[Map] Derby Parcour (1)
#1

Derby Parcour(1/2)
Location:
-The derby parcour is located in the ocean behind LV (look at the teleport command)

•Why releasing it ?
- "David" and me wanted to start a derby server, but we have a new awesome idea

•Screenshots:










•Teleport command:
Code:
CMD:gotoderby(playerid)
{
    SendClientMessage(playerid, 0xFFFFFF, "Teleporting...");
    SetPlayerPos(playerid, 3238.39941406, 731.89941406, 4.30000019);
}
•Map codes:
Code:
CreateObject(3458,3265.79980469,784.59960938,1.79999995,0.00000000,0.00000000,179.99450684); //object(vgncarshade1) (1)
CreateObject(3458,3248.39941406,755.09960938,1.79999995,0.00000000,0.00000000,269.98901367); //object(vgncarshade1) (2)
CreateObject(1482,3248.39990234,778.79998779,1.89999998,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (1)
CreateObject(3458,3248.89941406,732.29980469,1.79999995,0.00000000,0.00000000,179.98352051); //object(vgncarshade1) (4)
CreateObject(3458,3296.39941406,732.50000000,8.80000019,0.00000000,19.99511719,179.98352051); //object(vgncarshade1) (5)
CreateObject(1482,3271.19921875,732.39941406,1.89999998,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (3)
CreateObject(1482,3275.00000000,732.39941406,1.89999998,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (4)
CreateObject(1225,3269.89990234,735.29998779,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateObject(1225,3269.89990234,729.50000000,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateObject(1225,3276.30004883,729.59997559,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
CreateObject(1225,3276.30004883,735.20001221,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
CreateObject(1225,3229.30004883,732.00000000,3.70000005,90.00000000,0.00000000,0.00000000); //object(barrel4) (6)
CreateObject(1225,3229.30004883,732.79998779,3.70000005,90.00000000,0.00000000,180.00000000); //object(barrel4) (7)
CreateObject(3458,3316.60009766,750.29998779,15.60000038,0.00000000,0.00000000,271.98352051); //object(vgncarshade1) (4)
CreateObject(3458,3339.89990234,732.70001221,15.60000038,0.00000000,0.00000000,179.98303223); //object(vgncarshade1) (4)
CreateObject(3458,3357.60009766,753.79998779,8.80000019,0.00000000,19.99511719,89.98352051); //object(vgncarshade1) (5)
CreateObject(3458,3357.50000000,711.59997559,8.80000019,0.00000000,19.98962402,269.98352051); //object(vgncarshade1) (5)
CreateObject(1224,3246.80004883,755.40002441,3.90000010,0.00000000,0.00000000,22.00000000); //object(woodenbox) (1)
CreateObject(1225,3246.80004883,755.40002441,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
CreateObject(12957,3315.89990234,767.20001221,18.00000000,0.00000000,0.00000000,0.00000000); //object(sw_pickupwreck01) (1)
CreateObject(3374,3357.50000000,780.29998779,1.79999995,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
CreateObject(3461,3315.60009766,767.29998779,17.50000000,90.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,3316.10009766,766.09997559,17.50000000,90.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,3316.69995117,766.59997559,17.79999924,90.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3)
CreateObject(3458,3340.00000000,689.50000000,1.79999995,0.00000000,0.00000000,179.98352051); //object(vgncarshade1) (4)
CreateObject(3403,3330.30004883,686.59997559,6.40000010,0.00000000,0.00000000,0.00000000); //object(sw_logcover) (1)
CreateObject(3458,3340.10009766,684.29998779,1.79999995,0.00000000,0.00000000,179.98352051); //object(vgncarshade1) (4)
CreateObject(1225,3336.30004883,682.50000000,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
CreateObject(1225,3324.89990234,682.40002441,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
CreateObject(1225,3324.50000000,691.20001221,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
CreateObject(1225,3336.10009766,691.29998779,3.70000005,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
CreateObject(3458,3299.69995117,686.70001221,1.79999995,0.00000000,0.00000000,179.98352051); //object(vgncarshade1) (4)
CreateObject(1482,3317.89990234,689.00000000,1.70000005,0.00000000,0.00000000,296.00000000); //object(dyn_garrage1) (3)
CreateObject(1482,3317.89990234,684.79998779,1.70000005,0.00000000,0.00000000,66.00000000); //object(dyn_garrage1) (3)
CreateObject(3458,3272.89990234,708.70001221,1.79999995,0.00000000,0.00000000,89.98352051); //object(vgncarshade1) (4)
CreateObject(899,3274.69995117,687.09997559,-1.00000000,0.00000000,0.00000000,0.00000000); //object(searock03) (1)
CreateObject(3929,3270.19995117,687.00000000,5.30000019,0.00000000,0.00000000,0.00000000); //object(d_rock) (1)
CreateObject(3931,3276.39990234,682.70001221,5.00000000,0.00000000,0.00000000,0.00000000); //object(d_rock02) (1)
CreateObject(869,3272.89990234,683.09997559,5.00000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(13604,3288.60009766,777.90002441,5.00000000,0.00000000,0.00000000,358.00000000); //object(kickramp05) (1)
CreateObject(3458,3287.30004883,807.00000000,1.79999995,0.00000000,0.00000000,91.99450684); //object(vgncarshade1) (1)
CreateObject(3458,3288.19995117,762.00000000,1.79999995,0.00000000,0.00000000,91.99401855); //object(vgncarshade1) (1)
CreateObject(3458,3339.39990234,784.90002441,1.79999995,0.00000000,0.00000000,179.99450684); //object(vgncarshade1) (1)
CreateObject(3374,3357.60009766,775.79998779,1.79999995,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (11)
CreateObject(1225,3286.19995117,826.40002441,3.70000005,90.00000000,0.00000000,271.99450684); //object(barrel4) (16)
CreateObject(1225,3287.00000000,826.40002441,3.70000005,90.00000000,0.00000000,91.99401855); //object(barrel4) (17)
CreateObject(1224,3249.69995117,743.40002441,3.90000010,0.00000000,0.00000000,33.99462891); //object(woodenbox) (2)
CreateObject(1224,3249.80004883,767.70001221,3.90000010,0.00000000,0.00000000,73.99169922); //object(woodenbox) (3)
CreateObject(973,3314.39990234,786.20001221,3.20000005,90.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (5)
CreateObject(973,3314.39990234,783.70001221,3.20000005,90.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (8)
CreateObject(973,3302.10009766,783.29998779,3.20000005,90.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (9)
CreateObject(973,3302.39990234,785.59997559,3.20000005,90.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (10)
CreateObject(1225,3332.00000000,734.79998779,17.50000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (19)
CreateObject(1225,3340.10009766,730.90002441,17.50000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (20)
CreateObject(1225,3348.60009766,734.90002441,17.50000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (21)
CreateObject(1225,3289.39990234,742.59997559,3.70000005,90.00000000,0.00000000,91.98852539); //object(barrel4) (22)
CreateObject(1225,3288.60009766,742.59997559,3.70000005,90.00000000,0.00000000,271.98852539); //object(barrel4) (23)
CreateObject(16134,3307.19995117,781.29998779,-5.30000019,0.00000000,0.00000000,334.00000000); //object(des_rockfl1_01) (1)
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#2

Reactions allowed ofcourse
Reply
#3

:OO this is like mta and this is cooooool this is funny and perfect for derby matches :OO
Reply
#4

Quote:
Originally Posted by vassilis
View Post
:OO this is like mta and this is cooooool this is funny and perfect for derby matches :OO
Thanks!
I will post my 2th map (2th derby parcour) today!
Reply
#5

Pretty nice! Looks fun to play on!
Reply
#6

Quote:
Originally Posted by davve95
View Post
Pretty nice! Looks fun to play on!
Thanks,

It is fun to play on it ^^
Reply
#7

Derbyan do i know you ? xD
Reply
#8

Quote:
Originally Posted by Michael@Belgium
View Post
Derbyan do i know you ? xD
Yeah, Its Jason

Dutch:
Code:
Sorry dat ik gemeen deed op diej server ^^ ;D
Reply
#9

Quote:
Originally Posted by Derbyan
View Post
Yeah, Its Jason

Dutch:
Code:
Sorry dat ik gemeen deed op diej server ^^ ;D
Ah you ! xD Lol This is good map ... (maybe as you know im working on my derby server And ofcourse .. it need mappers ! )
Reply
#10

Quote:
Originally Posted by Michael@Belgium
View Post
Ah you ! xD Lol This is good map ... (maybe as you know im working on my derby server And ofcourse .. it need mappers ! )
You have already one! (me)
I have a 2th derby parcour, I will send you in a PM!
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