Property Help
#1

sandra property system:
property icons not showing on Map Help Me Please
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#2

u need a icon streamer Salsa
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#3

from where ? i can get it
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#4

Just search for it on the forum at Include/Filterscript section.
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#5

Now How i work with this Script:
Thats my property code

Код:
AddProperty("PetrolPump", 2189.18, 2470.07, 11.24, 900000, 850000, 980000);
Код:
// Icons++ Icon Streamer
// Credits:
// Lavamike - Creator
// Double-O-Seven, GoldKiller - IsPosInDistance

// You may use this streamer, all I ask is you keep the credits above.


#include <a_samp>

// IsPosInDistance (From Double-O-Seven's Script)
// He said: "BIG THX to GoldKiller"
#define IsPosInDistance(%0,%1,%2,%3,%4,%5,%6) \
        (((%0 - %3) * (%0 - %3)) + ((%1 - %4) * (%1 - %4)) + ((%2 - %5) * (%2 - %5)) <= %6 * %6)

#define MAX_STREAMED_ICONS 100

new Icons[MAX_PLAYERS] = -1;
new Float:IconLocX[MAX_PLAYERS][MAX_STREAMED_ICONS];
new Float:IconLocY[MAX_PLAYERS][MAX_STREAMED_ICONS];
new Float:IconLocZ[MAX_PLAYERS][MAX_STREAMED_ICONS];
new IconType[MAX_PLAYERS][MAX_STREAMED_ICONS];
new IconColor[MAX_PLAYERS][MAX_STREAMED_ICONS];
new IconOn[MAX_PLAYERS][MAX_STREAMED_ICONS];

stock OnMapIconConnect(playerid)
{
    Icons[playerid] = -1;
}

stock OnMapIconDisconnect(playerid)
{
    Icons[playerid] = -1;
}

stock CreateStreamedMapIcon(playerid, Float:X, Float:Y, Float:Z, markerType, color)
{
    if(Icons[playerid] >= 31)
    {
        Icons[playerid]++;
        IconOn[playerid][Icons[playerid]] = 0;
        IconLocX[playerid][Icons[playerid]] = Float:X;
        IconLocY[playerid][Icons[playerid]] = Float:Y;
        IconLocZ[playerid][Icons[playerid]] = Float:Z;
        IconType[playerid][Icons[playerid]] = markerType;
        IconColor[playerid][Icons[playerid]] = color;
        CheckIcons(playerid);
        return Icons[playerid];
    }
    else
    {
        Icons[playerid]++;
        IconOn[playerid][Icons[playerid]] = 1;
        IconLocX[playerid][Icons[playerid]] = Float:X;
        IconLocY[playerid][Icons[playerid]] = Float:Y;
        IconLocZ[playerid][Icons[playerid]] = Float:Z;
        IconType[playerid][Icons[playerid]] = markerType;
        IconColor[playerid][Icons[playerid]] = color;
        SetPlayerMapIcon(playerid, Icons[playerid], Float:X, Float:Y, Float:Z, markerType, color);
        CheckIcons(playerid);
        return Icons[playerid];
    }
}

stock RemoveStreamedMapIcon(playerid, IconID)
{
    if(IconOn[playerid][IconID])
    {
        RemovePlayerMapIcon(playerid, IconID);
        if(IconID == Icons[playerid]) Icons[playerid]--;
        IconOn[playerid][IconID] = 0;
        IconLocX[playerid][IconID] = 0.0;
        IconLocY[playerid][IconID] = 0.0;
        IconLocZ[playerid][IconID] = 0.0;
        IconType[playerid][IconsID] = -1;
        IconColor[playerid][IconID] = -1;
        CheckIcons(playerid);
        return true;
    }
    else
    {
        if(IconID == Icons[playerid]) Icons[playerid]--;
        IconOn[playerid][Icons[playerid]] = 1;
        IconLocX[playerid][Icons[playerid]] = 0.0;
        IconLocY[playerid][Icons[playerid]] = 0.0;
        IconLocZ[playerid][Icons[playerid]] = 0.0;
        IconType[playerid][Icons[playerid]] = -1;
        IconColor[playerid][Icons[playerid]] = -1;
        CheckIcons(playerid);
        return true;
    }

    return false;
}

stock CheckIcons(playerid)
{
    if(Icons[playerid] > 31)
    {
        new Float:X, Float:Y, Float:Z;
        GetPlayerPos(playerid, X, Y, Z);
        for(new i = 0; i < Icons[playerid]+1; i++)
        {
            /*
            new Float:X = IconLocX[playerid][i];
            new Float:Y = IconLocY[playerid][i];
            new Float:Z = IconLocZ[playerid][i];
            */
            if(IconOn[playerid][i] == 1)
            {
                if(!IsPosInDistance(X, Y, Z, IconLocX[playerid][i], IconLocY[playerid][i], IconLocZ[playerid][i], 300))
                {
                    RemovePlayerMapIcon(playerid, i);
                    IconOn[playerid][i] = 0;
                    Icons[playerid]--;
                }
            }
            else if(IsPosInDistance(X, Y, Z, IconLocX[playerid][i], IconLocY[playerid][i], IconLocZ[playerid][i], 300))
            {
                new IconID = GetNextIconID(playerid);
                SetPlayerMapIcon(playerid, IconID, IconLocX[playerid][i], IconLocY[playerid][i], IconLocZ[playerid][i], IconType[playerid][i], IconColor[playerid][i]);
            }
        }
    }
}

stock GetNextIconID(playerid)
{
    for(new s = 0; s < 32; s++)
    {
        if(!IconOn[playerid][s]) return s;
    }
    return -1;
}
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#6

Put the lines below under your

pawn Код:
AddProperty("PetrolPump", 2189.18, 2470.07, 11.24, 900000, 850000, 980000);
So it's going to be

pawn Код:
AddProperty("PetrolPump", 2189.18, 2470.07, 11.24, 900000, 850000, 980000);
SetPlayerMapIcon(playerid, 27, 2189.18, 2470.07, 11.24, 52, 0, MAPICON_GLOBAL);
For more information visit:

https://sampwiki.blast.hk/wiki/SetPlayerMapIcon
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