01.10.2011, 17:55
Here is the deal, I'm making some team deathmatches, with score, overall score, and each round has 20 minutes.
Now here is the suggestion I need. I'm making one timer where the time gets calculated and drops second by second.
And I will be using the callbacks such as OnPlayerDeath to get kills.
Just an example here:
Let's say that the time is 15:00 minutes.
There is only 2 players left, each different team.
One quits the team deathmatch, what I'm I supposed to actually do with the other one? Kick him out of the deathmatch, keep him, stop the deathmatch, restart?... I'm a bit confused on how to make this flawless.
What if the round finishes, and for example Team 2 wins, should I kick them all out, or restart the deathmatch, let them wait for example 1 minute and check the stats they've done during the deathmatch?...
I think you guys didn't get me...
Now here is the suggestion I need. I'm making one timer where the time gets calculated and drops second by second.
And I will be using the callbacks such as OnPlayerDeath to get kills.
Just an example here:
Let's say that the time is 15:00 minutes.
There is only 2 players left, each different team.
One quits the team deathmatch, what I'm I supposed to actually do with the other one? Kick him out of the deathmatch, keep him, stop the deathmatch, restart?... I'm a bit confused on how to make this flawless.
What if the round finishes, and for example Team 2 wins, should I kick them all out, or restart the deathmatch, let them wait for example 1 minute and check the stats they've done during the deathmatch?...
I think you guys didn't get me...