLocX] = 0);
    dini_IntSet(vfile, "LocY",VehicleInfo[playerid][vLocY] = 0);
    dini_IntSet(vfile, "LocZ",VehicleInfo[playerid][vLocZ] = 0);
    dini_IntSet(vfile, "LocA",VehicleInfo[playerid][vLocA] = 0);
    dini_IntSet(vfile, "Color1",VehicleInfo[playerid][vColor1] = 0);
    dini_IntSet(vfile, "Color2",VehicleInfo[playerid][vColor2] = 0);
    dini_IntSet(vfile, "Mod1",VehicleInfo[playerid][vMod1] = 0);
    dini_IntSet(vfile, "Mod2",VehicleInfo[playerid][vMod2] = 0);
    dini_IntSet(vfile, "Mod3",VehicleInfo[playerid][vMod3] = 0);
    dini_IntSet(vfile, "Mod4",VehicleInfo[playerid][vMod4] = 0);
    dini_IntSet(vfile, "Mod5",VehicleInfo[playerid][vMod5] = 0);
    SaveCarInfo(playerid);
    return 1;
}
forward SaveCarInfo(playerid);
public SaveCarInfo(playerid)
{
    new vfile[256], string[256];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(vfile, sizeof(vfile), ARS_VEH, name);
    new Float:X, Float:Y, Float:Z, Float:A;
    GetPlayerPos(playerid, X,Y,Z);
    GetPlayerFacingAngle(playerid, A);
    dini_IntSet(vfile, "Model", GetPlayerVehicleID(playerid));
    dini_Set(vfile, "Plate", PlayerInfo[playerid][pFirstname] );
    dini_FloatSet(vfile, "LocX", X);
    dini_FloatSet(vfile, "LocY", Y);
    dini_FloatSet(vfile, "LocZ", Z);
    dini_FloatSet(vfile, "LocA", A);
    dini_IntSet(vfile, "Color1",VehicleInfo[playerid][vColor1]);
    format(string, sizeof(string), "Car Saved At %f, %f, %f, %f", X, Y, Z, A);
    SendClientMessage(playerid, GREEN, string);
    return 1;
}
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#2

Nope Thanks For Letting me know.. but I saved the Vehicle ID LOL But abunch 0.0000 on X Y Z A
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#3

did it work ?
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#4

LOL Why hell no I thought it was saving the vehicle id and all it was saving is my character ID LMAO I saved my Id with dini_IntSet(vfile, "Model", GetPlayerVehicleID(playerid)); I got it to save car cordinates But that was using GetPlayerPos And it wrote it in The Vehicle File Hehehe
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#5

Please someone help me.................
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#6

I noticed you are using "GetPlayerVehicleID" as Model.
You should look the functions that you use up in the wiki. GetPlayerVehicleID, will give you the ID and not the model. Try for example like this: "GetVehicleModel(GetPlayerVehicleID(playerid)) "

Now about your SaveCarInfo function. How about you change your parameters?
Instead of SaveCarInfo(playerid), you could use SaveCarInfo(playerid, vehicleid). Then it would look something like this:

pawn Код:
forward SaveCarInfo(playerid, vehicleid);
public SaveCarInfo(playerid, vehicleid)
{
    new vfile[256], string[256];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(vfile, sizeof(vfile), ARS_VEH, name); //Are you sure this is right?
    new Float:X, Float:Y, Float:Z, Float:A;
    GetVehiclePos(vehicleid, X, Y, Z);
    GetVehicleZAngle(vehicleid, A);
    dini_IntSet(vfile, "Model", GetVehicleModel(vehicleid));
    dini_Set(vfile, "Plate", PlayerInfo[playerid][pFirstname] );
    dini_FloatSet(vfile, "LocX", X);
    dini_FloatSet(vfile, "LocY", Y);
    dini_FloatSet(vfile, "LocZ", Z);
    dini_FloatSet(vfile, "LocA", A);
    dini_IntSet(vfile, "Color1",VehicleInfo[playerid][vColor1]);
    format(string, sizeof(string), "Car Saved At %f, %f, %f, %f", X, Y, Z, A);
    SendClientMessage(playerid, GREEN, string);
    return 1;
}
Try going from there. Play around with it and look up functions in the wiki.
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