[Map] Parking at LS Gym
#1

Hi, here's a map what i've do when i see the "PixeledNinja" map ... but here's only a parking mapped, nothing of Gym exterior. well, see it

Pics





Enjoy it

Code

Код:
CreateObject(1660,2295.50000000,-1709.40002441,6.50000000,22.98983765,359.71789551,178.85632324); //object(ramp) (1)
CreateObject(8661,2273.69995117,-1712.40002441,16.70000076,0.00000000,0.00000000,359.75000000); //object(gnhtelgrnd_lvs) (1)
CreateObject(8661,2271.10009766,-1712.40002441,16.70000076,0.00000000,0.00000000,359.74731445); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,2271.10009766,-1711.40002441,16.70000076,0.00000000,0.00000000,359.74731445); //object(gnhtelgrnd_lvs) (3)
CreateObject(8661,2273.69921875,-1711.39941406,16.70000076,0.00000000,0.00000000,359.74731445); //object(gnhtelgrnd_lvs) (5)
CreateObject(3578,2293.10009766,-1721.90002441,11.89999962,0.00000000,0.00000000,359.48913574); //object(dockbarr1_la) (1)
CreateObject(3578,2296.09960938,-1727.00000000,11.69999981,0.00000000,0.00000000,359.99450684); //object(dockbarr1_la) (2)
CreateObject(982,2280.89941406,-1722.29980469,17.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit) (1)
CreateObject(982,2255.29980469,-1722.39941406,17.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit) (2)
CreateObject(982,2263.79980469,-1701.50000000,17.39999962,0.00000000,0.00000000,90.00000000); //object(fenceshit) (3)
CreateObject(983,2276.79980469,-1698.29980469,17.29999924,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,2279.89990234,-1695.90002441,17.29999924,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (3)
CreateObject(983,2286.30004883,-1695.90002441,17.29999924,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (4)
CreateObject(983,2290.39990234,-1695.90002441,17.29999924,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (5)
CreateObject(983,2293.69995117,-1699.09997559,17.29999924,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (6)
CreateObject(983,2296.00000000,-1703.80004883,17.20000076,0.00000000,0.00000000,233.74426270); //object(fenceshit3) (7)
CreateObject(983,2298.39990234,-1708.80004883,17.20000076,0.00000000,0.00000000,177.98950195); //object(fenceshit3) (8)
CreateObject(982,2298.19995117,-1723.40002441,11.89999962,335.24780273,0.00000000,179.49462891); //object(fenceshit) (4)
CreateObject(983,2293.60009766,-1719.09997559,17.29999924,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (9)
CreateObject(983,2293.60009766,-1714.30004883,17.29999924,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (10)
CreateObject(3881,2289.69995117,-1699.30004883,18.50000000,0.00000000,0.00000000,90.00000000); //object(airsecbooth_sfse) (1)
CreateObject(3881,2281.69995117,-1698.80004883,18.50000000,0.00000000,0.00000000,269.25000000); //object(airsecbooth_sfse) (2)
CreateObject(10183,2255.30004883,-1702.19995117,16.79999924,0.00000000,0.00000000,135.00000000); //object(ferspaces) (1)
CreateObject(10183,2273.30004883,-1718.00000000,16.79999924,0.00000000,0.00000000,225.00000000); //object(ferspaces) (2)
CreateObject(1660,2295.69995117,-1703.19995117,8.69999981,22.98889160,359.71435547,178.85192871); //object(ramp) (1)
CreateObject(1660,2295.69995117,-1700.59997559,12.19999981,0.00000000,0.00000000,180.00000000); //object(ramp) (6)
CreateObject(1660,2295.60009766,-1703.80004883,8.50000000,22.98889160,359.71435547,178.85192871); //object(ramp) (1)
CreateObject(1660,2295.69995117,-1699.50000000,12.19999981,0.00000000,0.00000000,179.99450684); //object(ramp) (8)
CreateObject(1660,2288.80004883,-1702.00000000,6.50000000,43.74792480,0.69216919,233.01586914); //object(ramp) (9)
CreateObject(1660,2295.80004883,-1699.09997559,12.50000000,358.25000000,0.00000000,179.99450684); //object(ramp) (10)
CreateObject(3578,2293.19995117,-1710.80004883,15.80000019,0.00000000,0.00000000,359.99450684); //object(dockbarr1_la) (2)
CreateObject(982,2280.89990234,-1701.40002441,17.29999924,0.00000000,0.00000000,90.00000000); //object(fenceshit) (3)
CreateObject(669,2299.39990234,-1703.80004883,5.90000010,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (1)
CreateObject(669,2296.89990234,-1700.59997559,5.90000010,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (2)
CreateObject(669,2255.69995117,-1695.40002441,11.10000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (3)
CreateObject(669,2253.89990234,-1687.69995117,11.10000038,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (4)
CreateObject(1215,2293.50000000,-1727.09997559,13.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,2299.10009766,-1727.09997559,13.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,2293.50000000,-1727.09960938,13.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,2299.09960938,-1727.09960938,13.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,2293.50000000,-1727.09960938,13.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,2299.09960938,-1727.09960938,13.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
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#2

Download link?
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#3

Quote:
Originally Posted by Haydn
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Download link?
Big fail!! Now added
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#4

Quote:
Originally Posted by Ezequiel
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Big fail!! Now added
xD. Yay
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#5

i like it but next time add some more decorative objects like a parking cover. thanks 9/10
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#6

this is creative i think i will use thanks bro 9/10 nice ^^
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#7

Very clever
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#8

Wow.. I wasn't expecting much, but actually.. That is pretty good!
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#9

Thanks all If somebody wants for a map talk me, i will make what i can and is not problen if you dont put it in your server ^^ or you dont like it.

Bad english, sorry xD
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#10

Nice... very interesting!
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