[Map] Blueberry Gas station (RP map)
#1

Hello again, today i'll be releasing my second map This is a gas station in Blueberry, located next to the Final Build "garage". I added a small conveniant store, also a small "managers office".

Pictures:



Code:
Код:
CreateObject(8661,113.00000000,-111.69999695,0.60000002,0.00000000,0.00000000,90.00000000); //object(gnhtelgrnd_lvs) (1)
CreateObject(11292,117.59999847,-94.00000000,2.09999990,0.00000000,0.00000000,0.00000000); //object(gasstatiohut) (1)
CreateObject(18283,108.19999695,-128.30000305,0.60000002,0.00000000,0.00000000,180.00000000); //object(cw_fuelpay) (1)
CreateObject(1410,120.69999695,-131.50000000,1.39999998,0.00000000,0.00000000,180.00000000); //object(dyn_f_r_wood_1b) (1)
CreateObject(1410,116.00000000,-131.50000000,1.39999998,0.00000000,0.00000000,179.99450684); //object(dyn_f_r_wood_1b) (2)
CreateObject(1410,111.50000000,-131.50000000,1.39999998,0.00000000,0.00000000,179.99450684); //object(dyn_f_r_wood_1b) (3)
CreateObject(1410,106.19999695,-131.50000000,1.39999998,0.00000000,0.00000000,179.99450684); //object(dyn_f_r_wood_1b) (4)
CreateObject(1410,103.09999847,-129.00000000,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (5)
CreateObject(1410,103.19999695,-123.80000305,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (6)
CreateObject(1410,103.00000000,-118.50000000,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (7)
CreateObject(1410,103.09999847,-113.50000000,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (8)
CreateObject(1410,103.19999695,-108.50000000,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (9)
CreateObject(1410,103.30000305,-103.50000000,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (10)
CreateObject(1410,103.19999695,-98.69999695,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (11)
CreateObject(1410,103.30000305,-94.09999847,1.39999998,0.00000000,0.00000000,89.99450684); //object(dyn_f_r_wood_1b) (12)
CreateObject(1410,110.80000305,-91.90000153,1.39999998,0.00000000,0.00000000,359.99453735); //object(dyn_f_r_wood_1b) (13)
CreateObject(1410,105.80000305,-91.69999695,1.39999998,0.00000000,0.00000000,359.99450684); //object(dyn_f_r_wood_1b) (14)
CreateObject(1410,122.90000153,-120.69999695,1.39999998,0.00000000,0.00000000,88.00000000); //object(dyn_f_r_wood_1b) (15)
CreateObject(1410,123.00000000,-116.00000000,1.39999998,0.00000000,0.00000000,87.99499512); //object(dyn_f_r_wood_1b) (16)
CreateObject(1410,123.09999847,-111.30000305,1.39999998,0.00000000,0.00000000,87.99499512); //object(dyn_f_r_wood_1b) (17)
CreateObject(17065,114.50000000,-113.59999847,4.90000010,0.00000000,0.00000000,90.00000000); //object(cw2_garagecanopy) (1)
CreateObject(1686,119.30000305,-107.50000000,1.10000002,0.00000000,0.00000000,0.00000000); //object(petrolpumpnew) (1)
CreateObject(1686,119.40000153,-120.40000153,1.00000000,0.00000000,0.00000000,0.00000000); //object(petrolpumpnew) (2)
CreateObject(1686,111.90000153,-120.69999695,1.00000000,0.00000000,0.00000000,0.00000000); //object(petrolpumpnew) (3)
CreateObject(1686,111.80000305,-107.19999695,0.80000001,0.00000000,0.00000000,0.00000000); //object(petrolpumpnew) (4)
CreateObject(9193,121.69999695,-89.80000305,5.40000010,0.00000000,0.00000000,0.00000000); //object(vgegassgn03_lvs) (1)

/*
Objects converted: 26
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 5.85 times!
*/
Critism and suggestions for this and also new maps are welcome!
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#2

Looks good, 8/10
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#3

Quote:
Originally Posted by ALpa # Gun
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Looks good, 8/10
Thanks.


Any more opinions about this?
Reply
#4

Looks good, but its super basic.

.65/1
Reply
#5

Quote:
Originally Posted by Hal
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Looks good, but its super basic.

.65/1
I like to keep my maps simple.
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